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-   -   Shooty/tanky Vor'Cha build I span up out of boredom this morning, thoughts? (http://sto-forum.perfectworld.com/showthread.php?t=254829)

Archived Post 02-14-2012 08:10 AM

Shooty/tanky Vor'Cha build I span up out of boredom this morning, thoughts?
 
Ok, first off a disclaimer: this is an attempt to turn it into an Escort for STFs (since due to timezones I have to pug, and catching a heal from a buddy is rare), not fulfil the usual "you're a cruiser so heal him please" roll, and is designed (selfishly) with tactical captains in mind. And yes, I know there are BoPs, I have and love one. There is the Raptor, but I dislike it and can't make it work for me, and the Garumba is something I'm saving for when I roll a Nausicaan engineer.

Ok, the build:


Lt Tactical: TT 1, CRF 1
Ens Tactical: TT 1
Cmdr Engineering: EPTS 1, AUX2ID 1, DEM 2, RSP 3 (Ideally will be RSP 2, DEM 3*)
Lt Cmdr Engineering: EPTS 1, AUX2ID 1, DEM 2
Lt Sci: ST1, HE2

Front weapons: 3xDHC, 1 Hargh Peng Launcher
Aft weapons: 3xturret, 1 Hargh Peng Launcher
Borg engine and deflector, Honor Guard shield

Devices: Subspace field modulator, aux batteries, engine batteries.
Engineering consoles: Neutronium x 2, EPS, RCS (ideally will swap EPS for plasmonic leech and a neutronium for the Theta Radiation one when possible)
Science consoles: Borg, +25% cap
Tactical: Disruptor consoles

The basic idea is to chain TT1, EPTS1, DEM2 and AUX2ID1, it moves about very nicely (no trouble keeping things in firing arc), and takes a lot of punishment, and can put down a decent ammount of firepower. It's a fantastic build for PVE, and was more than up to the task of messing about in Ker'rat to the point where it could tank two or three people and bring them down one at a time, this sort of "tough but can shoot stuff" build is also good for C&H, but I've yet to test in Arena, thought I'd get some opinions first. I also found allowing damage to occur, then hitting RSP and going to shield tanking again allowed me to get way more milage than I normally do from "Go Down Fighting".

Thoughts?

*Regarding DEM 3, is it something that can be had from a bof, or is it trainable only by engineer captains?

Archived Post 02-15-2012 05:40 AM

Quote:

Originally Posted by Ebeneezergoode
Ok, first off a disclaimer: this is an attempt to turn it into an Escort for STFs (since due to timezones I have to pug, and catching a heal from a buddy is rare), not fulfil the usual "you're a cruiser so heal him please" roll, and is designed (selfishly) with tactical captains in mind. And yes, I know there are BoPs, I have and love one. There is the Raptor, but I dislike it and can't make it work for me, and the Garumba is something I'm saving for when I roll a Nausicaan engineer.

Ok, the build:


Lt Tactical: TT 1, CRF 1
Ens Tactical: TT 1
Cmdr Engineering: EPTS 1, AUX2ID 1, DEM 2, RSP 3 (Ideally will be RSP 2, DEM 3*)
Lt Cmdr Engineering: EPTS 1, AUX2ID 1, DEM 2
Lt Sci: ST1, HE2

Front weapons: 3xDHC, 1 Hargh Peng Launcher
Aft weapons: 3xturret, 1 Hargh Peng Launcher
Borg engine and deflector, Honor Guard shield

Devices: Subspace field modulator, aux batteries, engine batteries.
Engineering consoles: Neutronium x 2, EPS, RCS (ideally will swap EPS for plasmonic leech and a neutronium for the Theta Radiation one when possible)
Science consoles: Borg, +25% cap
Tactical: Disruptor consoles

The basic idea is to chain TT1, EPTS1, DEM2 and AUX2ID1, it moves about very nicely (no trouble keeping things in firing arc), and takes a lot of punishment, and can put down a decent ammount of firepower. It's a fantastic build for PVE, and was more than up to the task of messing about in Ker'rat to the point where it could tank two or three people and bring them down one at a time, this sort of "tough but can shoot stuff" build is also good for C&H, but I've yet to test in Arena, thought I'd get some opinions first. I also found allowing damage to occur, then hitting RSP and going to shield tanking again allowed me to get way more milage than I normally do from "Go Down Fighting".

Thoughts?

*Regarding DEM 3, is it something that can be had from a bof, or is it trainable only by engineer captains?

If the BortaS +1 variant has that Universal Ensign slot back it could be addapted to it as well.

Archived Post 02-15-2012 06:30 AM

I think I may try hybridising the above and my "turret Bortas" build experiment for STFs, I wouldn't normally fly a cruiser for one since you want to get DPS down, but that's much easier with the KDF ones as you can mount DHCs, and NPCs have a far harder time evading you than people.

