Salvations HIGHEST POSSIBLE DPS for Tac Escort Retrofit + DPS meter!!!
Hello out there Elite STF'ers and everyone else! Have you ever wondered why you just keep failing? Why your never finish first place in starbase 24 or why you can't manage to get the optionals in elite STF's? Let alone FINISH elite stfs? Fortunately I'm here to help you... The first thing I want you to realize, and more importantly, to accept, this one fact...
YOU SUCK. <--- this is not to insult you! Please keep reading WE ALL SUCKED AT ONE POINT.
Now take a deep breath because im here to help you. So lets get started!!!!!!
Like most people, you probibly don't believe me that your bad. So to get that out of the way your first step to succes is this. GET A DPS METER. That way I don't have to convince you that using 7 different types of beams IS A BIG NONO you can see it for yourself and you will be sure that I know MUCH more of what im talking about than you.
So you probibly asking "Salvation how do I get a DPS meter?!!!!! There are no addons in this game!!!!!" Well that's partially true. Fortunately we have something called a Combat Log Parser, it's not illegal, it's not a MOD or a ADDON it's a data calculator. So here is how you get your first STO DPS METER!
STEP 1 "GET A DPS METER"
1.) Download and install the latest version of Java
2.) Download and install the STO combat log parser - Removed. ~Alecto
3.) Create a combat log in Star Trek Online
a) Login and in the text menu type /combatlog 1
b) Get into combat for at least 1 second and do some damage to anything (space or ground it doesnt matter you need to do it so the log is created in the STO log file.
c) Find the combatlog (its wherever you saved STO on your harddrive in the LOGS file
d) Open your combatlogparser go to - File - Parse File - and Parse the CombatLog file in STO
e) Go into a Elite STF and you can start checking YOUR damage and EVERYONE elses damage
Note-- It tracks DPS, total damage done and a myriad of other things SO TAKE YOUR TIME TO UNDERSTAND IT.
Hint-- After each STO or combat you can open your combat log - select all text and delete it then resave. If you reparse the file it gives you a FRESH set of data so your not overlapping STF instances.
********************** WHY YOU SHOULD GET A DPS METER - I started playing STO 3 weeks ago, after hitting 50 in 3 days and starting Elite STF's I knew I was sucking... after much research I found this DPS meter and started tweaking. I went from 800 DPS per Elite STF or about 1.5-2 million damage done to 7200 DPS and 15-18 MILLION DAMAGE DONE. IN STARBASE 24 I HAVE RANKED 1ST 43 TIMES IN A ROW. I have not seen a SINGLE person do more than HALF the DPS or total damage done in a Elite STF since my last tweak 1 week ago. I run 10-30 Elite STF's a day.************************************
Getting a DPS meter is the FIRST STEP to recognize your problems and fix them.
STEP 2 "WEAPON AND SKILL POINT OPTIMIZATION"
--------------------- Load Outs
You have two options for weapons load outs for ANY class on EVERY ship.
NOTE: This guide will only cover All Beam Weapons because it is the highest possible DPS/Damage layout. CANNONS + 1 TORP ARE STILL AWESOME JUST BUILD YOURSELF CORRECTLY.
1. All Beam Weapons (Max possible dps from 6k to 9 or 10k depending if your amazing)
2. Cannons + 1 Torp (Max possible 4.5k to 7k depending on skill note-- does have higher single target damage but doesnt come close in AOE) MAKE SURE YOU USE 1 TORP TAC CONSOLE.
Only viable weapon types to maximize damage-
1. Anti-proton beams and cannons - Best if you run Starbase 24 and Elite STF's and crossover into pvp.
2. Disruptor beams and cannons - Best for elite STF's will give your team a major damage bonus, works well in SB24's and pvp as well but it's better to do AP if your crossing over. note: (I have 2 XII borg sets... a AP and a Disruptor and i've tested their viability in crossover and specific.)
3. Phasor Beams - Great for elite STF's will lower DPS everywhere else (same damage as disruptors and slightly more than AP.)
--- No other energy types are viable and will result in a DPS/Damage loss. Sorry that's just the way it is, once again if you don't believe me test it.---
P.S.S - Using multiple energy types AKA "Shooting Rainbows" is the fastest way to do less than 500 dps per elite STF. Your tac consoles give you the brunt of your weapon damage. You get massive bonuses by using only 1 type of energy weapon (4x +28% to antiproton damage is NUTZ.... about 120% more damage...)
