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-   -   T5 Saber Class Light Escort Re-Fit Concept (http://sto-forum.perfectworld.com/showthread.php?t=273330)

Archived Post 06-10-2012 12:01 AM

T5 Saber Class Light Escort Re-Fit Concept
 
Here is my rough draft, 3D model to follow.

http://img543.imageshack.us/img543/4...srefit0001.png


FORMIDABLE CLASS, ESCORT

U.S.S.FIRESCOUT, NCC-99371

  • Crew: 30.
  • Hull: 26,000.
  • Impulse Modifier: 0.20
  • Weapons Fore: 4.
  • Weapons Aft: 2.
  • Base Turn Rate: 17 D/sec
  • Tactical Consoles: 4.
  • Engineering Consoles: 3.
  • Science Consoles: 2.
  • Console Stations Tactical: 3: 1 Ens 1 LCDR, 1 LT.
  • Engineering Consoles: 2: 1 LCDR, 1 LT.
  • Science Consoles: 2: 1 Ens, 1 LT.
  • Special Consoles: Multi-Vector Phaser Countermeasure "Ring of Fire". 4 small 90 DEG Quadrant single
    cannons firing simultaneously for 10 seconds. Targets Projectiles and fighters.
  • Special Abilities: +20 to all weapons.

Archived Post 06-11-2012 06:51 PM

Ship name
 
I think I'll call it the USS Firestorm. :D

Archived Post 06-11-2012 09:27 PM

One of the better fan designs I've seen. I like it.

Archived Post 06-11-2012 10:20 PM

Quote:

Originally Posted by spektre12
Here is my rough draft, 3D model to follow.

http://img543.imageshack.us/img543/4...srefit0001.png

  • Minimum Rank: Rear Admiral.
  • Crew: 50.
  • Weapons: 4 Fore, 3 Aft: 2 x Dual Phaser Cannons Mk X, 1 x Phaser Dual Beam Bank Mk X, 1 x Quantum Torpedo Tube Mk X up front. 1 x Phaser Beam Bank Mk X, 1 x Phaser Turret Mk X, 1x Quantum Mines Mk X in the back.
  • Device Slots: 2.
  • Bridge Officer Stations: 4 Lieutenant Tactical; 3 Lieutenant Engineering; 1 Ensign Science
  • Console Upgrades: 3 Engineering, 3 Science, 4 Tactical.
  • Base Turn Rate: 33 degrees per second.
  • Impulse Modifier: 1.10.
  • Hull Strength: 30,000.
  • +20 Power to Weapons.
  • Multi-Vector Counter Measure "Ring of Fire" Console: Fires Phaser Burst for 10-sec from 4 x 45 deg arc phaser turrets. Great for projectile defense!

Far too many BOFF stations if I'm reading this right. Tier 5 has a total of 12 abilities for a ship spread across 5 BOFFs (or over 4 for a Carrier and the BoP has 11 over 4) You have 15 on that ship. Not to mention who would want four Lieutenant Tacticals? Even with all the other bits and pieces this ship has.

Too many Consoles, 9 is the standard for Tier 5. The Flagships are the exception not the rule.

It turns better than the Cat Fighter and all the Shuttles. The Heavy BoP has 21 and the B'Rel has 23. They both have much less hull than your ship, so I certainly don't see how it's fair.

And +15 is the limit of power bonus to a single system.

I don't mean to rain on your Parade, but could you at least build the thing with some degree of balance in mind. As for your Multi Vector Counter Measure as far as I'm aware only the Federation use the technology, not much point calling it that when it's only defending from yourself. And doesn't the Point Defence Console do something similar?

Archived Post 06-12-2012 01:56 AM

Quote:

Originally Posted by DKnight1000
I don't mean to rain on your Parade, but could you at least build the thing with some degree of balance in mind. As for your Multi Vector Counter Measure as far as I'm aware only the Federation use the technology, not much point calling it that when it's only defending from yourself. And doesn't the Point Defence Console do something similar?

That's okay I have an umbrella :D

I don't own a T5 ship so I don't know what it should or shouldn't have yet. My 'Ring of Fire' doesn't target random ships with one turret. Four quadrants are covered and only torpedoes and fighters get target locked. You could activate it when right up against a Borg Cube and you have Spheres on either side. This way get get max damage.

You could also combine this device with the PDS Console for even more damage.

I also amended the description to be more realistic:cool:

If you remember those spark wheels that spin on the 4th of July (spaks fly everywhere), you'll understand more of what it would look like on screen.

Quote:

Originally Posted by centersolace
One of the better fan designs I've seen. I like it.

Wait until I model it.

Archived Post 06-12-2012 03:22 AM

Quote:

Originally Posted by spektre12
[*]Bridge Officer Stations: 2 Universal Tactical; 2 Universal Engineering; 1 Universal Science

What does Universal Tactical even mean?

