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-   -   Returning Sci Capts Looking for Help (http://sto-forum.perfectworld.com/showthread.php?t=271146)

Archived Post 05-19-2012 06:32 PM

Returning Sci Capts Looking for Help
 
First of all i want to say thanks to this great community, really nice group

Right, down to business, im a Returning player from long time away, im a Science Captain and im looking for soem help in regards to a Amazing Ship for SFT's (or what they are called)

I have some cryptic points left over, so i was hoping someone would take the time to maybe make me a skill/ship/BO/Items to go for build that i could work towards.

Been browsing forums and dynomite info out there, i just hoped someone would be willing to help me.

Many thanks!

Archived Post 05-20-2012 12:08 AM

You''re a science captain but do you want to fly a science ship or not? Power drains and gravity wells, or straight up damage? What sort of role are you looking to play, and are you dead-set on spending C-points?

Archived Post 05-20-2012 01:26 AM

If you want the best performance in STFs, you should get an escort (and this is true for every captain type). DPS is what counts in STFs and an escort can provide that.

The Hilbert Guide has a PvEscort build (with BO, gear and spec suggestions) specifically for STFs that works for all captain types. It is for an Advanced Escort, but can be easily adapted for the Fleet Escort or VA Defiant.

Archived Post 05-20-2012 01:46 AM

I have exactly the same question. I'm a returning Sci Captain who was in at launch then "got busy".

I'm looking for a basic STF ship build to aim for a healer role - assuming, frankly, that there's a home for a pure healer out there in space. The alternative is to go in as a debuffer, which is pretty much how I play solo.

I just bought myself the Advanced Science Vessel Retrofit, because I was bored and it looked cool. I suppose my real question is this :

How much space-healing is viable? Should I be stacking up Sci Team, Eng Team, Extend Shields and nothing else? Or is it more useful to have something more balanced, with some debuffing capacity?

Note : I'm not looking at this as an "endgame" build, more something to allow me to run the Normal STFs to help me grind what I need for endgame content.

Archived Post 05-20-2012 02:22 AM

Quote:

Originally Posted by mancom
If you want the best performance in STFs, you should get an escort (and this is true for every captain type). DPS is what counts in STFs and an escort can provide that.

The Hilbert Guide has a PvEscort build (with BO, gear and spec suggestions) specifically for STFs that works for all captain types. It is for an Advanced Escort, but can be easily adapted for the Fleet Escort or VA Defiant.

I'm sorry but I do disagree here. STF's do need some damage in them, but going pure DPS in an escort isn't necessarily necessary :)

I regularly play with both PUGs and premades that have at least a couple of cruisers and a science ship in the mix, provided players are familiar with the STFs and know how to play (!) they can generally manage. The ability to tank the Borg these days is vital given the implenentation of the extended respawn timer. Go in with five escorts and you could quite easily find yourselves waiting 90 seconds to even have a ship in the fight.


Just my two cents of course.



My science captain enjoys the Luna (LRSV I think? or is it the REconnaisance?) and manages to joint tank but also spam science powers to do damage and aid the allies.

That said he's just moved over to the Atrox Carrier, now that's a very pretty ship indeed, and with the fighter wings, immense hull, and definite science skew (with subsystem targetting) she can be a real beast of a ship.

The MVAM Escort if you want to go escort is a real win as it has a Lt. Commander science station, the only escort that does so, no subsystem targetting though - mind if you're going escort you probably won't be running many/any beams.

Archived Post 05-20-2012 02:30 AM

Okie, more info is good. My advanced apologies if i offer something so basic it comes off as insulting, but just trying to be helpful.

To flourish in an STF, you absolutely must have the following skills:
Tactical Team 1: for the shield redistribution and clearing out borg boarding parties. Level 1 is just fine
Hazard Emitters 2 or 3: its a great hull heal for yourself or teammates, and puts out plasma-torpedo-fires that you'll eat lots of (and can really kill you on elite; they're not always just a mild itch)

Additionally, I find these quite useful but not exactly MUST HAVE
Transfer Shield Strength 2 or 3: Good for both yourself, or if you realize a Cube is really angry at a friendly escort you can help that guy out. For 3, find it on a BOFF on the Exchange then train your own BOFF in it.
Gravity Well 1 or 3: In all 3 space missions, one of the objectives requires you to keep Borg ships from getting to a certain place, so being able to simply shut down a whole group of them for 12-20 seconds can be a mission saver if used right. Also good to use on Cubes for some extra damage and to cripple their high-yield torpedo fire.
Tractor Beam 1: For the same reasons you would use Gravity Well, Tractor Beam is a backup you can use on 'the one that got away,' or to hold ships near each other when one is exploding (which I use a lot in Cure Space), and it only costs you an ensign slot (if you have one to spare, depending on how you use your universal). Can also drain slightly shields when using the correct DOFF.
Polarize Hull 1 or 2: Borg love to tractor you, then hit you with high-yield plasma torps or their hull cutting beam. If they lock on, its either break free or get ready to tank, and on a sci ship breaking free is easier.

As for weapons, a pair of dual beam banks and a torpedo fore, 3 turrets aft, will give you decent damage to your front arc and still let you use subsystem targeting.

If you want more detailed instructions, there is also Cygone's Nebula Build which maps out exact boff skills, captain skills, consoles, everything, to turn a Nebula into a monster gunship (dependant on pilot of course). Its not much for healing/debuffing though, so depends on how you like to play.

Archived Post 05-20-2012 03:41 AM

Quote:

Originally Posted by tobar26th
STF's do need some damage in them, but going pure DPS in an escort isn't necessarily necessary :)

Recently, someone posted a video of a group of five shuttles completing Infected on normal difficulty (without the optional objective). Obviously you can win STFs with pretty much any setup you want if you know how to play the game. But if you want to do it as fast as possible, an escort is the way to go.

Archived Post 05-20-2012 05:00 AM

Thanks for all the great info guys.

I was told to get either the Deadnaught, or the Oddy Tact cruiser, or something, i dont mind spending cryptic points as i have them already, i just want to p;ay viable to do the STF's, as dps, or just to survive, and be able to solo things as well.

Really appreciate all the help.

Archived Post 05-20-2012 07:51 AM

So i was thinking of getting the Oddy Tact, Any one able to draw up a build for it, or a link to one? :)

Archived Post 05-20-2012 12:59 PM

If you get the Oddy, do NOT get the Tactical version (for a sci captain especially). Either the extra healing and sensor analysis of the Science version, or possibly the durability (5 eng consoles is a lot of armor) and saucer seperation (for speed) of the Operations version. The thing is too slow to be a rapid-assault ship in most hands, and shouldn't be treated as such. And the Aquarius, while cool, is fragile and dumb as a rock.


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