Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Federation Shipyards (http://sto-forum.perfectworld.com/forumdisplay.php?f=218)
-   -   Gal X for STF's likely Elites (http://sto-forum.perfectworld.com/showthread.php?t=271194)

Archived Post 05-20-2012 05:16 AM

Gal X for STF's likely Elites
 
Hi guys

Looking for a little advice

Would this ship do well in STF - What would be the "ideal" captain to use this - Tactical or Engineering




Thoughts ?

Archived Post 05-20-2012 05:53 AM

I'd have thought Engineering since it's basically a cruiser (with a huge gun).

Archived Post 05-20-2012 09:20 AM

If you insist on using the Galaxy-X, then Engineer is the only real option. The only cruisers tac captains can be effective in is the Excelsior, Galor, and a few specialized D'Kora and Assault Cruiser builds. Anything else should be left to the engineers.

However, anything in the Galaxy is pretty much a waste of time. It doesn't have the offensive power of an assault cruiser or excelsior, lacks the healing potential of a star cruiser, isn't as versatile as a loldyssey, and its "amazing" offensive weapon (which is pretty decent, but locks you into using only phasers, when Borg cubes are immune to phaser proc) fires on a very narrow arc. If you plan on using the phaser lance, it is going to impair your ability to broadside (because the turn rate sucks) and reduce your damage potential.

Archived Post 05-20-2012 12:42 PM

Quote:

Originally Posted by Nick_Riker
If you insist on using the Galaxy-X, then Engineer is the only real option. The only cruisers tac captains can be effective in is the Excelsior, Galor, and a few specialized D'Kora and Assault Cruiser builds. Anything else should be left to the engineers.

However, anything in the Galaxy is pretty much a waste of time. It doesn't have the offensive power of an assault cruiser or excelsior, lacks the healing potential of a star cruiser, isn't as versatile as a loldyssey, and its "amazing" offensive weapon (which is pretty decent, but locks you into using only phasers, when Borg cubes are immune to phaser proc) fires on a very narrow arc. If you plan on using the phaser lance, it is going to impair your ability to broadside (because the turn rate sucks) and reduce your damage potential.

Speak for yourself. I am a Tac Captian in a Galaxy X and a Galaxy R. I do great in STF Elite. I rarely die and I can take on cubes by myself. Since we have this "god awful" turn rate you have to get weapons thats that improve your arcs and engineering abilities to heal your shields fast enough while you turn slow. You need torpedo spread because you get more in a volley and they don't miss. Torpedos do a better hull punch than beams. The difference between Photon and Quantum torpedos is that photons take down the shield faster and Quantums take down hull faster. You have to decide which is most effective for you. Cannons you can only use for a short time to bring down the borg shields because the borg will take your shield face down really quickly.
I for one have tried this combination:

(Front) Galaxy X
1 Phaser Beam,
2 Phaser Heavy Cannons
1 Duel Beams/ 1 torpedo

(Aft)
2 Phaser Beams
1 Harp' ping Torpedo
1 Photon Torpedo/ Quantum Torpedo

(Front) Galaxy R
3 Beams
1 Torpedo

(Aft)
2 Beams
1 Photon/Quantum Torpedos
1 Harp' ping Torpedo

Note: Boost your hull rate to 53,000 and above, and your Shields need to be 12,000 and above. You will need Positron Deflector at lvl XII add 24 or more to Structural integrity and shields. You will need Covarient shields that reach over 7,000 HP. The best is MKXII , rating at 7,227 with regeneration at 137. You will also need 2 Shield Field generators science consoles to boost shield capacity, and 1 Shield Emitter engineering console to boost shield power level. Make sure you have EPE BOFF power to help you turns faster in conjuction with evasive manuver to help you turn to your undamaged side and get out of range of attacker.

You have to do alot of STF grinding to get those lvl 12 items.

Archived Post 05-20-2012 12:52 PM

I have the galaxy x also and have used it many times in elite stfs. It's not as durable as the odyssey shield, hull, and heal wise, and not as offensively boff powered as an assault cruiser but it can hold its own with a tac captain. It has all of the necessary parts to be able to tank well and can broad side like any other cruiser.

When I want to use the lance, I just hit Evasive Maneuvers and slam it into reverse so I can spin on a dime and fire the lance off, hit full impulse and off I go back to broadsiding, not really all that difficult to aim the lance.

