Elite STF Dreadnought-X Help
I was wondering the best build for Elite STFs for a Dreadnought Galaxy-X? I do all right, but it is almost impossible for me to get less than 10 deaths a match.
Thanks in advance!
Examples of what I would like to be able to do are:
1) Take out a sphere by myself without having to respawn 2-3 times to do it.
2) Not die to a Tactical cube with one shot. ( X _ X )
3) Be able to help my team get optional objectives in Elite STFs.
umm, one, three and four are possible, but two isn't. If your on elite and a tactical cube wants you dead, you will be.
the tac cubs on elite uses an ivisble torpedo attack that deals about 300k dmg so if he fires it at you your gone not even an odyssey can survive this. only thing that helps is polarized hull then you can survive this but as you dont see the torp you never know when to activate it.
best option is to be below or atop of the cube so only his normal attacks hit you.
edit on a side note.
if youre a tac officer dont fly cruisers in stf. your to slow and you dont have the firepower to even take out on sphere let alone a couple or a cube.
as a tech its not your job to kill everything just make sure your dd´s stay alive.
Oh and same goes for pvp... if you let an escort beat you in a dread (1v1) then you're doing it wrong. The best result an escort can hope for is a draw by running away... which is usually what ends up happening. But they certainly can't kill me faster than I can kill them.
phaser single cannons x 3
quantum torp x 1
phaser turrets x 4
borg assimilated console, +3.5 weapons power setting, neutronium (+18 resist to everything), and cloak
+35% shields, +24 shield emitter
phaser relay (+26%) x 3
THY1 - CRF1
EPtS1 - RSP1 - Aux to hull - DEM3
EPtS1 - ET2 - Eject WP1
TB1 - TSS1
Note: TB1 can be switched out for Polarize hull so you don't get tractor'd... I'll explain why in the "How to solo cubes on elite part...
Things to note:
*Use DEM3 at the same time as CRF to max your dps.
*The cannons have have 180 firing arc and still does more dmg than beams.
*CRF increases your turret dps also.
*Running 2 copies of EPtS allows you have 90-100 shield power setting the whole time, just cycle between the 2 of then.
*Reverse + evasive manuvers will turn you around 180 in no time... practice using it.
How solo cubes (not tac cubes) on elite:
Activate all your dmg buff while cloaked, AP-alpha, DEM2, Go down fighting, etc. Decloak within 5km, and fire your lance. The reason for this is that the for 5 sec after you decloak, you get a 5% dmg boost, and you want to shoot your lance when you have 125 weapon power, i.e. before you shoot any other weapon.
At this point the cube will be mad at you, so hit polarize hull if you have it, brace for impact, and evasive manuvers, and fly TOWARD the cube, not away. Get in its face, hit it with everything you have, along with eject WP. If your front shield facing is low, hit all your shield heals and TT1. And basically wait for the heavy plamsa torp to hit you. You should survive with about 10-20% health, and the cube should be dead, or at least about to. Then you can use w/e hull heal you have and finish the job.
If you don't have time to cloak before hand, just ignore that part. Everything works the same way. This also assumes you have at least a mk 11 MACO shield or aegis; which if you don't, you probably shouldn't be doing elites.
I know I didn't answer your questions specifically, but using some of the tactics I've mention, if you can solo a cube you should be able to do the same for spheres, because if you can last long enough to kill the cube, you will last long enough to simply dps down a sphere.
Let me know if anything is unclear.
My current build:
Breen Transphasic cluster torpedo x1
Rapid reload transphasic torpedo x1
Tricobalt mobile device launcher mXII x1
Antiproton dual heavy cannons MXI x1
Antiproton turrets MXI x 2
Tricobalt mine launcher MXII x1
Transphasic Mine Launcher MXI x1
neutronium alloy MXI (+18 resists-everything), Monotaniium MXI +35 kinetic resist, tetraburnium MXI, and Emergency force fields +35 crew able/live.
+35% shields, +35 crewman recovery rate
+16 kinetic damage, borg assimilated module, +26% transphasic damage
THY1 - DPB1
emergency power to shields1, directed energy modulation 1, eject wp1, aceton beam.
Engineering team 1, aux to hull, reverse shield polarity
Hazard Emmiters, Science team II
I have the Maco deflector and shield MXI. I also have the Omega deflector and shield MXI.
But I am definitely going to try your build Cyell, Thx! Do you recommend any Duty Officers that would complement your build?
