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-   -   Guide to Gunships (http://sto-forum.perfectworld.com/showthread.php?t=272375)

Archived Post 05-31-2012 08:45 AM

Guide to Gunships
 
The Gunships are the cruisers that have more damage then defense like my excelsior calss the USS Ohio is a gunship designed to deal more damage these ships are best used with corviant and regenerative shields like The Aegis set or the MACO set the borg set doesn't work very well becuase of the lack of shield strength. The better wepons for gunships are mk xii antiprotons because of the high wepon power make sure that you also keep a good shield power output. these gunships have alot of hull and are better balanced then a escort but lack the normal cruiser's ability to take multiple hits but work extremely well on elite stfs against generators and cubes becuase of good hull and the wepons the cube has to fight through either a maco or aegis set then tear your hull up which is easy to it but its a back up defense. single cannons can work to but you'll have to revamp boff skills the only reason why i don't use cannons is because of the excelsior's lack of room for cannons abilities.



-go and try a gunship :D-
please reply with feedback with how it went!

Archived Post 05-31-2012 10:17 AM

Here's my heavy Cruiser retrofit so far. It's not perfect and willing to take any advice I can get. But so far I doing pretty well in STf's I usually the highest Dps ship in each Stf or atleast second even out dpsing some escorts.

http://www.stoacademy.com/tools/skil...86dpscruiser_0


I am running this upfront

3 Rare Mk X Disruptor Beam Array's
1 Very rare Mk X Photon Torpedo ( does less burst Damage than Quantums but out Dps's it )


In the Back
4 Rare Mk X Disruptor Beam Arrays


Deflector
Aegis Deflector

Engine
Borg engine

Shield
MK X Maco Shield


Eng Consoles
2 Rare Mk X RCS Accelerators
2 Uncommon Mk X Neutronium Alloy's

Sci Consoles
Rare Mk X Shield Emitter Amp
Rare Mk XI Bio Function Moniter

Tactical Consoles
2 Rare Mk X Disruptor Induction Coils
1 Rare Mk XI Photon Detonation Assembly

Power settings always set on Attack
weapons 118/100
shields 79/50
Engines 58/25
Aux 53/25

In the last Normal Stf I did last night since I'm level 48 I did almost 5,000 TDPS on The Cure, via cmobat parser.

So did I do a decent job ? I took a Escort thinking to this cruiser build since I'm Tactical.

Archived Post 05-31-2012 11:31 AM

I'm sorry I missed the actual guide part in the Guide to Gunships.

I run 2 Torps, 2 DHC's fore & 3 Turrets and Trico Mine aft. Using Alpha, TT1, TS1, CSV1, DEM, Warp Plasma and the right DOFFs insures a very high DPS output.

Eng
2 Neutronium, 1 RCS, and a Special Console
Sci
Particle Generator, Field Generator
Tac
1 Photon, 2 Anti-Proton

As for power I've got 124/80*/60/60 from 90/55/25/30

That being said, I find while not as tanky as my usual Cruiser it can still take far more of a beating than an Escort and it's a lot of fun to fly, the problem is the lack of Tac stations really lowers the DPS. Luckily the near constant stream of Torps helps greatly on the gates.

Down side? Very Hard/Expensive to get a D'Kora to pull this off with on the Fed Side, KDF can just use the Vor'Cha or even the Negh'Var

Archived Post 05-31-2012 02:27 PM

Excelsior Refit, USS Brooklyn Battery

Fore: 2x Phaser Cannons, , 2x Quantums. All Mk12 borg.
Aft: 1x Phaser Beam Array, 1x Quantum. 2x Phaser Turret Mk12 borg.

Mk11 Maco Deflector (Have mk12, waiting on sheilds)
Borg engines
Mk11 Maco Shields (Working on mk12..)

Eng consoles: Neutronium alloy, Borg console, EPS Flow Regulator, all mk11 rare, and a RCS accelerator, mk11 uncommon.

Science consoles: Sheild emitter Amplifier Mk11 Rare x2

Tac Consoles: 1x Zero Point Quantum Chamber, Mk11, Rare . 2x Phaser Relay, Mk11 rare.

Now for my Boffs:

Lt Cmd Tac: Tac Team 1, Spread 2, High Yield 3
Cmdr Eng: EPTS 1, Reverse Sheild Polarity 1, Directed engergy mod 2, aceton beam 2
Lt Eng: EPTW1, EPTS2
Ensign Eng: Eng Team 1
Lt Science: Polarize Hull 1, Hazzard Emitters 2

Im thinking of switching out that rear beam array for another turret, but it does provide a good punch to my side and rear arcs. thoughts?

