||03-20-2012 12:42 PM
On the brighter side...
Kirkfat, I hear what you're saying, I totally do. And, as someone who plays half a dozen community-authored missions a day, I do appreciate your Foundry efforts.
But on the brighter side, at least STO doesn't suck, like every other ST computer game that has ever been.
Seriously. I'm 52. I remember watching STOS when it was new, and with every week's episode, next day at school, (1st grade, IIRC), the hot topic at first recess was what happened in Star Trek last night. Of course, we called it "Star Track" because the word "Trek" meaning a long journey, just wasn't in our 6-year-old vocabularies.
The only good Star Trek game I had ever played before STO was Starfleet Battles, and that was a pencil and paper game, before the PC revolution took place.
Prompted by my love of STO, I dug out my old copy of BOTF, (Birth Of The Federation), and gave it another spin. Nope, it still sucks.
I would even go so far as to say that playing STO has disproved an axiom that I had previously taken to be gospel truth, namely that -
Any MMO based upon a pre-existing game universe will suck, by definition. This is because the devs will inevitably be forced to choose between making the decision that makes a good game, and making the decision that remains true to canon.
As I say, Star Trek Online has, (at least largely), defied that axiom, and I have never seen another exception, or even a partial exception. That, at the very least, is cause for at least a few hellelujahs :)