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-   -   Best weapon loadout and energy type for my oddessy? (http://sto-forum.perfectworld.com/showthread.php?t=255386)

Archived Post 02-16-2012 04:09 PM

Best weapon loadout and energy type for my oddessy?
 
I'm an engineer captain looking for a good dps build for my oddy. I know oddy is not built for dps but I want the best I can get. Any suggestions? I used to run 6 phaser beam arrays and 2 quantums but recently have been trying some antiproton. So all beams no torps? Tricos any good? What energy type and why? Help guys!

Archived Post 02-17-2012 02:04 AM

Quote:

Originally Posted by dudeoftrek (Post 4027617)
I'm an engineer captain looking for a good dps build for my oddy. I know oddy is not built for dps but I want the best I can get. Any suggestions? I used to run 6 phaser beam arrays and 2 quantums but recently have been trying some antiproton. So all beams no torps? Tricos any good? What energy type and why? Help guys!

Antiprotons, particularly for beam boats. The reason for this is that beams don't fire often enough to really take advantage of most energy weapon procs due to the low percentage chance, whereas the extra crit damage and crit chance of Antiprotons is always on.

Tricobalts are really good, but need to be fired at point blank as they are so easily destroyed. Properly talented, and used against an unshielded flank, they are capable of one-shotting almost anything but a boss in pve. I am a big tricobalt user, but the recharge time is really frustrating, especially if they get destroyed cos you fired them too early. Due to the lack of Tactical Boff slots (making it rarely worthwhile to run High Yield or Spread, which are generally better for non tricobalt warheads), I would be more tempted to run a single tricobalt torp on a cruiser, as you won't often have the enemy in your forward firing arc (if you are 'doing it right') but when you do, you'll get a nice bit of damage. When I get around to outfitting my Oddy, I'll be running AP BAs all round, with one tric on the front, probably.

Archived Post 02-17-2012 05:27 PM

tetryon and fully speced flow capacitors and 2 flow capacitors consoles for pvp, antiproton for pve

adama1997 10-24-2012 03:51 AM

Quote:

Originally Posted by Archived Post (Post 4028692)
Antiprotons, particularly for beam boats. The reason for this is that beams don't fire often enough to really take advantage of most energy weapon procs due to the low percentage chance, whereas the extra crit damage and crit chance of Antiprotons is always on.

Tricobalts are really good, but need to be fired at point blank as they are so easily destroyed. Properly talented, and used against an unshielded flank, they are capable of one-shotting almost anything but a boss in pve. I am a big tricobalt user, but the recharge time is really frustrating, especially if they get destroyed cos you fired them too early. Due to the lack of Tactical Boff slots (making it rarely worthwhile to run High Yield or Spread, which are generally better for non tricobalt warheads), I would be more tempted to run a single tricobalt torp on a cruiser, as you won't often have the enemy in your forward firing arc (if you are 'doing it right') but when you do, you'll get a nice bit of damage. When I get around to outfitting my Oddy, I'll be running AP BAs all round, with one tric on the front, probably.

what do you mean when you say AP BAs? what are they?

disposeableh3r0 10-24-2012 04:52 AM

Quote:

Originally Posted by adama1997 (Post 6236391)
what do you mean when you say AP BAs? what are they?

He means Antiproton Beam Arrays AP- Anitproton BA- Beam Array

And personaly the polarized disruptors are the best of both worlds. Energy drain+damage resistance debuff.

baudl 10-24-2012 04:54 AM

Quote:

Originally Posted by adama1997 (Post 6236391)
what do you mean when you say AP BAs? what are they?

Antiproton beam array

my suggestion for PVE elite stfs: http://www.stoacademy.com/tools/skil...uild=Engi101_0

2 photon torp tubes front+2 phaser cannons (i use phasers just because i have the point defense console, which is heavily buffed with phaser consoles)
4 phaser turrets back. Full power to weapons.
i personally use the Oddy starcruiser, but it works better with the tac variant.
I wouldn't suggest this setup for PVP.

bubblygumsworth 10-24-2012 05:05 AM

Only use turrets. Mix all of the energy types.

baudl 10-24-2012 06:00 AM

Quote:

Originally Posted by bubblygumsworth (Post 6236841)
Only use turrets. Mix all of the energy types.

obvious troll is obvious!

age03 10-24-2012 06:18 PM

Quote:

Originally Posted by baudl (Post 6236811)
Antiproton beam array

my suggestion for PVE elite stfs: http://www.stoacademy.com/tools/skil...uild=Engi101_0

2 photon torp tubes front+2 phaser cannons (i use phasers just because i have the point defense console, which is heavily buffed with phaser consoles)
4 phaser turrets back. Full power to weapons.
i personally use the Oddy starcruiser, but it works better with the tac variant.
I wouldn't suggest this setup for PVP.

I have the same set up on my Oddey Tac only I use Q-torps and I do have both consols for saucer seperation the aquise escort.

hroothvitnir 10-25-2012 08:28 AM

Single cannon tac odysseys are really good. You have to use the separation console on one of the other Odyssey chaises so its expensive but it puts out dps like mad and can keep it on target.

4x Antiproton Single cannons
4x Antiproton Turrets
Or
3x Antiproton turrets 1x Antiproton beamArray (Borg MK XII work but this is a crit build so a MK XI with CritH x3 does wonders as well)

Officer powers
Tac1: TT, Crf, APO1
Tac2: TT, Csv or BO1, Csv
Engi1: EPTS1, RSP, ATS(aux to structural), EWP2/3
Engi2: EPTS1
Sci: HazEm1, TSS2

Gear
Omega Deflector
Omega Engine
MACO Shield

consoles
Little bit of leeway here but this my party mix set
Separation console, Neutronium, Vent Theta, RCS console or Neutronium
Assimilated module, Field Generator, Sci of your pick
3x Antiproton Mags or 2 if you use the Sci

The whole idea is your not gonna rely on getting super high Acc to hit things. You trap them in the warp plasma and vent theta. That drops the defense scores enough that 90% of your shots will hit. The rest of the magic comes from the 180 field of fire from the cannons. the 17 deg/s turnrate you get with the seperation console means that as long as you make good use of turning while in reverse you can keep escorts in your field of fire.
So do that, whatever it takes to keep a constant rain of fire on an enemy do it. Your in a cruiser you can take a pounding in this ship and if you have people healing you it gets stupid. Escorts on the other hand are usually terribly fragile and unless your facing a good team normally away from heals, hunt them down and hurt them they wont be expecting a EWP + crf + APO + wep battery from an Odyssey

I use a subspace jump in my sci consoles slot to hop out to stranglers and put them in warp plasma. Its unexpected and lets you choose where to go after your target.

This link might work: http://www.stoacademy.com/tools/skil...d=BOPOdyssey_0


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