Archived Post 05-31-2012 10:13 PM

Quote:

Originally Posted by Dabba2087
Im thinking of switching out that rear beam array for another turret, but it does provide a good punch to my side and rear arcs. thoughts?

As said in the other thread if your running a frontal assault Cruiser why bother trying to maximise your rear arc?

Also Aceton Beam is a tanking skill, and you should really consider a CSV2 on it for firepower.

Archived Post 05-31-2012 11:28 PM

Quote:

Originally Posted by DKnight1000
As said in the other thread if your running a frontal assault Cruiser why bother trying to maximise your rear arc?

Also Aceton Beam is a tanking skill, and you should really consider a CSV2 on it for firepower.

Well, I like the beam when I have my side facing toward the enemy, so really, its a question if i want to sacrifice a little dps on my side, for more up front. I think i might, do it when i get another rare tech.

And i do tank sometimes. Tactical cubes and donatra's ship constantly have me targeted, so im constantly using that, with full shield power and EPTS 1 & 2 with TT to stay alive. I like to be versatile.

CSV2?

Edit: Swapped the rear beam for a turret and swapped HY2 for CVF1,a nd I love it. No shared cooldown ftw

Archived Post 06-01-2012 01:06 AM

Quote:

Originally Posted by Dabba2087
Well, I like the beam when I have my side facing toward the enemy, so really, its a question if i want to sacrifice a little dps on my side, for more up front. I think i might, do it when i get another rare tech.

And i do tank sometimes. Tactical cubes and donatra's ship constantly have me targeted, so im constantly using that, with full shield power and EPTS 1 & 2 with TT to stay alive. I like to be versatile.

CSV2?

Edit: Swapped the rear beam for a turret and swapped HY2 for CVF1,a nd I love it. No shared cooldown ftw

CSV = Cannon Scatter Volley or as you called it Cannon Volley Fire. It's why we recommended it. As for the Aceton Beam I keep one on my DPS cruiser for when I find myself tanking too. I just use version 1 so I can run Eject Warp Plasma 3

Archived Post 06-01-2012 03:20 AM

I've been building and flying cannon cruisers since March and while the cannon spam is impressive, they tend to do useful damage up close to targets.

CSV is not terribly effective against targets with gigantic hitpoints so I switched it out to CRF instead.

Since my role is close assault I don't waste ECs with neutronium armor but load on at least 2x Monotanium instead with at least +35 kinetic resistance each. This coupled with PH1 and other buffs allows the cruiser to shrug off most Borg torpedo hits even temporarily without shields. (Of course, shoot down or evade the hi yield torpedoes because they'll simply blow you up through the shields.)

Instead of using RCS accelerators (I'd rather have more armor or power consoles), my gunships tend to favour using either the Omega shields or Aux2Dampers to boost flight speed and turn rate.

What I like about cannon builds is that they're definitely entertaining to fly and if the Captain is good, can do serious close in damage. I do keep a photon torpedo launcher as a secondary fore and aft weapon as sometimes you need to damage things from afar or when the CRF is cooling down.

One other tip is try to learn how to use Auxiliary to Emergency Battery plus rare Technician duty officers which will allow you to increase your limited tactical powers' recharge rate by 20% every 45 or so seconds.

Archived Post 06-01-2012 09:16 AM

Quote:

Originally Posted by carmenara
CSV is not terribly effective against targets with gigantic hitpoints so I switched it out to CRF instead.

The logic is that CSV is 75% of the Damage of CRF, and that the moment there is more than a single target you get a DPS boost greater than that of CRF. Now Cruisers only having limited Tactical Space one must choose between CRF and CSV, and since in multi-target situations CSV will do more damage it is the better pick.

Same goes for Torpedo Spread vs High Yield and I'm not sure of the maths of Beam Fire at Will vs Beam Overload.

If you can afford two BOFFs, having an AoE BOFF and thanswitching to a single target BOFF for the Boss works.

Archived Post 06-01-2012 11:34 AM

Quote:

Originally Posted by DKnight1000

If you can afford two BOFFs, having an AoE BOFF and thanswitching to a single target BOFF for the Boss works.

Never considered that... Interesting.


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