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-   -   TRIBBLE Maintenance and Release Notes - June 7, 2012 (http://sto-forum.perfectworld.com/showthread.php?t=273070)

Archived Post 06-07-2012 02:37 PM

TRIBBLE Maintenance and Release Notes - June 7, 2012
 
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120603a.3

EDIT: 6/8, added a known issue.

General:
  • The tab for Bridge Officers purchased in the C-Store is once again present for Klingons.
  • Resolved the issue with excessive bloom for locations in space.
  • Added a basic ambient sound to the tailor screen so it isn’t dead silent.
  • Lieutenant C’grash on DS9 will no longer be hostile to KDF players.
  • The minimap and map image for Earth Spacedock has been updated.
  • Updated the bridge on the Odyssey to resolve some slight texture issues.
  • Updated the hull icon for the Vor’Cha variants and the K't’inga.
  • Resolved more instances when KDF players might have seen an incorrect Bridge Officer portrait in a dialog.
  • Resolved issues with purchasing additional Foundry project slots.
  • Explosions from grenades or mines no longer cause combat rolling to malfunction.

Duty Officers:
  • Slot icons on "Repel Jem'Hadar Raid on Local Installation" assignment are no longer missing.
  • Handcrafted Privateer Ferengi duty officers are now properly tradeable.
  • Fixed grammatical issues in outcome text of "Infiltrate Oron Syndicate" assignment.
  • Significantly increased number of special rewards, particle traces and Strange Artifacts, for critical outcomes of Recover/Appropriate assignments in hostile sector blocks.
    • Sirius for KDF and Omega Leonis sector for Fed.
  • Increased required Contraband inputs for "Turn Over Confiscated Contraband" from 3 to 5 and increased the duration of the assignment from 2 hours to 4 hours.
  • Significantly increased damage and health of consumable deployable space turrets and torpedo platforms gained from duty officer assignments.
  • Increased Transphasic Torpedo and Mine shield penetration from 20% to 40%.
  • Updated Nausicaan Assault Squad Officer defector duty officer who was incorrectly marked as one rank lower than his actual rank.
    • This also was erroneously making him available for Personnel Reassignments.

No-Win Scenario:
  • The two nebulae that were causing performance issues have been removed.
  • Placeholder V.O. has been replaced with Starfleet and KDF versions.
    • By the way if you are having trouble hearing these, boost the volume for “Notifications Volume” in your Options-Audio U.I.
      • Boosting Options-Audio-“Voice Volume” won’t affect the majority of the voice updates in the mission.
  • You receive the rewards for this mission after every wave automatically.
    • At the moment they are set to a small amount of dilithium.
      • The amount of dilithium you are rewarded depends on the wave you have just completed.
    • The rewards have not been updated yet in this version.
    • Rewards will be updated before this mission goes to Holodeck, and they will include the “Fleet Marks” mentioned in the Massively article.
  • The mission is available to players any time they wish to group up and play.
    • There will also be scheduled events that boost the rewards if the mission is completed during that specific time window.
  • Mission Start Up has been changed slightly.
    • The mission was originally set to start after everyone on the team had signaled the transport.
    • The mission now requires only one person to signal the transport to begin.
      • After the transport has been signaled there is a 60 second timer before the first wave begins.
        • You can see this timer in the mission tracker start to count down after the transport has been signaled.
  • Mission Difficulty / Expectations:
    • Wave 1 of the mission is now where Wave 4 of the mission was previously in the difficulty curve.
    • Wave 1 through Wave 5 – are designed for random PUGs through the PVE Queue.
      • The expectation is that the mission will take these types of teams 15-20 min and the rewards per wave will be adjusted to reflect this.
      • Completing Wave 3 – Pretty much everyone who plays.
      • Completing Wave 4 – 60- 70% of Random PUG groups on Holodeck.
      • Completing Wave 5 – 25-35% of Random PUG groups
        • Basically a little harder than your normal Elite STF Mission.
      • While the mission is on Tribble it will be balanced so that Waves 1-5 are as close to the metrics above as possible.
    • Wave 6 through Wave 10 – These waves are designed for pre-made teams and people that play together often.
      • They exist to provide a challenge to players / teams who want that extra amount of challenge.
      • These waves are not about the rewards, in fact it will be much better for the players, time-wise, to start again after Wave 5 if you are only going for the “Fleet Marks”.
      • These last 5 waves are made specifically for pre-made / very experienced teams all using the best possible gear available.
      • While the mission is on Tribble, it will be balanced so that Waves 6 -7 are where even the most experienced players in STO start to have difficulty completing these Waves.
      • A very good team who plays together often should have trouble getting past Wave 6 and few if any should get past Wave 7 while on Tribble.
        • GLHF Sad Pandas.
  • Beginning with Wave 4 a new enemy type starts to showing up with each Wave, a Bio-Neural Warhead Platform.
    • This new turret platform fires anywhere from 1-4 Bio-Neural Torpedoes that are targeted on the Transport.
    • The turrets are placed 20K from the Transport so there is time to destroy the Torpedoes before they reach the Transport and detonate.
      • In fact this is exactly what you will want someone on your team to be doing as it only takes roughly two torpedoes to destroy the Transport completely.
    • The Turret and the Torpedoes it fires are smart though and will protect themselves, so be prepared.
    • Warhead Platforms will start showing up with Wave 4, with one Platform firing 2 Torpedoes at a time.
      • By Wave10 there will be four Platforms firing 4 Torpedoes at a time.
    • This is a new enemy type, so it may need to be tweaked a few times before the mission goes to Holodeck.
      • Please leave feedback in the thread as Gozer will be paying close attention.
  • The "attrition" timer for the player death penalty has been removed.
    • This means if you hit the 3:00 timer your respawn time will continue to be 3:00 until the mission is complete.
  • Feedback thread: http://forums.startrekonline.com/sho...d.php?t=271569

