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-   -   new reman set (http://sto-forum.perfectworld.com/showthread.php?t=267587)

Archived Post 04-22-2012 09:07 AM

new reman set
 
so what do you think, how would the ultimate REMAN SET wearer look like?
a sci? an engineer? tactical?

these are the stats:
SET VALUES:

Reman Advanced Prototype Shield Array MK XII
7588 Maximum Shield Capacity (10% Bleedthrough)
144 Shield Regen every 6 seconds
link

Reman Advanced Prototype Deflector Dish MK XII
+1.8% to Stealth Abilities
+35 Starship Inertial Dampers
+35 Starship Graviton Generators
+26 Starship Subspace Decompiler
link

Reman Advanced Prototype Impulse Engine MK XII
+26 Starship Maneuvers
+13 Flight Speed (Efficient at Low Power Levels)
+7.5 Flight Turn Rate
+15 Full Impulse Flight Speed

Full Impulse - All Power to Engines
+101 Flight Speed
Diverts all power to engines
link

SET BONUSES:
Set2 - Prototype Plasma Projectile
Passive
+15 Starship Particle Generator
Enhances your High Yield Plasma Torpedos:
+ flight speed
+ defence
Set3 - Covariant Capacitance Cell
Passive
When receiving All Energy Damage - 5% chance of applying Covariant Capacitance Cell
+5% Maximum Shield Capacity for 15 seconds (stacks up to 5 times)
image

Archived Post 04-22-2012 12:59 PM

Thanks for posting this, if you could get a screenshot of the tooltips for the fully upgraded versions and add them here http://www.stowiki.org/Reman_Prototype_Space_Set that would be awesome.

Archived Post 04-22-2012 04:07 PM

I would say a Sci holder/disabler for the most part, although plasma isn't that great for PvP from what I hear so that could hurt the bonus from the 2 piece bonus. Depends too if the 5% capacity bonus is to the base amount or your modified amount which could lead to a stupid high shield amount.

I'd say a sci inside a sci oddy or a sci ship. I wonder if the HY torp flies faster than an evasive maneuver powered TBR.

But really, the set is pretty underwhelming for the amount of work it would take to get IMHO.

Archived Post 04-22-2012 04:31 PM

Quote:

Originally Posted by Kreael
I would say a Sci holder/disabler for the most part, although plasma isn't that great for PvP from what I hear so that could hurt the bonus from the 2 piece bonus. Depends too if the 5% capacity bonus is to the base amount or your modified amount which could lead to a stupid high shield amount.

I'd say a sci inside a sci oddy or a sci ship. I wonder if the HY torp flies faster than an evasive maneuver powered TBR.

But really, the set is pretty underwhelming for the amount of work it would take to get IMHO.

so i got it to the" tac klink in a BOP" of mine..

i reskilled him to do gravitons, and got him a BOFF with gravity well II and TB repulsors, hazard emitters and polarize hull.. to be the the 4 skill officer.

then i bought one plasma torpedo with console, both MK XII green.

then i tried it in some STF's..

never going back, its tons of fun!

The special torpedo is awesome, shield stacking is not something you could observe in STF's
cause of the oneshotting invisible borg stuff, have to try this in some PVP.

Will surely be getting this set to my SCI fed in T'Kyr too.

and it's green

Archived Post 04-22-2012 04:33 PM

Quote:

Originally Posted by Triciont (Post 4176376)
Thanks for posting this, if you could get a screenshot of the tooltips for the fully upgraded versions and add them here http://www.stowiki.org/Reman_Prototype_Space_Set that would be awesome.

read this http://forums.startrekonline.com/showthread.php?t=267283

Archived Post 04-28-2012 11:04 AM

Sector speed
 
Does anyone know the sector speed of the MK XII engines?

They are supposed to be faster than Warp 10...

MK XI is Warp 10 :(

does it make sense to upgrade (only referring to the sector speed part) ?

:confused:

saphire832013 02-13-2013 11:38 PM

Reman set
 
I have the shield, I'm wondering how to aquire the updated ones and get the full set?

calintane753 02-14-2013 12:27 AM

I've used the MkXI in conjunction with Torpedo High Yield I & II: the flight speed of the high yield torpedoes is increased, yes, but they are always made of glass.
One pea is one less high yield torpedo.

The Covariant Capacitance Cell is basically worthless: it is effective when is active, but it is random, and thus you cannot activate it when you are in dire need.

The awful regeneration rate of the shield, per se, makes the shield something that when is down it stays down, no matter if you have the shieds at 125%

Shortly: maybe it is a useful set for a plasma sniper ship, but nothting more, i.m.h.o.

sophlogimo 02-14-2013 02:21 AM

Keep in mind that they are buffing the shield with today's patch.

I use the Mk XII Reman set on my Atrox, with an Engineer captain. Survivability is acceptable, and the covariance capacitance cell is actually useful, but the MACO shield is still much, much better. I'll see how it'll turn out after the buff.

BTW, saphire, the Romulan Reputation system (unlocked at level 50) gives you the opportunity to earn the full set at Mk XII.

cmdrskyfaller 02-14-2013 08:10 AM

The reman set is basically worthless for two reasons:

1- No shield resists.

2- Set bonuses are extremely weak.


No shield resists...even with the 3 piece 'extra shield hp' bonus the fact remains you're getting hit for full damage and this negates the covariant shield's higher capacity even when full-proc boosted. So, it is WORTHLESS.

Set bonuses are weak. The high yield plasma torpedo bonus barely speeds up the plasma heavy torpedoes and it does not give them any increased defense at all. A player or NPC with fire at will is guaranteed to shoot down the torpedo in the first shot/hit.

Three piece bonus as stated above is laughable. Whoever came up with the math for the proc and the effect should not be allowed to design anything for this game.

Only good thing of this set is the engine bonuses and the shield's look (which is awesome).


Personally I think the Reman set would make a lot more sense IF:


The shield was Resilient Paratrinic (high cap, low regen, 5% bleedthrough) with 10% resists to all energy damage types.
The engine remains as is.
The deflector gives high bonus to subspace decompiler (+60) since its the only stat in the game with no console to boost it; instead of idiotic stealth detection (a broken mechanic since F2P) it should give +targeting like the Omega deflector and finally +30 shield system (to increase max shield hp).

Bonuses: (all passive)
2-piece: +40% turn rate, +X% heavy torpedo (not just plasma) speed so it matches the speed of a photon torpedo), + 400% heavy torpedo defense

3-piece: +10% additional damage to ambush (decloak damage bonus), 10% chance to proc +5% shield resist to all damage types per hit. Lasts 10 seconds.


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