P.S.S.S Use only Quantum or Photon -- only run cannons if you have torp spread 3.
THESE ARE YOUR ONLY OPTIONS TO OPTIMIZE DPS AND DAMAGE. DO NOT RUN BEAM AND TORPS OR CANNONS AND BEAMS OR ALL CANNONS IF YOU DONT BELIEVE ME GET THE DPS METER AND RUN ELITE STF'S TO TEST--- I DONT HAVE TIME TO GIVE A DETAILED EXPLAINATION WHY.
------------------------Skill Point Placement and BO skills
NOTE: YOUR SKILL POINT PLACEMENT IS A MASSIVE FACTOR IN DPS/DAMAGE... Optimizing my skill points (as much as I could figure out due to the fact i could only afford 1 respec with the dilithium I had saved since I started playing.) drew a 1k DPS difference thats about 3 MILLION extra damage PER elite STF.
Here is my profession, ship, weapon layout, skill point allocation and BO skills for my only toon a tac defiant retrofit beam boat.
******************THIS IS THE HIGHEST DAMAGE TAC ESCORT DEFIANT RETROFIT BUILD (MORE OR LESS) ********
Note: Recent patch made Beam Fire At Will able to miss. For a Tac Escort it is not significant ~200-400DPS... I don't know how it will affect other classes.
- DO NOT USE BEAM OVERLOAD
- DO NOT USE BEAM TARGET SUBSYSTEM
- If you use these it will screw up your DPS
**** If you run a tac escort beam boat + UTILIZE A DPS METER and you have suggestions. Please make notes, POST WHAT DPS YOUR GETTING WITH YOUR BUILD/LAYOUT IN ONLY ELITE STF'S. IF YOU DO NOT RUN A DPS METER YOUR SUGGESTIONS ARE NOT VIABLE. It's nothing personal... it's just you have no proof...
NOTE: Use the skill planner to optimize FIRST damage SECOND survivability.
STEP 3 "EQUIPMENT - NOTE ONLY FOR TAC ESCORT DEFIANT RETROFIT"
- Set : XII Omega is the best
2x Field Gen
Cloak Gen for DPS
4x whatever energy wep you use or 3x + 1 torp
-- rest is up to you
OTHER THINGS TO NOTE ON:
@@@How you play is a major factor in DPS/Damage and Survivability. Main points.
The longer you live the more DPS you will do... I die 0-3x's max on Elite STF's as a retrofit defiant. Good players don't die. Focus on knowing how long you can survive VS situations EX: When a tac cube is targeting me I have 14 seconds before I hit evasive manuvers and fly out of range and come back as soon as it changes targets.
DEBUNKING THE COMMON MYTH - "A cruiser is better than a escort because you will live longer and do more damage over the long run"
TRUTH - Cruisers are great, they support and can tank, they don't do AS much damage as Defiants but that's not their role... and they can still do GREAT DPS ~~3k DPS is good 6k is GREAT for a Cruiser.
THERE IS NO ONE UBER CLASS - All of the classes in STO can do GREAT damage and pull their own weight. Sure the fastest elite STF I ever did was with 5 tac defiants (Infected /w 9:49 seconds left on optional) but it was HELL. + I have a Fleet member with a carrier that can do ~1.5 MILLION SHIELD DAMAGE IN 20 SECONDS... and DISABLE a tac cubes shields... thats 75k DPS over that 20 seconds.
DEBUNKING THE COMMON MYTH - "DPS calculators dont calculate my SKILL."
TRUTH - They do. Using DPS meters effectively will translate into you optimizing your class/skills/weapon layouts and combat techniques. If I didn't work on my survivability, combat awareness, broadsiding, time before engagement I WOULD NOT DO 7K DPS. Being skilled translates to a higher DPS/Damage done.
I ran 5 elite STF PUG's between 2-3:45 today, and got the optional's 5x's in a row. How you might ask? Because when I go into each PUG i will...
1) Quickly explain what to do and how to do it.
2) I do as much damage as 2-4x the damage as regular players
3) My teammates in each of those elite stf's averaged about 2k DPS ( You will never get the optional if your teammates average 0-1.5k DPS -- which suprisingly happens alot even in elite STF's)
I can't remeber the last time I didn't get 1st place in starbase 21.