Quote:

Originally Posted by spektre12
That's okay I have an umbrella :D

I don't own a T5 ship so I don't know what it should or shouldn't have yet. My 'Ring of Fire' doesn't target random ships with one turret. Four quadrants are covered and only torpedoes and fighters get target locked. You could activate it when right up against a Borg Cube and you have Spheres on either side. This way get get max damage.

You could also combine this device with the PDS Console for even more damage.

I also amended the description to be more realistic:cool:

If you remember those spark wheels that spin on the 4th of July (spaks fly everywhere), you'll understand more of what it would look like on screen.

How can you design a ship for Tier 5 if you don't know what Tier 5 should be? That's like asking me to do your shopping and not get food your allergic to, how am I supposed to know? All ships can be looked up in game to get an idea of what they handle like.

Also I'm very confused about this ring of fire concept. First you say 4, 45 degrees phaser turrets, that's not full coverage for starters. Turrets are already 360 degrees. Than you mention it only targets Torpedoes and Fighters but to hit it up close to a cube and some spheres for max damage.

Look up Spidermitch's wonderful chart it shows you all the fed ships at once.

Archived Post 06-12-2012 04:47 AM

I think you need to look at some ship stats on STOWiki or something to understand balance. That ship is far, far too manouverable. Base turn rate for Escorts is 15-17 degrees a second. You only get 30+ after bonuses for your engine, power settings, skills & consoles are added. As mentioned, with a base of 33 deg/second, that'd be more manouverable than a fighter.

Your bridge station layout makes no sense. "Universal" in the sense of a bridge station means it can be a Tac, Sci or Engy can be put there. So a "Univeral Tactical" station makes no sense. It should be "Universal Commander" or "Universal Lieutenant". If you intended it to have a "Universal" version of a standard T5 layout (that'd be Universal Commander, Universal Lt. Comm, 2 x Universal Lt, Universal Ensign), it would again, be unbalanced. The only ships with all Universal stations in this game are Birds of Prey, and the trade off is that they only have 4 Bridge Officer Stations.

Its stats have to be comparable to other T5 ships. You could give it a higher base turn if you wanted (but something more reasonable than 33, like 18 or 19), but it'd have to have less hull HP, or maybe one less aft weapon slot.

Archived Post 06-12-2012 06:47 AM

I think you are on the right concept as far as a ship design, but the actual ship stats need a few kinks worked out.

Here's what I'd recommend stats wise:
Minimum Rank: Rear Admiral.
Crew: 30
Weapons: 5 Fore, 1 Aft
Device Slots: 1
Bridge Officer Stations: 1 Commander Tactical, 1 Lt. Commander Universal, 1 Lieutenant Engineering; 1 Lieutenant Science
Console Upgrades: 1 Engineering, 1 Science, 4 Tactical, 1 Universal
Base Turn Rate: 18 degrees per second.
Impulse Modifier: 0.30
Shield Modifier: 0.8
Hull Strength: 25,000
+20 Power to Weapons.
Ring of Fire Console: Fires Phaser Burst for 10-sec from 4 x 45 deg arc phaser turrets.

This ship would be built for attacking only and sacrifice a lot to achieve that. It would still be the best turning and impulse modified ship in the game, but it would sacrifice an upgrade, crew (smallest in the game), its shield modifier and hull strength to accomplish this. Yes, I am giving it a universal console, but really someone's either a) going to make it 2 Engineering or make it 5 Tactical. As far as I can see. Universal just gives someone that choice.

It also would only be 6 weapon slots, but considering this can load up 5 fore weapons, losing 1 I think would be acceptable. Since it would go on the aft. I am also very tempted to say it can't equip cannons, but then people love their cannons.

Calling the special console, Multi-Vector ... , just is confusing too many people. I get why you picked that name and it does make sense, but too many people are going to assume its a console to combat the MVAM, since they'll just read the name. Besides, Ring of Fire sounds cooler and we can come up with a better official name later.

Archived Post 06-12-2012 05:53 PM

And this is my recommendation:
Minimum Rank: Rear Admiral.
Crew: 50
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Commander Tactical, 1 Lt. Commander Universal, 1 Lieutenant Engineering; 1 Lieutenant Science, 1 Universal Ensign
Console Upgrades: 3 Engineering, 3 Science, 3 Tactical,
Base Turn Rate: 18 degrees per second.
Normal Escort modifiers
Hull Strength: 25,000-30,000
+20 Power to Weapons.
Ring of Fire Console: Fires Phaser Burst for 10-sec from 4 x 45 deg arc phaser turrets.

While I agree that the Saber/Rapier could be a quick-strike hit and run ship, without the battlecloak the BOPs have, it needs the extra hull to be able to survive long enough to get out of dodge. It is because of the battle cloak that BOPs have such low hull rates, otherwise they would be escorts for all intents and purposes.

Archived Post 06-12-2012 06:00 PM

Considering the size of that class of ship, if Cryptic ever decided to make bops for feds I think that ship would be the first in line.


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