Archived Post 05-20-2012 01:18 PM

Correction
 
Quote:

Originally Posted by daiouvegeta (Post 4224088)
I have the galaxy x also and have used it many times in elite stfs. It's not as durable as the odyssey shield, hull, and heal wise, and not as offensively boff powered as an assault cruiser but it can hold its own with a tac captain. It has all of the necessary parts to be able to tank well and can broad side like any other cruiser.

When I want to use the lance, I just hit Evasive Maneuvers and slam it into reverse so I can spin on a dime and fire the lance off, hit full impulse and off I go back to broadsiding, not really all that difficult to aim the lance.

It is an assualt cruiser and have same offensive power and more. It has the same BOFF and cosole layout as the Solvereign. You would know this if you remember when the Captain skill tree was divided by ship class. Your hull rating by default is less than an Odyssey by 2000 hp but you can move faster in one direction and have a "first strike" weapon to take down the Borg's shields then your use connons and torpedos for the kill. The Odyssey can't do that because its stuck with beams and torpedos. Plus you can't just sit in one spot and heal because if the Borg cube hits you with plasma torpedo while your hazard emitters is in cooldown, your hull will be eaten faster than you can heal. My Galaxy X is way better in STF than my Odyssey becuase I can hit and run faster. Odyssey you can't do much hiting because you can't arm cannons, thats why DPS does so well in STF.

Archived Post 05-20-2012 08:05 PM

It does fine in stfs. Tac captain is ideal as you can buff up your damage, as damage is the most important factor in an stf.

Archived Post 05-20-2012 08:20 PM

Yeah, you can but then you have to sacrifice the healling to do so, then you are toast because you are too slow to dodge anything. Beams are half as powerfall as heavy connons and the lance puts you on the edge as a Galaxy X owner. Show me an Oddy that can do better.

Archived Post 05-20-2012 09:57 PM

Quote:

Originally Posted by Nick_Riker
If you insist on using the Galaxy-X, then Engineer is the only real option. The only cruisers tac captains can be effective in is the Excelsior, Galor, and a few specialized D'Kora and Assault Cruiser builds. Anything else should be left to the engineers.

However, anything in the Galaxy is pretty much a waste of time. It doesn't have the offensive power of an assault cruiser or excelsior, lacks the healing potential of a star cruiser, isn't as versatile as a loldyssey, and its "amazing" offensive weapon (which is pretty decent, but locks you into using only phasers, when Borg cubes are immune to phaser proc) fires on a very narrow arc. If you plan on using the phaser lance, it is going to impair your ability to broadside (because the turn rate sucks) and reduce your damage potential.

There is so much wrong in this post, I don't even know where to begin.

1) Tac captains will increase the DPS of ANY Cruiser they fly, more than having a Lt Comm Tac station will. The latter is so thoroughly outclassed by the former that it's not even in the same galaxy with regards to damage increase.

2) Galaxy has the same or better offensive options as the Assault Cruiser. If you think 1 point of base turn rate suddenly makes the Assault Cruiser some super offensive monster, you are either mistaken or lying on purpose.

3) I've already covered this in #1, as well as another thread. 1 Lt Comm Tac Boff option is a very nice option, it is not some massive offensive increase.

4) You don't have to broadside anything, you can just sit right on top of big targets like cubes and when you're ready to fire the lance tilt ever so slightly downward. You won't even take your beam arrays off target when you do this. Even bringing targets like Negh'var is not an issue as they move laughably slow. If you're using the lance on anything smaller, you are wasting your time and your 3 min cooldown.

5) "lacks the healing potential of a star cruiser" - It's 1 ensign Sci power. It's nice to have if you want an extra Sci power, but let's not exaggerate.


The difference between most of the top end cruisers is borderline cosmetic.

Archived Post 05-20-2012 11:37 PM

Just to back up what a lot of people are saying, the ship is awesome in the hands of a Captain who can use it.

Learning to be that captain regardless of specialisation is the important thing here.

Ultimately it comes down to the human who is using it rather than the ship itself.

A Tac in a Gal X is of course as viable as a Tac in an Excelsior or Assault. (I left out the lockbox ships).

Make the ship yours, Aux to Dampeners will boost turning and it's a Lt Eng power. Popping it to bring the lance into arc could work. That's my theory I don't have the ship to test it with.


All times are GMT -7. The time now is 01:22 PM.