Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Federation Shipyards (http://sto-forum.perfectworld.com/forumdisplay.php?f=218)
-   -   Tactical captain of D’Kora Marauder question (http://sto-forum.perfectworld.com/showthread.php?t=272794)

Archived Post 06-05-2012 08:10 AM

Tactical captain of D’Kora Marauder question
 
If you were a Tactical captain of D’Kora Marauder with one Lieutenant Science station which skills would you prefer to have when fighting the Borg?

My thoughts are since I am using beam arrays do to the turn rate of the ship, that the Polarize Hull skill might be of less important then it would be in a cannon based ship.

However the loss of the +37 All Damage resistance for 15 sec does give me pause..

As for the turn rate I am thinking that I would rather sacrifice my RCS for additional Field Emitter in the engineering slot. What good is turn if you can’t survive?

Transfer Shield Strength:

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 45 sec 250 300 Shield Regeneration applied on each facing
85 Shield Regeneration for 15 sec to each facing
7% Damage Reduction to Shields for 15 sec

Rank II: Lieutenant 45 sec 500 400 Shield Regeneration applied on each facing
114 Shield Regeneration for 15 sec to each facing
11% Damage Reduction to Shields for 15 sec

Rank III: Lieutenant Commander 45 sec 700 500 Shield Regeneration applied on each facing
142 Shield Regeneration for 15 sec to each facing
15% Damage Reduction to Shields for 15 sec


Polarize Hull:

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 45-85 sec 250 +37 All Damage resistance for 15 sec
Immunity to Tractor Beams for 15 sec

Rank II: Lieutenant 45-85 sec 500 +49 All Damage resistance for 15 sec
Immunity to Tractor Beams for 15 sec

Rank III: 45-85 sec 750 +? All Damage resistance for 15 sec
Immunity to Tractor Beams for 15 sec


Hazard Emitters:


Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 45-85 sec 250 +1,599 Hit Points over 15 sec
Removes hazard debuffs over 15 sec
+13 All Damage resistance for 15 sec

Rank II: Lieutenant 45-85 sec 500 +2,132 Hit Points over 15 sec
Removes hazard debuffs over 15 sec
+18 All Damage resistance for 15 sec

Rank III: Lt Commander 45-85 sec 750 +2,799 Hit Points over 15 sec
Removes hazard debuffs over 15 sec
+20 All Damage resistance for 15 sec

Archived Post 06-05-2012 11:58 AM

It's hard to recommend Sci skill with out knowing the rest of your build.

But Tractor beams are nasty in high doses so a Polarise Hull would be very nice to have. The Second Skill I'd recommend is Hazzard Emitters. Because when your in a Tractor Beam your the focus of their fire and that's when you need to be moving the most. And who like having a hull fire?

I'd go as far as this is my standard Cruiser Sci set up.

As for the Shield Emitter your looking at what 3.5 more power to your shields vs 35% more turn rate? I'd take the turn rate. My two EPtS should give me plenty of Shield Power.

Archived Post 06-05-2012 03:24 PM

As a rule of thumb if you are doing STFs before anything else sci based

Polarize Hull
Hazard Emitters

Doesn't matter what kind of ship you pilot you need these two abilities.

If you have high enough Tac openings you can use AP:Omega instead of Polarize Hull, but you have to make sure your other attack patterns don't get the way. I run both APO and HE if I can since PH and HE share a CD.

Archived Post 06-06-2012 01:05 PM

For the engineering console I'd recommend Neutronium Alloy over both of the ones you listed. The Field Emitter console really doesn't make much difference for your shields, and you shouldn't really need any turn rate beyond what battle mode gives for PvE. Speaking of turn rate, is there a reason you're running beams instead of DHCs+turrets? The D'Kora handles well enough for them in PvE, and the damage is a whole lot higher.

Archived Post 06-07-2012 05:36 PM

Lt Comm Tactical: APO1 (a must have and reduces the need for PH)

Comm Engineering: Aux2SIF3 (takes care of damage resistance when needed)

Science:
TSS1, HE2

Keep a second Science BOff handy with PH1/HE2 for times in STFs where large numbers of borg spheres spawn in short periods of time, as you can get hit by tractor beams frequently between APO1 cooldowns.

Archived Post 06-08-2012 12:10 PM

Quote:

Originally Posted by thepantsparty
For the engineering console I'd recommend Neutronium Alloy over both of the ones you listed. The Field Emitter console really doesn't make much difference for your shields, and you shouldn't really need any turn rate beyond what battle mode gives for PvE. Speaking of turn rate, is there a reason you're running beams instead of DHCs+turrets? The D'Kora handles well enough for them in PvE, and the damage is a whole lot higher.


All I can is when you are used to a Jem Hadar bug escort* (turn rate 20) everything else turns like a Moose! Lol! *Albeit a glass cannon. :D

“Sir if I may..? I really think you should really take a look at the other BattleStar.”- Cylon Centurion

“What are you Babbling about..?” “Impossible!”

“ It is a BattleStar.”- Cylon Centurion

“Turn you fool!! Turn!! Before he blasts us out of the stars!!” -Baltar :eek:

Archived Post 06-08-2012 01:41 PM

Ah, fair enough. Its turn rate certainly couldn't be confused with an escort's, but I've found it's enough to keep me pointed the right direction against the predictable borg. If you stick with beams I'd definitely recommend not bothering with the RCS console, and the +3.something shield power console just really doesn't make much of a difference, so Neutronium Alloy is probably your best option.

Archived Post 06-08-2012 02:12 PM

Quote:

Originally Posted by thepantsparty
Ah, fair enough. Its turn rate certainly couldn't be confused with an escort's, but I've found it's enough to keep me pointed the right direction against the predictable borg. If you stick with beams I'd definitely recommend not bothering with the RCS console, and the +3.something shield power console just really doesn't make much of a difference, so Neutronium Alloy is probably your best option.



Duly noted. I would be driving my Escort still but against the Small Brog Plasma barrage I would be toast… And I don’t mean the big one that I can out run. :)

My biggest problem in the Maunder is seeing in the coming large Plasma hence the RCS. I have been one on one dog fights for so long I lose perpective in a feet action.


All times are GMT -7. The time now is 09:45 PM.