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Archived Post 04-02-2012 01:15 PM

Technician ability not working?
Just to see if I was mistaken I tested out the doffs that lower Tactical Team, Science Team, and Engineering Team abilities. All work fine. But when I switch to x3 Technicians (2 green, 1 blue) for a total of 20% reduction, nothing changed. :(

Archived Post 04-02-2012 01:30 PM

Are you sure you read what Technicians actually do?

Chance to reduce the time for all bridge officer abilities to recharge when Auxiliary to Emergency Battery is used

Archived Post 04-03-2012 07:36 PM

I re-read it. It does not say "chance to...". Its a flat % reduction. BUT I didn't read the detailed description thoroughly, just the overview. Details say the use of "Auxiliary to Emergency Batteries". Lol. My bad. Thanks though :)

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