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Archived Post 06-08-2012 08:50 AM

Team Play with Dialogues Question
When a tem memeber interacts with an object that triggers a dialogue in an interior map, i.e. a ship bridge only that team member sees the dialogue. When the same technique is used on an exterior map all the team members see the dialogue. How do I make the dialogue on the exterior map only be seen by the team member who interacted with the object that triggered the dialogue like it does on an interior map?
BTE the object that triggers the dialogue are detail objects not NPC objects.

I am developing a mission for role play and I only want the the team member who interacts with the object to see the triggered dialogue.

Archived Post 06-11-2012 06:45 AM

Sorry for a late response. I don't believe what you want is currently able to be implemented, even in the Cryptic standard missions. It may be beyond your limitations.

Archived Post 06-11-2012 01:45 PM

Just a shot in the dark, but try reskinning a random NPC contact as a console (or whatever), and then set a "Talk to" goal.

Archived Post 06-14-2012 03:30 PM

By goal you mean objective or am I missing out on something called goal?

Archived Post 06-14-2012 04:34 PM


Originally Posted by Gravtron
By goal you mean objective or am I missing out on something called goal?

Yes, I mean an objective.

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