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Borg Negh'Var Warship deals 72694 (166385) Kinetic Damage to you with Plasma Torpedo
Still being one-shot killed, through full (MACO) shields and hull.
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Its easier to program one-hit kills than an AI capable of engaging 5 opponents at once. Not sure if this counts as Fake Difficulty though, or just The Computer Is A Cheating *******. Still, I doubt its something that will ever be removed though, as otherwise the only challenge in STFs is keeping your team coordinated.
Edit: Hmm, won't let me link to a web page if the page url contains a word killed by the profanity filter. Well, replace the asterisks with a boy born out of wedlock and it works. |
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Recent changes to NPC dreadnoughts, Tac Cubes etc, and the damage they deal leads me to believe the developers are trying to tone one-shot kills down a bit. So my post was just to show that it isn't really working yet. :p |
Any claim the oneshots are being/have been removed is a lie until conclusively proven otherwise.
And frankly, it doesn't matter what the excuse is for having it, AI units with one-hit-kills are bad game design. Period. |
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However, the way the one-shot torpedo is implemented in STO is bad game design because A) it's invisible and B) it's untargetable. If Cryptic wants to give the Cubes on STF Elite a one hit kill torpedo, that's fine. But, it should be slow and targetable, so I can spray it with antiproton bolts from my turrets and DHCs. |
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No, my point is that he THINKS his hull resist is that high... it's possible that occasionally wierd values get used instead of the proper one, etc. Quote:
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i guess it's allways this invisible torpedo. and that is a problem with grafics as i heard on stoked. it happens that those HY torpedos are invisible due to a priority list for effects.
As for now the priority of those torpedos is allready very high, but still happens from time to time. But much less than when new STF's were released. |
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