Even though I built specifically in PVE I almost ALWAYS win in PVP solos and pretty much always win in PVP team instances.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
Hmm, so I'm not so bad ? I do 3-4k in tac Ody. With ltcmdr univ as tac 4.5-6k. Oh btw great of you to share this with us. :)
OP you really started STO only 3 weeks ago? I've read it all quickly and will read again later when I have more time, you generally are more or less spot on, I am amazed you could figure all that out in just three weeks play, well done.
One quick point, you can easily see your base dps and then buffed dps just by hovering your pointer over each weapon in the weapons tray. Do this and see the DPS from each weapon, then hit your buffs and watch it go sky high. A lot easier than the combat log but useful nonetheless.
I like your post, and based on it, don't believe you've only played for 3 weeks :P. I didnt know about that tool, just downloaded it and ran through KASE, getting between 3-4k, so guess I have some work to do (I think mainly it's because I use HYT/CRF and need to switch to TS/CSV... will see).
Only thing, if you use the Jem Hadar set and Polarons, do you think Dominion Synergy (+7.6% Polaron damage) makes up for the DPS loss of not using Anti Protons? I would have to buy Antiproton gear to check myself, so that'd take me some time, so really just wondering if you already know how much better you've found AP/Disruptor DPS to be over everything else (maybe in terms of a %?)
EDIT: Gave Cannon/Torp AOE Abilities a try, DPS jumped up to almost 5k :)
Still wondering if Polaron+Dominion Synergy or AP is better... might start collecting AP weapons to see, but that might take me a bit :)
My current build is:
Alright, I tried it out.
And coincidently I got the best/fastest Infected Space Elite Team I have ever been on. Finished 6 minutes left on optional.
1.5 mil damage | 2500dps
the 3 tacs in the team did:
3.3 mil | 5600dps
2.7 mil | 4600dps
2.2 mil | 3700dps
the other science:
1.3 mil | 2200dps
I guess I will never see numbers that high :eek:
Just tried it out and I recorded 3600 DPS 4.4 mil damage on my engineer-raptor
Closest tem member was at 2000 DPS 2.4mil with everyone else between 800 and 1200.
Guess I know why I'm always the one getting shot at.
... had to add ...
A tac/escort finally out did me at 5500 dps
Everyone else was dismal...
"Sphere" actually out DPS'd two players.
...further propogating the myth that the only thing that matters in STFs is pure DPS output.
So those team support skills that I have as a cruiser captain are things I shouldn't bother using to heal/help team members in an STF, because I'm too concerned about being at the top of the "DPS meter chart".
Cryptic can't bring out new STFS (and change the old ones) fast enough, to make sure that DPS is no longer the only consideration when working "as a team".
Normally I like to see utilities in MMOs like this, but in this case it exacerbates a current problem and how people view each other's contributions based on their class and what they fly. To that end, I do not find it helpful, but rather harmful. Time would better be spent convincing Cryptic that all ships and classes need to contribute equally in their own way, and to change old and/or design new STFs to further that goal.
Seems more like a continuation of the "virtual e-peen contest" that is found in virtually all MMOs.
It's not an .exe it's a java extension .jav or some such, right in the main folder.
DPS output is not the only thing that matters in STF's ... I would say that understanding how/what/why things go in an STF is the most important, followed secondly by DPS.
Poor game design is poor game design, and I'll agree that DPS is more important then it should be in the design of STF's. That said, this is a tool for better understanding of what is going on in such instances.
As for 'other contrubutions' yeah, they are there .. this tool even counts healing etc. Unfortunately players don't often utilize thier 'other contributions'. For example the STF I just finished, I tanked all the cubes and half the spheres and did not recieve a single hull or shield heal from the other players. In fact it looks to me like thier only contributions were DPS, and that was a lot lower then I would have expected.
Look at it this way .. I usualy run 2 beams and one turret in the back of my raptor, but I also usually run 2-DHC 1-Quad and 1-Torp.
Recently I switched to 2-torp 1-DHC 1-Quad in the front and I was concerned about not getting enough out of my tac consoles without that second DHC, so I switched to 3 turrets in the rear.
Is it better?
Is it worse?
I could only guess, it sure felt like my DPS was about the same.
With this I can run each and check the numbers.
In the end I will use whichever setup I prefer, but it is so much better to know what I am sacrificing for my preference. Not to mention knowing what I can do to 'kick it up a notch' when I 'need' to.
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