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-   -   Siphon Boats & Danubes (http://sto-forum.perfectworld.com/showthread.php?t=272430)

Archived Post 05-31-2012 05:30 PM

Siphon Boats & Danubes
 
Ok, Danubes got (rightfully) nerfed. Where is the siphon boat balancing pass we were supposed to get?

Archived Post 05-31-2012 06:01 PM

It's very debatable that the danubes were nerfed. Now, you're chained.

Siphons, likewise were supposed to be adjusted by a change in mechanics. In theory there's a max amount a person can be drained that's above zero, and the lower the drain the greater the drain resistance. Also, skill changes were made that were supposed to mitigate this as well, but for some reason the resistance to NPCs is lower then the resistance to Boff abilities.

Archived Post 05-31-2012 11:35 PM

What was the nerf? Is this the one a while ago?

Archived Post 06-01-2012 02:09 AM

Quote:

Originally Posted by Ebeneezergoode
What was the nerf? Is this the one a while ago?

The one where instead of being 8x tractor beamed simultaneously, you're now 8x tractor beamed sequentially.

If that counts as a nerf, then they are still way, way OP. You can still be multi tractored by the pets if any of the danubes are not within 4km of each other.

Archived Post 06-01-2012 06:07 AM

Quote:

Originally Posted by Dan_Trainor
The one where instead of being 8x tractor beamed simultaneously, you're now 8x tractor beamed sequentially.

If that counts as a nerf

Its a huge nerf.

Pre-nerf you could actually stop people from running away. If they allowed themselves to eat 3+ TB's they were stuck and had to tank it as best they could, or somehow get rid of the runabouts and try and get out of dodge as it were (which was possible).

Now with it being more or less limited to 1TB from a single set of runabouts you can APO/PH out of them without issue. Basically making them inherently worthless since ANYONE can escape from a single TB.
To get multiple TB's from runabouts you now need to game the system pretty hard or have multiple carriers working together in a semi-organized fashion to the point it would just be easier to have your teammates use there sci-ensigns for TB1 instead.

Archived Post 06-01-2012 07:01 AM

If it was a 'huge nerf', and they are still OP, then that just goes to show how ridiculously OP they were in the first place.


Also, lol @ 8xtractor, 8xchroniton and 8xphaser proc pets being 'basically worthless'.

Archived Post 06-01-2012 07:07 AM

Danubes....da'noobies...HAH, I'm a genius!

Archived Post 06-01-2012 08:08 AM

Quote:

Originally Posted by shelev
Its a huge nerf.

Pre-nerf you could actually stop people from running away. If they allowed themselves to eat 3+ TB's they were stuck and had to tank it as best they could, or somehow get rid of the runabouts and try and get out of dodge as it were (which was possible).

Now with it being more or less limited to 1TB from a single set of runabouts you can APO/PH out of them without issue. Basically making them inherently worthless since ANYONE can escape from a single TB.
To get multiple TB's from runabouts you now need to game the system pretty hard or have multiple carriers working together in a semi-organized fashion to the point it would just be easier to have your teammates use there sci-ensigns for TB1 instead.

Are you kidding? All it takes is a second tractor beam from the pets owner, or another nearby ship, or a danube that strayed away and flew back i nthe course of fighting and you're back to square one. And this is before we get to the chroniton and phaser procs somebody mentioned. And to a ship without APO and PH, they're actually even worse now.

Carriers in general are back to causing big balance issues. But the Danubes are offending on three counts.

Archived Post 06-04-2012 04:16 PM

Quote:

Originally Posted by Iamid
It's very debatable that the danubes were nerfed. Now, you're chained.

Siphons, likewise were supposed to be adjusted by a change in mechanics. In theory there's a max amount a person can be drained that's above zero, and the lower the drain the greater the drain resistance. Also, skill changes were made that were supposed to mitigate this as well, but for some reason the resistance to NPCs is lower then the resistance to Boff abilities.

At max insulators, I still get all power levels set to to about 30 from siphons. Coupled with the speed at which they can be re-launched makes them completely OP. It's practically impossible to clear the spam unless you're running multiple FAW's. Basically there are so many and they spawn at such a high rate and they are such high priority targets that even WITH MAX INSULATORS it's not feasible to focus on the carrier.

I can't believe this hasn't been addressed yet.

Honestly, I barely queue FvK anymore because of those alone. I have no complaints really about any other klingon builds.

Quote:

Originally Posted by Ebeneezergoode
Are you kidding? All it takes is a second tractor beam from the pets owner, or another nearby ship, or a danube that strayed away and flew back i nthe course of fighting and you're back to square one. And this is before we get to the chroniton and phaser procs somebody mentioned. And to a ship without APO and PH, they're actually even worse now.

Carriers in general are back to causing big balance issues. But the Danubes are offending on three counts.

I would argue that no competitive pvp player (or very few) in a cat carrier would run a tractor beam on a boff. Or anything that really needs you to point at your target so that argument is basically mute. Danubes are about where they need to be right now. You don't see them as the only pet people use anymore. Before it was 8x danubes all day, now you see 4+ another pet usually, which is what they should be in a balanced state.

Archived Post 06-04-2012 04:26 PM

**Removed Double Posting**


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