||06-05-2012 11:52 AM
Originally Posted by Sollaf
500,000 dilithium to advance whatever tier that was... Hmmm I'm going to need to start a fleet and recruit like mad.
The "sweet spot" for fleet size is in the 20-50 active player range. Past that, and while the resource collection capabilities would improve, the bottlenecks inherent in the system will most likely lead to a lot more politics about which provisioning projects the fleet should engage in. Below that is perfectly doable, but it does mean it will take longer for a smaller fleet to progress.
Currently, the absolutely fastest a fleet could obtain a fully tricked out starbase is about seven months or so, and even large fleets I expect will take longer than this. The intent is for this to provide a long-term goal, not something that can be burned through in a few months.
As an additional note, we data mined the amount of refined Dilithium, Energy Credits, Bridge Officer Skill Points people earn on average in a week, and used this as the starting baseline for costs, assuming a casual fleet of about 20-25 players. We will necessarily need to iterate on this as we get more practical data from the system as it is actually used by players.