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-   -   Cryptic: Let's talk STF (http://sto-forum.perfectworld.com/showthread.php?t=254776)

Archived Post 02-14-2012 12:43 AM

Cryptic: Let's talk STF
 
*Disclaimer* This is addressed to Cryptic really.

Alright, let's talk STF. Currently as it stands STF's are the only thing I personally play. The reason of this is the sets. I have all of the sets except the engines for XII sets. So why is it I lack these engines? Cure... Cure needs turned down... alot. In all honesty all of the STF's need a rework. You have invisible torpedoes that do 160k damage.
Getting one shotted is no fun, in fact; it's ruining the experience. I would like to understand the reasoning behind it. Who on the Cryptic team thought one shotting a full hp tanked odyssey(as an example for tank) was a great idea? Also the bonus time's are (With a pug group) pretty hard to reach, and forget the bonus; nah forget finishing cure!

As it stands, I challenge the Cryptic team. I challenge you guys to make a video of your dev team finishing Cure Elite, with bonus.

The idea I really liked about STO is not being forced to join a fleet to play the game. So the fact a pug team cant finish elite with out spending a couple hours or so on it is a little much.

*Disclaimer- Most pug fleets end up having that ONE guy who goes against the group. A method of kicking troublesome players should be allowed*

Archived Post 02-14-2012 12:50 AM

I don't mean to offend you too deeply, Issueman... but my KDF fleet clears Cure Space Elite in under 8 minutes. We can do Infected Elite in ~7 as well as KA Elite in under 7 minutes

Yeah.. pugging can be difficult, but to say:
Quote:

I challenge you guys to make a video of your dev team finishing Cure Elite, with bonus.
is absolutely ridiculous. Every day, we do all 3 space elites (with optional) in under 30 minutes. for all 3, including load times and group up times.

that's all 3 space elites, in under 30 minutes.

Archived Post 02-14-2012 01:11 AM

Quote:

Originally Posted by seussified (Post 4020459)
I don't mean to offend you too deeply, Issueman... but my KDF fleet clears Cure Space Elite in under 8 minutes. We can do Infected Elite in ~7 as well as KA Elite in under 7 minutes

Yeah.. pugging can be difficult, but to say:

is absolutely ridiculous. Every day, we do all 3 space elites (with optional) in under 30 minutes. for all 3, including load times and group up times.

that's all 3 space elites, in under 30 minutes.

It is possible but highly improbable unless you have a high DPS team and are playing with well coordinated Fleet mates using vent or TS.

Unfortunately; most folks do not have either, and are now forced to depend on random PUGing - which is quite annoying to be honest - due to CRYPTIC's recent stances, many of the more talented and resourceful players jumped ship to play either TOR or some other MMO.

I agree with the OP that the STFs need to be toned down a little but not a whole lot, especially in regards to the ELITE setting - either that or set the odds of obtaining Mk XII parts a little better (Not so much that they become super frequent - just a minor adjustment or two)

They can also increase the time a little on ELITE - as it stands the timer for both normal and on elite is set at 15min.

Regarding the CURE - That one has the highest failure rate and really needs a slight adjustment of its ELITE status - They can either increase the bonus timer, make the KANG invincible again (which I recommend) - or reduce the Hull rating of the escorts - as it stands now they have a hull rating higher than a cruiser - like around 54K to 56K hull rating for an escort (unheard of)

Archived Post 02-14-2012 02:28 AM

heh, yes i'd like to see the Cryptic Dev's try some of the Elite STFs


that said, join the "EliteSTF" chat channel and leave the queue alone, if you want to play with experienced players that do not want to join a Fleet either.
Worked good for me so far.

i did cure space yesterday with a good group and we failed the optional, but we still saved the Kang... so hmmm...

PS: i don't really care for the Space Sets i still think the Borg Set is best, but i really want those Ground XII Sets.

Archived Post 02-14-2012 02:32 AM

Quote:

Originally Posted by BlackV7
It is possible but highly improbable unless you have a high DPS team and are playing with well coordinated Fleet mates using vent or TS.

It sure sounds like it. Isn't that the point of elite mode any way.

Archived Post 02-14-2012 02:39 AM

elite really is what it says on the tin. for the very elite. elite plus bonuses is for the cream of the crop. not everybody is going to be cut out for it but its been done.

Archived Post 02-14-2012 02:57 AM

There is sort of an unofficial saying in regarding Elite STFs - you don't PuG them. Especially, if you want to accomplish the objectives. With good coordination, the Elite Space STFs are doable.

Infected Elite Space - Moderate DPS with Coordination. A All-Cruiser Group can accomplish this, but the Tactical is tough without powerful debuffs.

Infected Elite Ground - Requires a high degree of teamwork with preplanning and fast elmination of Borg.

Cure Space Elite - Very High DPS with Moderate Coordination (there is 2 types of strategies, best work it out before hand).

Cure Ground Elite - There is an easy, but long way to get the Objectives or there is the faster traditional 1-shot method that requires a good combat team that drops borg fast and works together to drop the nodes on the first try.

Khitomer Space Elite - Minor Coordination with High DPS.

Khitomer Ground Elite - Easiest of the STFs and very PuGable with even relatively inexperienced groups.




But if there was anything that needed to be changed, with Infected Ground, I would add in at least one more minute. Even with very, very experienced groups, we either get it with a few seconds to spare or lose by a few seconds.

With Cure Space, to change it where things aren't so hectic with defending the Kang. And add somekind of player heal multiplier to keep the ship from being blown up.

Revamp the STFs in general so it's not so DPS dependant so all cruiser groups can succeed the goal and objectives. (STFs are at the point it's mandatory to do STFs in Escorts). And add in twists that makes Cruisers a bit more viable.

Tone down the Borg Attacks and make them harder to kill (hey people don't like blowing up in 1 hit or in seconds, this is an MMO not a FPS).

Archived Post 02-14-2012 04:01 AM

again, I don't mean to great of offense, but Elite Space STFs are actually -incredibly- easy. If you have any idea how to spec and outfit your ship, than you should have absolutely no problems with elite space stfs.

They've already made Elite STFs easier a couple times over.

Elite STFs are currently so easy, we can 3-man them and complete the optional. or 5 man them in ~6-8 minutes.

If you made them any easier, we could probably clear all 3 Space Elites in under 10 minutes.

These missions are SO freaking easy. I mean, embarassingly easy. they're supposed to be "End-Game" content, and we clear all 3 in under 30 minutes.

Archived Post 02-14-2012 04:05 AM

Quote:

Originally Posted by Azurian (Post 4020610)
Revamp the STFs in general so it's not so DPS dependant so all cruiser groups can succeed the goal and objectives. (STFs are at the point it's mandatory to do STFs in Escorts). And add in twists that makes Cruisers a bit more viable.
.

Any type of officer can do amazing DPS

any
absolutely any

Engy can do DPS
Sci can do DPS

It's all about how you spec, outfit, and play

5 competent Engy Cruisers all running max beam arrays with an appropriate spec will do just FINE in an elite STF

Archived Post 02-14-2012 06:21 AM

Can we all just agree that the invisible torpedoes of death need to go?


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