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-   -   Odyssey Inertia? (http://sto-forum.perfectworld.com/showthread.php?t=272884)

Archived Post 06-06-2012 04:05 AM

Odyssey Inertia?
 
I have noticed that my Odyssey handles a little worse than a Galaxy class ship. This is, so far as I can tell, due to the inertia rating (20 for the Odyssey, 25 for all versions of the Galaxy class according to in-game data), and it's a lot more annoying than it is in the Galaxy class. In short, it seems to have worse "traction."

Is there anything anyone can think of that might help with this? RCS consoles aren't going to do it, I'm pretty sure, though on something as big as an Ody they don't do a whole lot for you anyway in my experience.

Archived Post 06-06-2012 04:59 AM

You mean you don't like powersliding when you try to 'all-stop'?
:p

Archived Post 06-06-2012 05:30 AM

Quote:

Is there anything anyone can think of that might help with this? RCS consoles aren't going to do it, I'm pretty sure, though on something as big as an Ody they don't do a whole lot for you anyway in my experience.
don't move around too much. never use full speed during combat (i don't mean full impulse)
use reverse maneuvers to turn.

or simply change the ship.

Archived Post 06-06-2012 05:51 AM

Quote:

Originally Posted by Red_1999
I have noticed that my Odyssey handles a little worse than a Galaxy class ship. This is, so far as I can tell, due to the inertia rating (20 for the Odyssey, 25 for all versions of the Galaxy class according to in-game data), and it's a lot more annoying than it is in the Galaxy class. In short, it seems to have worse "traction."

Is there anything anyone can think of that might help with this? RCS consoles aren't going to do it, I'm pretty sure, though on something as big as an Ody they don't do a whole lot for you anyway in my experience.

Quote:

Originally Posted by Raudl (Post 4246683)
don't move around too much. never use full speed during combat (i don't mean full impulse)
use reverse maneuvers to turn.

or simply change the ship.

What Raudl said.

With a bit of practice you can get the hang of judging it and learn to adjust.

Archived Post 06-06-2012 07:57 AM

Quote:

Originally Posted by Red_1999
I have noticed that my Odyssey handles a little worse than a Galaxy class ship. This is, so far as I can tell, due to the inertia rating (20 for the Odyssey, 25 for all versions of the Galaxy class according to in-game data), and it's a lot more annoying than it is in the Galaxy class. In short, it seems to have worse "traction."

Is there anything anyone can think of that might help with this? RCS consoles aren't going to do it, I'm pretty sure, though on something as big as an Ody they don't do a whole lot for you anyway in my experience.

For 2000 or 4000 C-Points you expect it to stop on a dime? Or turn even? Star Fleet is using the "Ford" version of inertial dampeners called the self inploding "Firestone" stop.:D

Archived Post 06-06-2012 08:11 AM

I use a free Odyssey (they were free during the 2nd anniversary event, I know someone was going to ask) and with my experience this is how I handle it:

It is a space boat, plain and simple. You should never expect it to manuver very well. When you want to stop from full impulse, always bring your ship to a stop first and then disengage full impulse. If you disengage FI and then stop immediately, you will find yourself powersliding for several km. I've found that you can actually make it go sideways at considerable speed if you do that. As for the RCS, I have one on my Odyssey and it only gives .9 degrees more turn per second.

...

Now that I think of it, I'm going to take off that RCS as soon as I next go in game and replace it with hull plating.

If you want "traction" get an escort.

Archived Post 06-06-2012 12:01 PM

Personally, I don't want to lose the ability to powerslide. It's incredibly handy when you want to present your max DPS but still travel towards your target.

Archived Post 06-06-2012 02:40 PM

Quote:

Originally Posted by Red_1999
I have noticed that my Odyssey handles a little worse than a Galaxy class ship. This is, so far as I can tell, due to the inertia rating (20 for the Odyssey, 25 for all versions of the Galaxy class according to in-game data), and it's a lot more annoying than it is in the Galaxy class. In short, it seems to have worse "traction."

Is there anything anyone can think of that might help with this? RCS consoles aren't going to do it, I'm pretty sure, though on something as big as an Ody they don't do a whole lot for you anyway in my experience.

Yeah. She handles like a bathtub full of armored concrete. But that's part of her charm.

Archived Post 06-07-2012 02:04 AM

Quote:

Originally Posted by stargate525 (Post 4247284)
Personally, I don't want to lose the ability to powerslide. It's incredibly handy when you want to present your max DPS but still travel towards your target.

You mean the Odyssey can powerslide even further? My Galaxy-R can almost do an about-face before coming to a full stop with Omega engines and RCS accelerator on.

I'm a big fan of 'drifting' cruisers and definitely will want to try out that unopened Prototype Oddy from Feb I have on one of my alts :)

Archived Post 06-07-2012 08:40 AM

Quote:

Originally Posted by carmenara
You mean the Odyssey can powerslide even further? My Galaxy-R can almost do an about-face before coming to a full stop with Omega engines and RCS accelerator on.

I'm a big fan of 'drifting' cruisers and definitely will want to try out that unopened Prototype Oddy from Feb I have on one of my alts :)

I hven't ever played with the Gal-R, so I don't have a basis of comparison. But, I have nearly been able to present rear torps to a 'front-on enemy' after dropping from full impulse


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