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Archived Post 09-01-2009 05:52 PM

Ask Cryptic: Combat Roundup
As we move forward into other areas of discussion, we'd like to hold one last Ask Cryptic for you to ask questions about space and ground combat, just in case we didn't answer something you may have wanted to know. Just respond in this post's comment thread, and we'll put a few questions to the developers!
The dev chat on ground combat. The previous Ask Cryptic on ground combat. The dev chat on space combat. The Ask Cryptic on space combat, among other things.

Link to the news article.

Archived Post 09-01-2009 05:55 PM

Can you only fight in third person for space battles, or can you view and command from the bridge, as in Star Trek: Bridge Commander?

Archived Post 09-01-2009 06:01 PM

How will targeting work in space?

Archived Post 09-01-2009 06:05 PM

For those that have not seen these videos, it will help give you a visual of the current gameplay and combat:

Space Combat:
  1. Can you tell us what might be the largest numbers of players we might see in a single battle -- ie might we see 500 players fighting off a Borg invasion in a single instance/shard, or is it limited to say only 50 ships?
  2. What are you considering for the max range on phasers/disruptors? Will we be able to fire from a long distance away (farther than say spell range in other games)?
  3. Does Range affect Damage? Ie does damage decrease the farther away you are?
  4. How does system targeting work? Is it a selection on a Target Doll? Are they special abilities (ie Target Weapons)? Or are they basically 'stance' type settings (Toggle switch between what to target)?
  5. Can you explain what Geko meant by a BoP 'being fast and hard to hit'? Are BoP 'dodging', or did he simply mean their speed allows them to stay out of firing arcs?

Ground combat:
  1. How much damage can PDS take vs Body Damage? For example is 3/4 Shields, and 1/4 Health?
  2. How much Healing does 'Ranged Tricorders' do? Will it be like Direct healing in other games (Lots of HP with low cool down), or will it be more a Heal-over-time system (slowly heals over time, with a longer cooldown)?
  3. Will there be defensive postures in ground combat (ie prone, kneeling), and might that offer Def/Off Bonuses?
  4. We know ground combat is supposed to be faster pace, but will it just be pew, pew, pew, or will there be some tactical aspects -- ie rather than just standing and shooting, finding cover, etc?
  5. Can you comment on Aggro radius's for NPCs? Will a group that is only 50m away from your current fight, respond, or will they act like they cannot see it?

Archived Post 09-01-2009 06:09 PM

1. How will the cover mechanics work, will we just run behind a rock and peek around the corner and shoot, or will it have any aspects of a shooter, where you can fire while in cover?
2. Will you only be able to take down your bridge crew, or can you decide you want to take down a few red shirts instead?

Archived Post 09-01-2009 06:10 PM

How is PvP (Space or Ground) going to work with this instancing system? How are we going to be able to take or defend territory for our faction and have it shown on the map? Are there going to be multiple instances of each planet in a PvP Zone, and if so, how do you plan to make capturing or defending them meaningful?

Archived Post 09-01-2009 06:14 PM

Since we essentially don't lose our ships when they are destroyed, what kind of system (if any) is in place to keep from re-entering a PvP battle immediately after losing your ship?

Also, what is the limit (if any) of player ships in a PvP battle? The limit of players (if any) in ground combat?

Archived Post 09-01-2009 06:15 PM

Phasors, Pulse Phasor Cannons, Disruptor beams, disruptor Cannons. - What can we see in terms of it's cooldowns. Can we fire the Cannon style weapons as single pulses (on low or NO cooldown) as well as volleys (with cooldowns?). I ask this because in the rare occasion on the TV series (and Nemesis) we get to see ships of all shapes and sizes "let it rip" on the bad guy.

I am the type of person that (in pretty much all video games I've played) goes for the shock-and-awe opener. It is very important to my ego that I be able to demonstrate my power to the enemy lol.

Archived Post 09-01-2009 06:21 PM

Does the Nebula-class have a tactical orientated mission configurable pod, if so what type of weapons can be fitted on it?

Archived Post 09-01-2009 06:27 PM

Will Attack Patterns/Defensive Maneuvers such as Picard Maneuver be available?

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