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-   -   Antiproton Worth It? (http://sto-forum.perfectworld.com/showthread.php?t=258564)

Archived Post 03-03-2012 11:12 AM

Antiproton Worth It?
 
Just wondering if Antiproton weapons are worth switching to on my escort. I have Tetryon right now getting close to, but not quite 4000 dps.

I cant afford the Antiproton weapons on the exchange, but I have almost enough Rare Borg Salvage to get the Borg gear.

For those of you who use it or have tried, would you recomend switching? Do you get a significant increase in damage?

Archived Post 03-03-2012 12:33 PM

I have a tetryon, anti-proton, phaser, and a "new" polaron set.

For STFs I'd have to say anti-proton is by far the best one, and my favorite. The extra boost in dps is very nice.

In pvp I use AP and phaser, and the difference is quite small, although if the phaser effect procs, taking down shields, but all my abilities are on CD... it feels like such a waste, whereas the AP is just a dps boost.

The tetryon in STFs seem really weak as most things don't even have shields. And the small bird-of-prey or probes never last long enough for the proc to be really useful. I have since stored these weapons away and have not been using them at all.

The polaron WAS in the same catagory as tetryon, and was in storage for a long time. Only recently pull it back out because of the gem hadar set bonus. But I've not yet had the chance to really use them.

To answer your question, I think AP is worth it. Especially if you have a small pile of rare borg salvages laying around.

Archived Post 03-03-2012 03:15 PM

antiproton is best in stfs and on escorts in any situation. tetryons is best on damage over time cruisers in pvp, provided you max out flow capacitors, that buffs it's and polaron's proc. tetryon's proc is best used against other players, and not hit point sponge npcs

Archived Post 03-03-2012 03:41 PM

depending on how many RBS* you have, I recommend getting 2 DHC*, 1 DBB* + Quantum Torpedo Launcher up front + 3 Turrets on aft. Quite effective.
*look at bottom of post
Cannons and DBB* if possible should be Mk XI, the other don't really matter. You need 7 RBS* for a MK X set and 14 RBS* for a Mk XI set

That is what I run on my advanced heavy escort, well, used to. Got rid of it about 2 weeks ago! Run an Odyssey with 3 Mk XI Beam Banks + Mk XI Tricobalt Torpedo Launcher up front and 3 Mk X Beam Banks + Mk X Quantum Torpedo Launcher on the aft. Quite effective with torpedo high yield 3, spread 3 + fire at will.

DHC= Dual Heavy Cannons
DBB= Dual Beam Bank
RBS= Rare Borg Salvage

Archived Post 03-03-2012 04:25 PM

Quote:

Originally Posted by dontdrunkimshoot (Post 4065655)
antiproton is best in stfs and on escorts in any situation. tetryons is best on damage over time cruisers in pvp, provided you max out flow capacitors, that buffs it's and polaron's proc. tetryon's proc is best used against other players, and not hit point sponge npcs

Does flow capacitor affect tetryon weapons? Under the description it only mentions abilities. Do you know this for a fact?

Archived Post 03-03-2012 10:13 PM

Quote:

Originally Posted by Cyell
Does flow capacitor affect tetryon weapons? Under the description it only mentions abilities. Do you know this for a fact?

it isnt advertised, but yes it does. my proc is at about 263 iirc, double the base damage i think. polaron weapons can drain about 37 power with similar flow capasiter levels. it effects things like the tetryon glider too. unfortunately plasma weapons are not similarly boosted by a skill, like particle emitters or something.

the system allowed for flow capacitors boosting the proc because power insulators is also supposed to block the damage it would cause, but that skill doesn't appear to be blocking nearly what it should at this time.

natejam101 11-28-2012 06:23 PM

Quote:

Originally Posted by Archived Post (Post 4065699)
depending on how many RBS* you have, I recommend getting 2 DHC*, 1 DBB* + Quantum Torpedo Launcher up front + 3 Turrets on aft. Quite effective.
*look at bottom of post
Cannons and DBB* if possible should be Mk XI, the other don't really matter. You need 7 RBS* for a MK X set and 14 RBS* for a Mk XI set

That is what I run on my advanced heavy escort, well, used to. Got rid of it about 2 weeks ago! Run an Odyssey with 3 Mk XI Beam Banks + Mk XI Tricobalt Torpedo Launcher up front and 3 Mk X Beam Banks + Mk X Quantum Torpedo Launcher on the aft. Quite effective with torpedo high yield 3, spread 3 + fire at will.

