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Spreadsheet + Calling = Substitute for Bad DOff UI
Heretic, we do love you for the DOff system and the improvements you've made to the system and especially for listening to our feedback.
The User Interface for Duty Officers is bad. I know you tried to group these things logically but this is the most complicated system currently in STO. The fact that the spreadsheet exists (and a whole DOff maintenance mechanism has sprung up around it and its development of its own terminology) means the UI leaves so, so, so much to be desired. I work with big systems in real life, any time you have people ditching your system and doing spreadsheets or Access databases on the side, you've gotten the requirements way wrong. I know you tried though. The current UI doesn't need to be fixed - it needs to be scrapped and redone. Mind I am NOT looking for explanations of these things from experienced players. Here's what's wrong from a non-expert player perspective:
This is just a start. Overall it feels this system is very (over)complicated from the outside looking in. Don't get me wrong, the system is on point, but this doesn't tell me how to play or how to scoop up assignments. I need guidance if I want the good stuff and if I don't invest the time to follow the channel and spreadsheet obsessively, I'm permanently stuck in second gear. That means I do more than I need to or I give up on it. Hopefully you have access to someone to help you with usability testing? |
I feel ya. Its not a play by number design like the FEs. The simple fact that there is not alot of info is, I think, alot of what I love about doffing. The fact that I could stumble upon a mission that is rare and that not everyone knows about is wonderfully delicious. And just because I found it, doesnt mean I have the necessary things to do it. Than I have to hunt down the doffs that I need and maybe they will be cheap because the owners dont know about it. This adds to the mystery and contributes greatly to the in counter culture that is starting to develop. See, if you listen closely enough, the secretes of the galaxy will leak out. For me, doffing is as much about mystery and wander as it is about achieving any speciffic goals. This is one of the things that games like EVE has had over STO. The doff system is helping to introduce that elliment of surprise.
Now, I would like to see some improvements in the exchange search engine. ;) Happy DOFFing |
1. Lt Ferrari has a tutorial which overs this. Not perfect but enough to get pretty much anyone going.
2. A single unified pane, while, an option sounds (to me) like a solution looking for a problem. It's complex because the system is complex and dumbing it down to a single interface wouldn't help all that much... Ymmv. 3. There's already enough handholding and from my perspective the decent assignments are already pretty obvious. Cool down timers would help though. 4. Working as designed, the galaxy is a big place you can't expect to be spoonfed... 5. So it's supposed to guess what you're interested in? Err... Well if you want medical speak to your medical officer etc. Pretty simple. 6. I'd agree here, open up a comm link back to the recruiters back at the academy. 7. All pretty obvious if you've done the DOFF tutorial and read the DOFF descriptions, not sure what your problem is bing honest. 8. The DOFF muncher could have been better explained but are you seriously suggesting you couldn't work out a rare was better than a common (traits aside)? |
The above attitudes are part of the problem. I know these things (sort of) but I hear new players saying they don't even DOff because they don't know how. I'm asking him to clean up the UI to bring new people in and help existing players get out of permanent second-gear. The idea that you're celebrating the system being closed to non-advanced people is really sad to be honest.
The assignments especially need more than a comm system to fix the proliferation of them in different places and windows. Your "spoonfed" comment gets it wrong - which is why we have that unintelligible spreadsheet that shouldn't even exist. Even today we did not send space shuttles up randomly looking for stuff to do - it's cost prohibitive and a waste of resources. Starships on the shows went on assignments, you never heard Captain Picard on a Captain's Log entry saying, "I'm bored, I think we'll fly over to Regulus today and see if we can't get into something." :rolleyes: It's not being spoonfed, it's not even Star Trek right now. Perhaps its in your nature to just prolong the problems with the current UI, but I urge you to step outside of your narrow-sighted views and be a part of the solution for others. |
The enterprise typical mission was to wander aimlessly untill they stumbled upon something new.
Now the cooldown timers being displayed, yes. This is a great idea. As far as it not being available for new players? Not true. It really only depends on how much they want to dig. Its true that I want some missions that are complex enough that the weekend warriors and noobs will lost. But there are many resources already developing in the community. I think the OP might be well suiting for contributing to said resources. such as stowiki.org |
I'm feeling pretty patient about the DOFF system. It's obviously a work in progress, and I wouldn't be surprised to see it change again, and again.
