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-   -   Cage of Fire: Poor Route Finding (http://sto-forum.perfectworld.com/showthread.php?t=268696)

Archived Post 04-30-2012 04:52 PM

Cage of Fire: Poor Route Finding
 
If it just me or does the ground portion of this mission suck? My away team would never stay with me, 2-3 would always get stuck somewhere when crossing the catwalks over the fire pits . I think I even saw one trying to jump the catwalk, and land in the fire. It kind of sucked when I faced enemies since rather then have my whole team with me I only had 1-2 troops

Archived Post 04-30-2012 05:38 PM

its sucked since launch and that was 2 years ago

Archived Post 04-30-2012 06:10 PM

this mission has been like this for 2 years was like it when the game started Feb 2 2010

Archived Post 04-30-2012 07:32 PM

Thanks, guys. I half though I might be doing something wrong

Archived Post 04-30-2012 08:20 PM

I had a guy actually jump into the lava and die.

Archived Post 05-01-2012 08:04 AM

Yeah, your pretty much solo on this map. The pathing is bugged to hell and back.

Archived Post 05-01-2012 10:35 AM

Quote:

Originally Posted by cmdraftbrn (Post 4191379)
its sucked since launch and that was 2 years ago

...and is probably going to suck till the game gets abandoned. It seems to be common policy for Cryptic not to touch old missions again.

Archived Post 05-02-2012 04:53 AM

Every mission with catwalks like that seems to freak out your away team, there's a KDF one in the Fek'ihri story does the same thing.

Archived Post 05-03-2012 01:49 PM

It is funny that this topic came up, I just played that mission last night, and believe it or not, it was the first time I played it. I had the very same problems. I did kick a guy into the fire and he dropped from the top of the cave and then died

Archived Post 05-05-2012 04:59 AM

only way is to reach next "Check Point revive" spot if you get knock out and you will get up on that next spot to get full away team back, or ask for friends.

i had old post somewhere, it been buried deep.
i had made suggestion to fix those walk-mesh pathings, they still didnt listen for 2 yrs.

they need to make those bridges-walkways non-hostile environment.


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