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-   -   Recent difficulty slider changes? (http://sto-forum.perfectworld.com/showthread.php?t=254630)

Archived Post 02-13-2012 10:07 AM

Recent difficulty slider changes?
 
A week or so ago I read a post about some changes to the difficulty slider(NPC health/damage if I recall). I've had a busy week and wansnt able to keep up with this, so can anyone tell me exactly what was changed?

Archived Post 02-13-2012 10:08 AM

NPC HP was reduced but damage increased on high diff. iirc


Quote:

NPC ships get less HP and Shields, but slightly more damage at higher difficulty.
http://forums.startrekonline.com/sho...er#post3967900

Archived Post 02-13-2012 10:12 AM

Quote:

Originally Posted by nynik
NPC HP was reduced but damage increased on high diff. iirc



http://forums.startrekonline.com/sho...er#post3967900

Thank you :)

Archived Post 02-13-2012 10:24 AM

I have a quick question about the difficulty slider, (I don't remember the answer >.< )

If your in a zone with people with different levels in the slider, does the zone take the average of the different difficulty sliders that are being used? Or how did that work again :confused:

Archived Post 02-13-2012 10:27 AM

It takes the leader's difficulty. You're notified what their difficulty is when you get the invite.

Archived Post 02-13-2012 10:31 AM

but what happens if, to say, that everyone is not in a group and there is no leader. How does the slider work within the zone?

Archived Post 02-13-2012 10:37 AM

Quote:

Originally Posted by OttoVonCat (Post 4018286)
but what happens if, to say, that everyone is not in a group and there is no leader. How does the slider work within the zone?

If there is no group then the instance is on standard difficulty(with the exception of elite STFs).

Archived Post 02-13-2012 10:39 AM

Quote:

Originally Posted by The.Grand.Nagus (Post 4018303)
If there is no group then the instance is on standard difficulty(with the exception of elite STFs).

I see thanks :)

Archived Post 02-13-2012 12:55 PM

Quote:

Originally Posted by The.Grand.Nagus (Post 4018224)
A week or so ago I read a post about some changes to the difficulty slider(NPC health/damage if I recall). I've had a busy week and wansnt able to keep up with this, so can anyone tell me exactly what was changed?

The net result however has been... basically nothing in STF's... The Inviso Torps of Doom just one shot better.


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