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-   -   Foundry help (http://sto-forum.perfectworld.com/showthread.php?t=266382)

Archived Post 04-14-2012 08:31 AM

Foundry help
 
Hello, I'm working on a foundry mission and need some help on how to do stuff.

How do I make it so I can make optional objectives?

How do I make it so the player has a choice of objectives to choose from?

And how do I get ships to move forward?

Thanks in adance. :) Any help would be wonderful. :)

Archived Post 04-14-2012 08:35 AM

Quote:

Originally Posted by pupbenny (Post 4161228)
Hello, I'm working on a foundry mission and need some help on how to do stuff.

How do I make it so I can make optional objectives?

How do I make it so the player has a choice of objectives to choose from?

And how do I get ships to move forward?

Thanks in adance. :) Any help would be wonderful. :)

Each of these questions would require a large explanation. I'd recommend that you ask these questions in the sbugc chat room.

You should also check out many tutorials here.

Archived Post 04-14-2012 09:36 AM

Thanks. :)

Archived Post 04-15-2012 10:41 AM

Quote:

Originally Posted by pupbenny (Post 4161228)
How do I make it so I can make optional objectives?

You can't.

Quote:

Originally Posted by pupbenny (Post 4161228)
How do I make it so the player has a choice of objectives to choose from?

You can't.

Quote:

Originally Posted by pupbenny (Post 4161228)
And how do I get ships to move forward?

There are a couple of ways to get ships to move (allow them to Wander, use the Impulse Out idle animation, etc) but none can really be controlled.

I'm afraid the Foundry is somewhat limited in its current state. Hopefully that will change soon.

Archived Post 04-15-2012 10:51 AM

Quote:

Originally Posted by ThePsycoticVulcan
You can't.


You can't.


There are a couple of ways to get ships to move (allow them to Wander, use the Impulse Out idle animation, etc) but none can really be controlled.

I'm afraid the Foundry is somewhat limited in its current state. Hopefully that will change soon.

It depends on the meaning of "objectives." Right? If the mission tells a player to make a choice, it doesn't have to be an objective in the story board to be a mission objective.

Archived Post 04-15-2012 01:21 PM

You can have a mission thats completely open ended. Just make the objectives not matter and sort of ignore them. Look at "Grazorak City" and "Needs of the Few" to see how a mission can have multiple endings.


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