Archived Post 02-16-2012 04:22 AM

since you know your going to encounter plasma, in the stf you might as well slot 2 anti plasma/tetryon armor consoles. if you get hit by a borg torpedo with shields down you basically dead if you have armor for it or not, plus its sort of rare not to have just enough shields.

you might not need 2 TT1, if you flew a negvar you could get an ET 1, i see you don't have any of those.

for any dps focused cruiser, i have a really hard time leaving space dock with out 2 EPtW1 and 2 EPtS2. or when i have 3 engineering ensigns like with the negvar, excelsior or galaxy 2 EPtW1, 1 EPtS1 and 1 EPtS2. with those ships theres room for an rsp 1 plus 1 or 2 LTC stations and the COM station.

not convinced AtD is necessary or that useful. its not enough to make even a vorcha terribly viable with duel cannons in pvp against anything but other cruisers, and npcs generally arent going to out maneuver you that often.

Archived Post 02-18-2012 08:55 AM

I run this cruiser 'cause I wasn't confident in my ability to successfully pilot a BoP intelligently in STF or PvP. Great ships, no doubt at all, but I tried to go with what I felt were my own strengths.

I do many similar things with mine (being able to chain EPtS, TT; use of rapid fire, love of DEM), but I may have one or two comments.

I wonder if RSP3 is necessary. With the two tactical teams being mostly chainable (moreso with a doff), I find RSP to be an easy way to more or less take damage and turn it into a shield recharge. TT can then shunt that energy to other faces if needed. The EPtS skills also make me feel higher levels of RSP are not really helping. Moving it down to RSP1 may open up more options for you with the Commander and/or Lt. Commander level skills -- perhaps an Eject Warp Plasma, for example, for crowd control and snares.

While I won't argue that a BoP or even a fed escort can turn corners on us easily, I don't run two Aux2ID. I don't see myself trying to bank that hard often enough to need a second for when the first is still recharging -- Alpha helps with that, as well, as a tac officer, and the innate turn rate boosted by a console is definitely more than enough in PvE and, so far though my experience is admittedly limited, still nothing to scoff at in PvP. Again, dropping the duplicate may give you more options, such as Aux2SiF (great for the damage resist even if you're hull isn't in peril) or EptW or, if you're feeling generous, extend shields.

Just my thoughts as someone who flies a Vor'cha as a heavy escort in STFs and has found it to, perhaps surprisingly, still have sharp teeth against human opponents as well. It's kind of fun tanking fire from multiple targets as you chew through them one by one.

Archived Post 02-18-2012 02:28 PM

Thats my build currently:

http://forums.startrekonline.com/sho...5&postcount=79

Archived Post 02-18-2012 11:25 PM

Thanks for the feedback so far, I managed to get hold of DEM3 the other day, so it's now is/going to be as following.

Lt Tactical: TT 1, CRF 1
Ens Tactical: TT 1
Cmdr Engineering: EPTS 1, AUX2ID 1, DEM 2, DEM 3
Lt Cmdr Engineering: EPTS 1, RSP 1, EWP1 **
Lt Sci: ST1, HE2

I am saving for the Nausicaan ships since I've got a Nausicaan engineer as well now, EWP1 will be replaced with something else once I have the theta console. I'll probably go back to backtobacking Aux2ID as that gives it more PVP utility and roll RSP2.

Edit: Also, from lessons learned recently with the K'tinga, torps are being ditched for another DHC and turret.

Archived Post 02-21-2012 01:34 AM

You might want to go woth dual cannon instead of dual heavy cannon.

The DHC has a higher burst damage but DPS is exatly the same if the Dual Cannon and DHC have the save attributes. The Advantage of the Duals over the Dual heavys is more "Packets" of damage, each of which can possibly crit. More crits=more over all damage.

My own Vor'cha refit uses 4 dual cannon forward and 4 turrets aft... I pack three different armorss, and a single RCS console for the engineering slots. Universsal assilimtaed module and a shield strentgth SCI console, and 3 anto proton mag regulators consoles and a point defence turret in the TAC console slots. My BOFF setup differs only slightly from yours. If I had a LtC TAC I'd give em attack pattern Omega in a heart best.

I run this build like a very big, very tough escort. with a poor turn rate...

Archived Post 02-21-2012 04:45 AM

Sadly given the way power drain from firing weapons works with DHCs, they outclass DCs in the damage department, regardless on when the stats for both weapons say same damage.

Archived Post 02-21-2012 12:07 PM

Quote:

Originally Posted by Idali
Sadly given the way power drain from firing weapons works with DHCs, they outclass DCs in the damage department, regardless on when the stats for both weapons say same damage.

Yeap .... It is more economical on your weapon power to go with DHC ... has to do with the way they fire and go off, allowing it to more fully charge between shots.

Or such is how my engineering officer tried to explain it to me. :D


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