Expierienced engi escort pilot needs help
Im an Engi in a tact escort, I dont want to fly a cruiser full stop. As an Engi in an escort I get the best of both worlds, tanking (to a limited degree) and the extra damage from an escort layout. I think ive i have a solid layout which ill list, but what im after is tips on how to increase my damage output. Any advice or pointers are welcome.
I use a beam load out or a cannon load out as listed bellow:
x3 Tetryon MKXI Dual Heavy Cannons Accx3 / or x2 Dual Phaser beam banks Accx2 CrtH
x1 Tetryon MKXI Dual Beam Bank Accx3 / or x2 chrontiton torps Accx2 Dmg
x3 Tetryon MKXI Turrets Accx3 / or x3 Phaser beam arrays Accx2 CrtH
MACO XI Deflector
x1 Borg universal console
x1 Sheild amplifier (+3.5 sheild power setting)
x1 Shiled generator (+35% sheild cap thingy)
x1 Sheild thingy (+13% sheild regain rate)
x4 Tetryon (+26 tetryon weapons) or x4 Phaser (+26 phaser weapons)
COMMANDER TACT BO
tact team I, rapid fire I, omega I, rapid fire III / or tact team I, beam overload II, beam overload III, omega III
LTCMDR TACT BO
tact team I, beam overload II, omega I / or tact team I, spread II, omega I
LT TACT BO
beam overload I / or spread I
EptS I, EptS II
hazard emitters I, transfer sheild strengh II
I use the standard batterys In weapons and shield or engines when I need to, to boost me in them areas, I know ill never do as much damage as a tact officer, I had one but got rid as I didnt get on with him. But from my loadout just wondered if there was anything im missing to make it so I had a lil more bite in my attacks. Im very happy with the skill tree and spec to make full advantage of my Tetryons. Thanks for reading and your time if you reply.
My suggestion would be:
x3 Tetryon MKXI Dual Heavy Cannons Accx3
x1 Tetryon MKXI Dual Beam Bank Accx3
x3 Tetryon MKXI Turrets Accx3
MACO Shields, Borg Deflector, Borg Engines.
x1 Neutronium Alloy MkXI
x1 EPS Console MkXI
x1 Borg Console
x1 Cloak Console
x1 Field Generator MkXI
x4 Tetryon Console MkXI
TT1, CRF1, APO1, CRF3
Lt. Commander Tac:
TT1, BO2, APO1
Use aux batts before you pop HE/TSS and engine batts with evasive for a quick getaway.
Oh I know you. Your ship is like a flying Rock. Just way more maneuverable. If you're going to go without torpedoes may I suggest DEM? If you're running with two APO's there's considerable defense right there it is likely you can give up the EPTS 2.
Make the Cloak Console go away. I suggest a vendor. Send the Shield Amplifier with it. Move the Borg console down to science, and ditch the Shield Thingie. Put three Neutroniums in engineering. Your an engineer. You don't need power consoles. So stop it.
If you do run Torpedoes, may I suggest BO3, THY3, and APO3? You may need to ditch TSS2 for a Polarize Hull as you will want the tractor immunity, but you will notice a significantly improved first strike ability for little to no loss in survivability. Those 3 Neutronium consoles will play very nicely with Polarize Hull and Hazard Emitters.
And yes you may really appreciate the MACO shields over the Borg.
Cheers and don't shoot me.
Reroll as a tact or sci if you want to play an escort. Otherwise, stick your engineer the only place where it belongs -- a cruiser.
listen to hammel
I played bombergirl in escort too, and she dont have accuracy trait and engineer, I never liked her sustained damage or burts due to the lack of apa and gdf. I guess what you must do as engineer is to take attackpattern omega and high yield/bo to get something that works as to bring the other guys down.
Engineers kinda suffers from no offencive powers imo... nadion inversion isn't really so good for escorts, eps powertrans all tho helps isn't right either.
I am a tac in the Defiant-R, but maybe this will give you some ideas.....
2 Phaser Dual Heavy Cannons [Acc]x2
1 Phaser Dual Beam Bank [Acc]x2 [CrtH]
1 Quantum Torpedo Launcher [Purple, get it from ESD]
3 Phaser Turrets Mk XI [Acc]x2
Consoles: All are Mk XI Rare
Borg Set with MACO Shield
1 Nutronium Alloy
Cloak Universal Console
1 Field Generator
4 Phaser Relays
Cmd: TT 1, CRF 1, THY 3, APO 3.
Lt. Cmd: BO 1, THY 2, BO 3.
EPtS 1 & 2
Hazard Emitters 1
Transfer Shield Strength 2
TBH, as an experienced engy myself, I find that you'll live a little longer in a escort, but you'll cause a lot less damage than a tac would, kinda negating the whole point of an escort.
I've tried to make it work, I've had fun even, but if I were seriously considering what would be a help to my team, my last choice would be an escort.
Yes, you can play with improved power levels from EPS, RSF will improve your survivability, but frankly, you can't destroy anyone effectively. You can't really boost your damage at all (with the ease of power level recovery these days, you DO NOT have an advantage). Even sci escorts have an advantage of Subnuc, which is deadly to a target.
Frankly, engineers have no offensive utility skills when it comes to damage. Tacs have the offensive skills, sci have a little of both.
That said, have fun, and if you enjoy an escort, do what you enjoy.
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