Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Builds, Powers, and Game Mechanics (http://sto-forum.perfectworld.com/forumdisplay.php?f=219)
-   -   Grav Well: Much less Dmg than the interactive Tooltip value? (http://sto-forum.perfectworld.com/showthread.php?t=257512)

Archived Post 02-26-2012 03:19 PM

Grav Well // *answered*
 
Hi

Yeah, Gravity well appears to be doing much less dmg than revealed in the tool tip.
For instance, I was able to do ~1400dmg per tick according to the tooltip, yet it remains at the ~500 to 700dmg range.

Did several tests.
I assumed it would be resistances but I tried with a buddy who only had 2% resist to kin.
Maybe I am missing something or is this thing just weak?

Grav Well III btw.
Not to mention that Grav Well is actually useless due to the borg heal procs xD but I still wonder where that extra dmg went.


Answered by Gypsy_Blade


Quote:

GW was recently changed to have Grav Generators increase the Radius.... to balance this out the damage was lowered.

Tooltips are notorious for being wrong in this game.... don't trust them...

You also need to factor in kinetic resistance of the target in the GW as it is Kinetic damage

GW is a snare that happens to do damage...
It was never intended to be damage that happens to snare...

Archived Post 02-26-2012 04:32 PM

I agree with you, my test done the same result, damage are between 500/700 per second...most of the time nearly 550...something is broken with gravity well, and its certainly not doing the damage annouce in the tooltip.

Its need a fix asap...;)

Archived Post 02-27-2012 09:57 AM

Pretty sure that damage drops off as the square of the distance.... ie. tooltip damage = point blank, sitting on the singularity. As a practical matter, it won't happen unless you disable their engines?

Archived Post 02-27-2012 10:12 AM

No it isn't the damage who is scale to the distance, it is the repel.....
And my test were at the epicenter of the grav well....

Archived Post 02-27-2012 10:30 AM

Gravity Wells damage is low as long as the enemy shields are up. Take out at least 1 shield facing and you'll see higher damage numbers. Of course things like Sensor Scan, APBeta/Delta or FOMM help to increase its effectiveness.

Archived Post 02-27-2012 10:32 AM

Again my test were on unshield target, i use tachyon drone ;)

Archived Post 02-27-2012 11:02 AM

i have beeon on 30 stfs the past 2 days with my KDF carrier toon who uses GW and in all attempts they all come up around 500 damage. its probably a mislabeled tooltip or incorrect damage ratio.

Archived Post 02-27-2012 12:36 PM

Check This thread out:
http://forums.startrekonline.com/sho...d.php?t=256308

Archived Post 02-27-2012 01:23 PM

I will repeat...

For me, with this settings :

max out graviton generator and particle generator skill ( im science officer)
2 console particule generator
125 auxiliary power
Target unshielded with tachyon drone
Target being pull on epicenter

The tooltip say : 1425 damage per sec.

Result :

Pulling is ok until the mass of the target isn't more than a sphere. It will not affect cubes for example ( its obvious why, i think)

But damage are staying between 500 and 700.

Archived Post 02-27-2012 01:29 PM

Quote:

Originally Posted by Chleops
I will repeat...

For me, with this settings :

max out graviton generator and particle generator skill ( im science officer)
2 console particule generator
125 auxiliary power
Target unshielded with tachyon drone
Target being pull on epicenter

The tooltip say : 1425 damage per sec.

Result :

Pulling is ok until the mass of the target isn't more than a sphere. It will not affect cubes for example ( its obvious why, i think)

But damage are staying between 500 and 700.

im only using one particle console and i 'repeat' im getting 500 damage per hit and thats with power on aux at 37.


All times are GMT -7. The time now is 05:04 PM.