At least Cryptic knows they're definitely doing something right with the system, as it's arousing such passionate responses and feedback from players. :) |
The DOFF spreadsheet is a solution for a problem the design wasn't intended to solve.
DO Assignments are not supposed to be yet another mindless grind of "go here, do that". Once you know at any given time exactly what assignments are available on the other side of the galaxy map, assignments cease to be the unexpected windfalls I believe they were intended to be. They are supposed to feel like realistic little events in the day-to-day life of a Starfleet officer, a mix of the expected and the unexpected. Ironically, it was the addition of colonial assignment chains that made the spreadsheet. Assignment chains are good things, in the sense that they create a story-like feeling of progression. But then people began to feel like the only way they could complete them was to hop all over the galaxy looking for them. Naturally, people didn't really want to do that... the maps are big and travel can be slow. The spreadsheet added efficiency... once someone found a good colonial assignment, they put it up for everyone to share. Basically an extension of the Doffjobs channel, so you didn't have to repeat yourself fifty million times in chat. And then the spreadsheet got bigger and more complicated, and became the beast it is today. Now I think that the mechanics of getting the assignments you're looking for have vastly improved. Once the interior and DH assignment lists are in sync, it will be wonderful. Now the system works much better for the way I want to play it. I either concentrate on a specific area, or I grab assignments on the fly on my way to do something else. I don't use or want to use the spreadsheet. I can freely ignore the doffjobs channel most of the time. If I find something particularly good, I'll give a shout out. That's just the friendly thing to do. I DON'T think that the system should take all of the guesswork and "legwork" out of doffing. I don't think that the element of serendipity should be completely removed. |
I think the UI now is a vast improvement over what was released initially. A cooldown timer on some of the static assignments would be great as someone has already suggested. It may look daunting for a new player, but you could say the same for the rest of STO as well. The intention was not to spoon-feed you the assignment chains. They pop in different sectors for a reason. They are random for a reason. Players came up with external spreadsheets to circumvent the 'randomness' of the assignments, but that is the way the system is designed, not because of the UI. It's not that hard once you run a few assignments, imo. I wouldn't say it's a steep learning curve at all.
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But there are a couple of problems for documenting the current Doff system: it is incomplete and it is bugged. Documentation would be a wasted effort, right now. Quote:
I agree that forcing us to check three (and possibly four) different menu systems in every sector and even in some individual system spaces is poor design - Sector and DH should suffice, making Sector the sole domain of chain assignments and DH share-able but unique to the player. I believe that the system has grown beyond the capacity to be reduced to that level of user friendliness, however. It would require a major roll-back and retooling, and that simply isn't the way things tend to go in this game. A patch to fix the previous patch is the more likely scenario. Quote:
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Yes, when you click on the request tab, you don't actually have a place to request them, you have a place to buy them. It certainly does not fit within the parameters of a "request." The game is F2P now. Unfortunately, this is the way it will be from now on - and in anticipation of your post in 3 weeks, the drop boxes are going to be a recurring feature, as well. The placement of Recruiting on SFA does make RP sense however, and it gives SFA another valid reason for existing. So I understand why that choice was made. But just as we are with shipboard assignments, we are being forced to negotiate yet another obstacle to accomplish what should be an effortless goal. The change does not improve game play. Unfortunately, this design choice actually appears to be the template for the future of the doff system. Quote:
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We are very lucky that we have community driven resources like STOWiki and DoffJobs, and that we have devs who actually get in the chat channels and forums to clear up our most pressing questions. The fact remains that many of us do not like the answers and do not like the direction the doff system is headed. It is overly complicated - contrived, even. And while I agree with you on many points, the one thing that I most strenuously disagree with is the mindset that the goal should be to get to the loot. I believe that the goal should be to enjoy the journey, and this, in my opinion, is where the system needs the most attention. |
Some of you seem to be selling this as an extension of exploration. The point is this system takes something very integral to Star Trek, probably the most Trek-like content in the whole game, and a) cuts us out of actively participating aside from "slotting" some DOffs, and b) puts it behind this dizzying interface and c) make players run around for random popups. I don't get how a closed system is good in an MMO and given that we're not competing for resources (except maybe on the Exchange :rolleyes:) this positioning makes no sense.
Hopefully Heretic read this and has some thoughts? |
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