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-   -   The Hilbert Guide (http://sto-forum.perfectworld.com/showthread.php?t=258587)

Archived Post 03-03-2012 01:36 PM

The Hilbert Guide
 
You find all these endless build threads too complicated? You are overwhelmed by contradictory advice from other players? You don't want to have to consider tons of different aspects? You simply want a build that works?

Here is the solution: The Hilbert Guide - A cookie cutter approach to PVP

One escort build, one cruiser build. What ship to fly, what gear to get, which BO abilities to use, how to spec your captain and how to setup your keybinds. No "you could do A, but not unless you also want B - otherwise it would be better to go with a mix of C and D". Just a simple "build this and fly it".

(A science ship build might come at a later point.)

Archived Post 03-03-2012 04:08 PM

sticky vote ;)

Archived Post 03-03-2012 06:15 PM

good job and well layed out. should get this posted in the general section too.

Archived Post 03-03-2012 06:24 PM

whats the "withbackup" part of the command do?

Archived Post 03-04-2012 12:13 AM

It's a variant of the usual trayexecbytray command that takes two slots as arguments. It's not really superior to the normal version, but since it sends less commands to the server, I have found that there is a slightly better chance to trigger all the abilities in this massive spacebar keybind in the correct order.

Archived Post 03-04-2012 12:30 AM

Quote:

Originally Posted by mancom
It's a variant of the usual trayexecbytray command that takes two slots as arguments. It's not really superior to the normal version, but since it sends less commands to the server, I have found that there is a slightly better chance to trigger all the abilities in this massive spacebar keybind in the correct order.

this is the kind of mumbo jumbo that keeps from understanding a lot.

wtf does any of this mean?

damn u haxors!

1 button, 1 power....drunk.

the only way i fly.

i hit the spacebar to target people. maybe thats my problem.

Archived Post 03-04-2012 02:13 AM

Quote:

Originally Posted by CaptainHorizon
i hit the spacebar to target people. maybe thats my problem.

No, you're cool.


Spacebar brings victory.
And victory is life.

Archived Post 03-04-2012 02:41 AM

Great guide.

I would be interested in seeing an ENG build in a cruiser. The skill planner is based on a TAC captain (as stated in the guide).

Archived Post 03-04-2012 02:51 AM

Quote:

Originally Posted by SirJet (Post 4066386)
Great guide.

I would be interested in seeing an ENG build in a cruiser. The skill planner is based on a TAC captain (as stated in the guide).

Actually, the Eng build would look the same. All you need to do is spend points in engineering ground instead of tactical ground. Be sure you spend the same amount of points as the guide in ground skills.

Archived Post 03-04-2012 03:24 AM

Quote:

Originally Posted by SirJet (Post 4066386)
I would be interested in seeing an ENG build in a cruiser. The skill planner is based on a TAC captain (as stated in the guide).

Quote:

Originally Posted by thumappp
Actually, the Eng build would look the same. All you need to do is spend points in engineering ground instead of tactical ground. Be sure you spend the same amount of points as the guide in ground skills.

Thamupp is exactly right. Only the ground skills change, everything else remains the same.


Obviously there is more than one way to build a cruiser and especially as an engineer you may want to use a second ET instead of the EPtW - but then you should probably drop one of the other teams (TT/ST) or possibly both because of cooldown issues and then we are exactly in the "if you want more A, you have to consider B and C and pay attention to D" situation that this guide is supposed to avoid.


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