Missions:
  • Updated Cold Comfort so the mission is no longer unwinnable after using the incorrect analgesic.
  • Keep Your Enemies Closer has been updated so that the enemies require the player to be closer before they’re engaged.
  • Corrected spelling of "vortex" in mission tracker on Khitomer Accord-Space.
  • Upon exiting the Vault, the Open Mission correctly updates to the last mission stage.
  • The Report to Gamma Orionis mission no longer displays incorrect waypoints

Systems:
  • Added Sensor Analysis to Vulcan Tal’Kyr Auxiliary craft.
  • Cryo Grenade consumables will no longer fail to activate when using the last charge in a stack.
  • Resolved various typographical issues in Diplomatic Immunity power.

UI:
  • The next and back buttons have been removed from the fleet emblem editor.
  • Made double-clicking on an event in the overview tab open up the details window.
    • The details window now has functionality to rsvp directly.
  • Updated space weapon tooltips so they are formatted more prettily when multiple ship class categories are allowed.
  • Waypoints on the minimap now scale correctly.
  • Need or Greed overhead notifications are now disabled by default.
    • They may be re-enabled via the notification settings.
  • Updated the skillpoint display so it’s more attractive en francais.
  • When switching between Categories in the commendation Duty Officer store, there is no longer an issue with various duty officer specialization text ceasing to display.
  • It’s now possible to start a search for Foundry projects by author by hitting the Enter button after inputting the author’s name.
  • The journal has been updated so that the header for Supplemental entries no longer overlaps the text of the entry.
  • The minimap + and - button zoom functions now work properly on the Qo'noS: First City map.
  • Skill results values should now display to nearest tenth, rather than nearest whole number.
  • The message displayed when you gain a new level has been updated with the new level names and numbers.

Known Issues:
  • Foundry: Not specifying a door for the first map transition is an error, but doesn’t result in an unfinished task.
  • Foundry: The camera position for contacts is incorrect.
  • There are portions of floor missing in Drozana and Treasure Trading Station.
  • Foundry: Attempting to preview a dialog results in a client crash.
    • It's still possible to preview dialogs by previewing the map or the mission.
  • Foundry mission search is temporarily disabled.
    • The editor is still accessible, however.

Archived Post 06-07-2012 02:38 PM

Foundry:
  • The Foundry editor has been re-opened!
  • There are some projects that will need to be edited before they can be republished, but most of them will auto-republish just fine.
  • Multi-select has been added!
    • Left-click now defaults to multi-select.
      • This is changeable in the Map menu.
    • Middle-click and space+left-click pan the map.
  • There are additional behaviors available for contacts and NPC groups.
    • Have fun!
  • The controls in the costume editor have been updated.
  • Image previews for ground objects and contacts are now in 3D.
    • It’s a known issue that some of the image previews are cropped incorrectly for contacts.
  • Mission flow has been changed.
    • Rather than having map transitions created automatically, an author needs to manually place them.
    • All objectives must be placed on a map.
    • Maps cannot be placed inside Complete Alls.
    • There is a new objective type: Dialog with Object.
  • Added the ability to have no interact time for interact objectives.
  • The name displayed in the reticle for interact objects is now labeled with the actual name specified for that object in the map editor.
    • Boy that was hard to explain.
  • The preview image for some of the alien artifacts no longer includes a bounding cylinder.
  • The backdrop Template "Interior Sky Starfleet 01" now works with the Utopia Planitia map.
  • Updated the Utopia Planitia Foundry Map template.
    • Removed the glass doors.
    • Replaced the abominable starship with a single Nova class.
    • Added the Utopia Planitia backdrop template to the Foundry.
  • Dialog popups can no longer be set to "Objective Complete".
    • This unintended feature never actually functioned as expected.
    • They can use "Component Complete" instead".

See first post for Known Issues.

Archived Post 06-07-2012 02:51 PM

psst

"The message displayed when you grain a new level has been updated with the new level names and numbers."

When do we grain levels? :p

Archived Post 06-07-2012 02:53 PM

Quote:

Increased Transphasic Torpedo and Mine shield penetration from 20% to 40%.
about time.... this could get fun

Archived Post 06-07-2012 02:56 PM

Quote:

Originally Posted by Askray (Post 4249656)
psst

"The message displayed when you grain a new level has been updated with the new level names and numbers."

When do we grain levels? :p

I don't even know what you're talking about. You just totally made up that typo.

*whistles innocently*

;)

Archived Post 06-07-2012 03:00 PM

Quote:

Originally Posted by Askray (Post 4249656)
psst

"The message displayed when you grain a new level has been updated with the new level names and numbers."

When do we grain levels? :p

Just before harvesting dilithium, I suppose.

Archived Post 06-07-2012 03:01 PM

...all good fixes but I was hoping that this was the update where we get to play with fleet starbases on tribble. Oh well, maybe next time!

Archived Post 06-07-2012 03:05 PM

wow, that is a great list to say Thank You for the Fixes to over 9000 times.

Archived Post 06-07-2012 03:09 PM

Quote:

Originally Posted by ZeroniusRex
I don't even know what you're talking about. You just totally made up that typo.

*whistles innocently*

;)

Gah I must of had a copy/paset fail *sighs* it's been one of those days

Nice ninja act =P

Archived Post 06-07-2012 03:12 PM

Quote:

Originally Posted by Askray (Post 4249682)
Gah I must of had a copy/paset fail *sighs* it's been one of those days

Nice ninja act =P

paste*

/10char


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