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-   -   Starting a new character for Galor Ship (http://sto-forum.perfectworld.com/showthread.php?t=273502)

Archived Post 06-11-2012 09:20 PM

Starting a new character for Galor Ship
 
As the subject suggests, I recently was lucky enough to pick up a Galor Ship. I've decided to build a new Cardassian Federation character dedicated to the ship.

As such, I'm at a loss for what type of character to pair with the Galor - Science, Engineer, or Tactical.

Anyone have any input as to skills / traits / builds / consoles etc? I've seen some generic builds, but most people neglect to say what their character class is....

Archived Post 06-11-2012 09:42 PM

Well, what do you want to do with it? Given the layout you could end up with 5 Tac BOFF powers, use a tac captain, and balance tac offense with cruiser toughness (though you'd be really short on science counters). Or use an Eng captain and double-down on the durability at the expense of the big hitters like APA and FOMM. A Sci cap though, I'm not sure how their abilities would especially compliment a Galor's strengths.

Archived Post 06-11-2012 10:37 PM

With the Galor's high mobility, it's really not hard to bring Sub-nucleonic beam to bear, and Sci cappies bringer several nice defensive abilities which improve the survivability of the Galor, and can improve their (as well as their team's) DPS with a well time high-aux Sensor Scan. All in all, Sci cappies are wonderful in the Galor.

Archived Post 06-11-2012 11:15 PM

So is it just a Sci ship?

Archived Post 06-12-2012 12:44 AM

Galor-class?

Character must be Bajoran!

:p

Archived Post 06-12-2012 02:07 AM

Quote:

Originally Posted by twg042370
So is it just a Sci ship?

It's a Cruiser with a heavy emphasis on its flexible universal LT Bridge Officer. The Galor also has the same console arrangement as the Assault Cruiser. If you go with a Science or Engineering Captain, you can run an LT Tactical officer there (giving it LTC and LT tactical BOffs) for offense, and use your Captain abilities to shore up your weakened healing (as you'd only have an Ensign Science officer).

Archived Post 06-12-2012 03:00 AM

Quote:

Originally Posted by catliketyping
Galor-class?

Character must be Bajoran!

:p

My Bajoran science officer was indeed who I gave mine to, despite considering a tac.

Archived Post 06-12-2012 03:25 AM

Quote:

Originally Posted by ReginaMala (Post 4255434)
Well, what do you want to do with it? Given the layout you could end up with 5 Tac BOFF powers, use a tac captain, and balance tac offense with cruiser toughness (though you'd be really short on science counters). Or use an Eng captain and double-down on the durability at the expense of the big hitters like APA and FOMM. A Sci cap though, I'm not sure how their abilities would especially compliment a Galor's strengths.

I'm not really sure. I did notice it looked a lot like the soverign, which I already have with my Tac Officer and don't really like. I'm trying to come to grips that it's not a raw DPS machine like my fully spec'd Retrofit Defiant.

That said, I've never really tanked or healed before, as I just have the one main character (tactical). So I'm really stepping into a world where I have no experience with a Science officer or Engineer. Not to mention I don't really know what makeups work and don't work.

I've read the "how to build a cruiser that is actually work something" guide, but I realize the galor's hull is a bit weaker and many people have said that playing it in a support tanking role isn't really worth it (as it suffers from having a glass jaw).

So you're suggesting a science officer for the added defenses and running all Tacs up front for higher DPS abilities? I like it. I never thought of that.

Archived Post 06-12-2012 03:54 AM

Someone else suggested Sci not I. I admit I don't know sci very well (never used one), on paper seems like their abilities are to debuff people, set them up to be knocked down. Alternately, I know as an engineer though you could combine your inate abilities with the 6 eng slots on the ship and become very difficult to kill, but not as fancy as the sci.

The universal boff is really the key to how you'll play. If you go tac you'll have a heck of a lot of firepower for a cruiser, but you'll only have one science slot for clearing debuffs. On the other hand if you slot a science, you'll have a very well-balanced attack cruiser, able to dish out damage with tac, heal and tank with eng, and clear any debuffs with sci, but it won't be as 'creative.' Just don't do an engineer in the universal; how boring is just another fed healboat?

One other interesting thing, is that since the Galor is a Rear-Admiral ship, and not Vice Admiral, is that you can use it immediately on hitting level 40, and save your token for something else at a later date if you ever decide the Galor isn't working.

Archived Post 06-12-2012 04:08 AM

I use mine with a tactical captain, and don't regret the choice. Science would've been cool too though, as subnuc and sensor scan are both decent offensive powers backed up by decent defensive ones like damping field etc.

I run my Galor like this:

4xDBB front, 3x turrets and one beam array aft.
MACO shield, borg engine, borg deflector
borg console, tactical consoles etc.

TT1, BO2, BO3
EPTS1, RSP1, EPTS3, Aux2sif3
EPTW1, Extend1

TSS1, HE2
TSS1


I'm probably going to swap one of the TSS out since having two is probably not as much benefit as having either something offensive like tractor beam, or something like Polarize hull, although that shares a CD with Hazards, and Science team shares a CD with Tactical team.

The beam overloads combined with tactical buffs provide a nice spike in any direction. I'm going to try a more tactical variation of this with APB1 or APD1 twice, BO1 and BO3 and TT1, since I've got TT1 on global cooldown with doffs. It'd at least be good for STFs. I think an Engineer or Science captain would have an easier time using a tac in the universal slot, but with the right setup maybe a Tac can make it work too. It'd just be very vulnerable to science/crowd control. An engineer could also handle the power drain from either Beam overload, and especially FAW or firing 4 single cannons/4 turrets, which is another very viable setup for it.

All in all, I think the flexibility of the Galor means you can put any captain in it and get good results with the right build. I use it to fly wing with escorts mostly, keep extend and TSS on them, and back up their firepower with well buffed overload shots. Being one of the more agile cruisers at end game it can handle close in support of escorts that forget where their "safe engagement zone" (i.e. within 7km of you) is better than the slower ships. It's also got the firepower to contribute meaningfully to STFs and again, help keep people alive whilst putting out good damage.


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