Foundry Challenge #2 : Temporal Loop
Hello and welcome to the second Foundry Challenge! :cool: These challenges will be posted every 6-7 weeks, which includes 4 weeks to make your mission, and 2 weeks for the community to play through all of the missions and cast one  official vote for a winner. At the end of the 2 weeks of playthrough and voting, a winner, based on a simple majority of votes, will be announced and awarded 500 STO Promo Points for the C-Store.
Today we start the six-week run of the second Foundry Challenge: Temporal Loop
While on a patrol assignment in the Pi Canis Sector, you intercept a distress call from a planet in a nearby star system. While the message is severely distorted, you can make out enough to know that the situation is dire, and time is of the essence. You order a course change and engage at maximum warp.
*NOTE: Based off feedback from the past challenge, I have tried to make this challenge a little more "open" and "vague" to allow authors to customize their story as they wish
UPDATED 4/15: You will have from today, Wednesday March 21st, until Wednesday April 25th to make your Foundry mission and reply to this thread with its information in this format (this needs to be filled out completely by the due date/ time for your mission to be considered):
UPDATED 4/15: Starting on Wednesday, April 25th, around 10AM PST, the playthrough and review stages will begin. Only entries made in this thread prior to 10AM on that Wednesday will be eligible to participate in the challenge. Look for a voting thread to be made which will explain the voting process (some info below).
This is the author's thread -- only entries should be made here.
The Discussion Thread can be found HERE.
A link to the Voting Thread will be provided when that period begins.
We also have an Index of previous challenges HERE.
IMPORTANT: The rules may change from one challenge to another, but I'd like to let everyone know what the base rules are. These may grow as we move on (and have since the 1st challenge), so feel free to give feedback in the discussion thread about what should be added!
***If you are unable to push the "publish" button at this time due to timezones/ work schedules, please wait until the latest possible moment before this day/time. Also, if you need to publish your mission to test things, that is fine too, but please make sure to unpublish after testing is complete.
Mission Title: Death Clock 1
Your @Handle: Commadore_Bob
Level Requirement: 16+
Status: Ready for Publishing
Mission Summary: The Fleet Admiral is killed. But when you are time shifted you are given a chance to prevent her death. You must also investigate what is causing you to shift through time.
Bonus: Death Clock (KDF). It is a KDF copy of this one with all the bugs and issues it contains. My focus will be on the Fed mission. I will fix the KDF mission as time allows.
Mission Title: A Good Ship Goes To War
Your @Handle: @sbcouto
Faction: Federation --Shuttle Mission--
Level Requirement: Level 41
A damaged blue box is found on a planet that is resonating a temporal bubble, looping time in on itself, slowly tearing itself from the universe until everything inside ceases to exist.
Only a young human female, from Earth's early 21st century is found alive to help stop you and your ship from utter destruction.
Sender is: Published
Mission Title: Sender
Level Requirements: 31+
Mission Summary: While on a routine patrol mission you intercept a distress signal, it is heavily garbled, and hard to make out. You warp into the system of origin to investigate, and you find something.
Mission Title: Sisyphean Ordeal
Your @Handle: @Gingie
Mission ID: ST-HPTJ83O6G
Faction: Fed (With Possible KDF version)
Level Requirement: Any
A routine patrol of the Psi Canis Sector bock is interrupted by a distress call from the planet Tartarus. A massive comet is threatening to impact and destroy the planet, spreading debris and deadly radiation across the entire sector. However there is no sign of any source for the distress call. There is something very odd about all this and a strange sense of Deja’vu.
Mission Title: The mission that never was
Your @Handle: @G0tchas
Level Requirement: None
Mission Summary: While on a patrol assignment in the Pi Canis Sector, you intercept a garbled distress signal from a planet in the Seedea System. You order a course change and engage at maximum warp. Four days later you wake up in Sickbay.
Mission Title: Chroniton Effect
Your @handle: @Crosfyer
Level Requirement: 16+
Mission Summary: You are on patrol in the Ha'toria system when you recieve a distress call. When you answer it, time unravels, and you become trapped within a planet's dust cloud. You beam down and discover a group of hostiles with intents of scavenging your ship, and forcing you into physical labor. You must destroy them before they destroy you. Will you defend yourself?
Mission Title: Boqrat Day
Your @Handle: @Soriedem
Level Requirement: Any Level
Mission Summary: While on a patrol assignment in the Pi Canis Sector, you intercept a distress call from a planet in a nearby star system. It's a Federation Research Facility. While the message is severely distorted, you can make out enough to know that their experiment failed. They require immediate evacuation of all personnel. With the hopes of stealing their research for the Empire, you investigate the situation and experience the Klingon.
Due to the UGC publishing bug* going on right now, we are going to move the deadline/Voting date to April 25th. This means that you will have one extra week to put the finishing touches on your missions and publish them. Please see the updates in the OP of this thread.
*For more information about the bug, and information from me in regards to the team investigating, visit the thread linked above as "UGC publishing bug" and this post: http://forums.startrekonline.com/sho...1&postcount=17
Thanks for your understanding!
Grazorak City is a the greatest luxury resort in its quadrant. Owned by the Tellerite Duft Grazorak, it is a playground for the wealthiest and most successful people in the Galaxy. But what evils hide just below the surface?
Go to Earth Spacedock
This is NOT a combat based mission. I will make some of those later. This scenario is roleplay-driven. While it is possible to find yourself in a combat situation, no combat is necessary to complete the episode. Light puzzle-solving.
Level: Any Level
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