DHC= Dual Heavy Cannons
DBB= Dual Beam Bank
RBS= Rare Borg Salvage

Interesting.. lol

phantomeight 11-28-2012 06:32 PM

OMG what a zombie... ahhh ahhh ahhh go away! go away!

pessimistor 11-28-2012 09:31 PM

anti proton lol?

anti loliton is the most useless **** ingame!

when u compare ur dmg meters, u can see that average crit chance is about 10-12%

this means, that only to those app.11% antiproton adds extra dmg, to the other 89% anti**** adds just nothing!

why?
antiproton only has increased critical severity!

normaly players have a critical severity of about 60%

lets do some math:
antifail
100 rounds each 1k
89k plus nothing
app. 21k (11k + the crit severity of 90%)
all together 110k antilol dmg

polaron
100 rounds each 1k
app. 96k (89k normal hits + 8% jem'hadar bonus)
app. 19k (11k + the crit severity of 60% + 8% jem'hadar bonus)
all together 115k polaron dmg

just take the jem'hadar 2 peace bonus, this adds always 8% dmg to evrything
i prefer:
engine, shield jem'hadar - 2 set bonus
omega defelctor - because of plus starship targeting systems

polaron still best for pve

shar487a 11-28-2012 11:36 PM

Quote:

Originally Posted by pessimistor (Post 6837211)
anti proton lol?

anti loliton is the most useless **** ingame!

when u compare ur dmg meters, u can see that average crit chance is about 10-12%

this means, that only to those app.11% antiproton adds extra dmg, to the other 89% anti**** adds just nothing!

why?
antiproton only has increased critical severity!

normaly players have a critical severity of about 60%

lets do some math:
antifail
100 rounds each 1k
89k plus nothing
app. 21k (11k + the crit severity of 90%)
all together 110k antilol dmg

polaron
100 rounds each 1k
app. 96k (89k normal hits + 8% jem'hadar bonus)
app. 19k (11k + the crit severity of 60% + 8% jem'hadar bonus)
all together 115k polaron dmg

just take the jem'hadar 2 peace bonus, this adds always 8% dmg to evrything
i prefer:
engine, shield jem'hadar - 2 set bonus
omega defelctor - because of plus starship targeting systems

polaron still best for pve

Talk about both thread necromancy AND slanted number crunching!

If you are going to compare different energy weapon type performances, you can't introduce a non-native set bonus to only of the one weapon types being compared and still expect an accurate conclusion.

Let's use your above example of 100 x 1k dmg Antiproton vs. 100 x 1k dmg Polaron damage, 11% critical hit rate, 60 critical severity, but now add Omega set Tetryon Glider to AP to compare against the Jem'Hadar set + Polarons:

Antiproton:
-non-critical hits -- 89 shots * 1k dmg / shot = 89000
-critical hits 11 shots * 1.9k dmg / shot = 20990
...initial total = 109990
-Omega 2-set Tetryon Shield Drain = 39 / shield facing * 4 shields * 100 shots = +15600 shield damage

final damage total = 125590


Polaron:
-non-critical hits -- 89 shots * 1k dmg / shot = 89000
-critical hits 11 shots * 1.6 = 17600
...initial total = 106600
-Bonus Jem'Hadar 8% damage multiplier = +8528

final damage damage = 115128


Yes, Polaron with the Jem'Hadar + Polaron set will output higher damage against non-shielded targets, but against shielded opponents, Antiproton + Tetryon Glider wins, especially while the target has tactical team active.

Also factor in that Jem'Hadar Engines are Combat Impulse (slowest impulse engine type available), and the Jem'Hadar Shields have very low capacity (5.3k on my Mobius Destroyer) -- then you realize that you turn your ship into a slow, brittle egg shell while these are equipped.

If you take the sets out of the comparison, Antiproton wins in all cases.


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