2 of my favorite Doffs are the one that reduces CD for evasive manuvers, and the purple borg doff (from EDC) that has a 20% chance to reduce torp CD by 5 sec.
I cannot agree with any of the advice so far... do this instead:
I use this build and it rocks. Ultimate DPS and Tankability for a cruiser.
Tac Cubes DO NOT shoot invisible 300k torpedoes... Some torpedoes may not draw for your client, but none do 300k damage unless your shields are down, and you have no armor consoles, in which case, something is wrong.
You should not ever be getting hit by a heavy plasma torpedo, unless you want it to hit you...
Your BOFF skills are not conducive to tanking... in order to tank and put out decent DPS you need to run max shield power and max weapon power at all times. This is achievable as explained in the Dragon Flagship Build by cycling Emergency Power to Weapons and Emergency Power to Shields.
Done properly, you can even tank Donatra, I know I have (tac in cruiser.)
Elite tac cubes as of the elite patch buff have been smoking ships by one shotting them, regardless of buff daily, its a normal occurance, i have had a max hit of 417k damage in one hit to go through full shields, assist shields from another ship, two 33% buffs, my buffs, and gods buffs, zero damage but my alpha strike draws the ire of that cube and i died in th blink of an eye. Devs: "we dropped hp but upped damage"
Even looked the damage type up on the combat log "cube yadda yadda does 417k damage with "warp core breach" not your warp core does this, not your hull is low etc, but that one line and the damage number.
Also saw the torp spread from the tac cube as i was wondering why we cant see the big spread, not the big plasma torp that all can survive and can be shot down but the huge damage numbers invisible barrage, like 30-90k in rapid succession that come from nowhere (not the one hit death one) , whilst maneuvering i was highlighted against another ships explosion, this lit the area in front of an oddessy, may it rest in pieces, and i watched 5- 8 white, nearly clear ghostly balls of death rip out and into the oddessy,
it died in an eyeblink, and i went hmmmm, thats what has been stomping people too. these faded away as fast as they lit up from the backlighting and the oddessy didnt take any splash damage, just pop. i have been hit by this barrage too and it is survivable, i had 3% left and my combat table read 31k, 55k, 55k, 45k, 70k, 70k. this is just some of the damage these things put out when you get their attention.
cannons at under 5k, or a good beam ship as others have stated, again the link to the dragon build is fine, build what you can afford, and always hope you get a great science officer and his great ship in elites with you because they add so much to a battle in support, debuff area.
Dragon: 70 deg arc where 7/8 weapons can fire together. 90 deg where 1 torp + 3 beams can fire. NEVER can he fire all his weapons at the same time. You know what this means? Less dps!
Cyell: 90 deg arc where ALL weapons can fire. 180 deg where 7/8 weapons fire. It’s not even a contests here…
Dragon: 70 deg arc - 1260 dps, OR 90 deg arc - 1197 (3 beams + q-torp)
Cyell: 180 deg arc – 1188, OR 90 deg arc – 1587 (everything firing at the same time)
I mean... cmon… cannons would wtfpwn the arrays… So yes, the 7 beams out does the cannons by about 5-6%, but as soon as I get my front arc on the target, my dps is like 30% more than the dragon.
And if you take into consideration that with dragon’s build, you can only use B-overload for extra dps, which btw... boosts the dps of ONE weapons, and drains weapons power so bad that all other weapons fire at less than 50% efficiency. As opposed to CRF, which boosts all of the cannons AND turrets… without depleting weapon power so much.
Another thing to note is that DEM increases the dmg of each shot, so with CRF I can the DEM buff 6-8 times, vs the arrays which can only benefit twice. And I also get more chance to proc the phaser effect (disable a sub syste) because the 2.5% chance is also per shot fired. Someone correct me if I’m wrong about the proc rate.
Dragon: 2 copies of EPtW, keeping weapons power at 125, and extra power to shields. Also each copy give a 10% dmg buff for 5 sec. So essentially you have…
+10% dmg for 5 sec (every 30 sec)
Cyell: 2 copies of WPtS instead, and this is what I have…
+2,000 shield heal every 30 sec
Notice that the power settings are almost identical… except with my build I have actually MORE survivability than dragons build. And the 10% for 5 sec? Not exactly crucial when my cannons have CRF which, not only does it make up for the difference, it exceeds the dps offered by the beam boat.
EDIT: The dragon does have higher survivability due to its chaining 2 EPtW and 2 EPtS. What happens instead is that the dragon loses out on some dps/utility for the extra healing.
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