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-   -   Looking for a garumba pvp build... (http://sto-forum.perfectworld.com/showthread.php?t=272534)

Archived Post 06-01-2012 10:55 PM

Looking for a garumba pvp build...
 
Looking to do a garumba pvp build with disruptor cannons. Any ideas would be awesome

Archived Post 06-01-2012 11:18 PM

Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
Tac Team 1 - Beta 1 - Omega 1
Emergency Power to Weapons 1
Emergency Power to Shields 1 - Aux to Damp 1
Hazards 1 - Transfer Shield Strength 2

4 Disruptor Dual Heavy
3 Turrets

4 Piece Borg Set

2 Power Settings...
Weapon (Switch it on when you have Emergency to Shields up)
100 - 25 -50 - 25
Shields (Switch to when you have Emergency to Weapons up)
75 - 50 - 50 -25

Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

Pew Pew

Archived Post 06-01-2012 11:50 PM

Take the Fleet Escort build from the Hilbert Guide and replace the phasers with disruptors. It works very well for both my tac and my sci characters in a gurumba.

Archived Post 06-02-2012 02:23 AM

A gurumba build is 1 tractorbeam then the normal escort setup. :)

Archived Post 06-02-2012 07:45 AM

Step by Step how to build a Garumba!

1, Buy Garumba
2, Buy Plasmotic Leech
3, Put Plasmotic Leech on Garumba
4, throw random boffs and weapons on it that don't really matter
5, Congrats you will now be nearly immortal and likely be running over 100 (easily) on all your power settings.

Thus concludes this lesson on how to build a Garumba.

Archived Post 06-02-2012 08:33 AM

Quote:

Originally Posted by Husanak (Post 4241518)
Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
Tac Team 1 - Beta 1 - Omega 1
Emergency Power to Weapons 1
Emergency Power to Shields 1 - Aux to Damp 1
Hazards 1 - Transfer Shield Strength 2

4 Disruptor Dual Heavy
3 Turrets

4 Piece Borg Set

2 Power Settings...
Weapon (Switch it on when you have Emergency to Shields up)
100 - 25 -50 - 25
Shields (Switch to when you have Emergency to Weapons up)
75 - 50 - 50 -25

Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

Pew Pew

What, no aux2batt?

Archived Post 06-02-2012 10:05 AM

Quote:

Originally Posted by fallout23 (Post 4241903)
What, no aux2batt?

Aux to Bats is for da cruizers. :)

Archived Post 06-02-2012 12:24 PM

TT1-RF1-APO1-RF3
TT1-APD1-APO1 (or beta, whatever u prefer)

EPTS1-RSP1
EPTS1

ST1-TSS2 (or HE1-TSS2, which do you favor?)
Also you could try
TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.

Archived Post 06-02-2012 12:41 PM

TT1-RF1-APO1-RF3
TT1-SV-APO1
EPTS1-ATS1
EPTS1
HE1-TSS2

Is what im doing right now. Same build I use on my fed in his Jem'Hadar ship.
But the tractor beam certainly has its good points for this build and the evil deathstar beam.

Archived Post 06-02-2012 12:59 PM

Quote:

Originally Posted by Darkfader1988
TT1-RF1-APO1-RF3
TT1-APD1-APO1 (or beta, whatever u prefer)

EPTS1-RSP1
EPTS1

ST1-TSS2 (or HE1-TSS2, which do you favor?)
Also you could try
TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.

Don't 3 attack patterns have cool down issues?


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