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Federation Ship Build Guide
He everyone noticed that there have been tons of build threads so I decided to make my own builds and post them on this thread. These builds are everyone's to use, enjoy!
Assault Cruiser Build Power Settings: Weapons - 95 / 75 Shields - 94/ 75 Engines - 42 / 25 Auxiliary - 36/ 25 Weapon Loadout - Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Dual Phaser Beam Bank MK XII [Acc] [CrtH] [Borg] Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Deflector: Assimilated Deflector Array Engine: Assimilated Subtranswarp Engines Shield: MACO Shield MK XII Tactical Console: Phaser Relay MK XI Tactical Console: Phaser Relay MK XI Tactical Console: Phaser Relay MK XI Science Console: Field Generator MK XI Science Console: Field Generator MK XI Engineering Console: Assimilated Module Engineering Console: Emergency Force Fields MK XI Engineering Console: Neutronium Armor MK XI Engineering Console: Neutronium Armor MK XI Devices: Large Shield Battery, Subspace Field Modulator, Deuterium Surplus, Large Weapon Battery Bridge Officer Layout: LT Tac: Tactical Team 1, Torpedo: Spread 2 LT CMD Eng: Emergency Power to Auxiliary 1, Auxiliary to Structural 1, Reverse Shield Polarity 2 CMD Eng: Engineering Team 1, Directed Energy Modulation 1, Emergency Power to Shields 3, Eject Warp Plasma 2 LT Sci: Science Team 1, Polarize Hull 2 Odyssey Build Power Settings: Weapons - 114 / 95 Shields - 81 / 50 Engines - 47 / 25 Auxiliary - 55 / 30 Weapon Loadout - Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Dual Phaser Beam Bank MK XII [Acc] [CrtH] [Borg] Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Quantum Torpedo Launcher MK XII*[CrtD] [CrtH] [Borg] Deflector: Assimilated Deflector Array Engine: Assimilated Subtranswarp Engines Shield: MACO Shield MK XII Tactical Console: Phaser Relay MK XI Tactical Console: Phaser Relay MK XI Science Console: Field Generator MK XI Science Console: Field Generator MK XI Science Console: Assimilated Module Engineering Console: Rcs Engineering Console: Neutronium Armor MK XI Engineering Console: Neutronium Armor MK XI Engineering Console: Neutronium Armor MK XI Devices: Large Shield Battery, Subspace Field Modulator, Deuterium Surplus, Large Weapon Battery Bridge Officer Layout: LT Tac: Tactical Team 1, Torpedo: Spread 2 LT CMD Science: Hazard Emitters 1, Photonic Officer 1 , Feedback Pulse 2 CMD Eng: Engineering Team 1, Directed Energy Modulation 1, Emergency Power to Shields 3, Eject Warp Plasma 2 LT Sci: Science Team 1, Polarize Hull 2 Ens Sci:*Tractor Beam 1 Exploration Cruiser Retrofit Power Settings: Weapons - 95 / 75 Shields - 94/ 75 Engines - 42 / 25 Auxiliary - 36/ 25 Weapon Loadout - Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Dual Phaser Beam Bank MK XII [Acc] [CrtH] [Borg] Fore: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Fore: Photon Torpedo Launcher MK XII [CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Photon Torpedo Launcher MK XII [CrtD] [CrtH] [Borg] Aft: Phaser Beam Array MK XII [Acc] [CrtH] [Borg] Aft: Photon Torpedo Launcher MK XII [CrtD] [CrtH] [Borg] Deflector: Assimilated Deflector Array Engine: Assimilated Subtranswarp Engines Shield: MACO Shield MK XII Tactical Console: Phaser Relay MK XI Tactical Console: Phaser Relay MK XI Science Console: Biofunction Monitor MK XI Science Console: Field Generator MK XI Science Console: Field Generator MK XI Engineering Console: Saucer Separation Engineering Console: Assimilated Module Engineering Console: Neutronium Armor MK XI Engineering Console: Neutronium Armor MK XI Devices: Large Shield Battery, Subspace Field Modulator, Deuterium Surplus, Large Weapon Battery Bridge Officer Layout: LT Tac: Tactical Team 1, Torpedo: Spread 2 LT CMD Eng: Emergency Power to Auxiliary 1, Auxiliary to Structural 1, Reverse Shield Polarity 2 CMD Eng: Engineering Team 1, Directed Energy Modulation 1, Emergency Power to Shields 3, Eject Warp Plasma 2 LT Sci: Science Team 1, Polarize Hull 2 |
More Builds coming soon!
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you may want to mention that these are PVP layouts, obviously Phasers are worthless in PVE.
I'm not really following you on the assault cruiser build either: Why '4' torpedoes?? Why 3 borg pieces? The 3-set borg set bonus triggers 10% of the time when a shield facing is reduced below 20%. That's way to unreliable. It would be much better to take the MACO MK12 deflector to get the 2-set MACO bonus and the additional HP that the MACO deflector grants. |
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Phasers have no proc or benefit in STFs: They do not disable borg subsystems. That makes them mathematically worse than everything in PVE: even plasma weapons would be better to take to an STF than phasers.
Of course, the phaser 'does' work amazingly in PVP, and plasma weapons are totally useless in PVP... but if you're trying to imply that a build using phasers is in any way 'optimal' for STFs, you are incorrect and misleading your readers. |
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My Assault cruiser build is similar, but uses 7 beam arrays and 1 quantum instead. I use phasers for pvp and antiproton for pve on it though.
You should run full power to weapons and 50 to shields, and just switch to a defensive power setting with 100 to shields only when you need to, then switch back. Also a power setting with 75 to shields and 75 to aux is good when you are healing people. Boff layout is: Lt Tac- TT1, and BO2 or FAW2 Ensign Tac- TT1 Commander Eng- EPTS1 ET2 RSP2 RSP3 LTC Eng- EPTS1 DEM2 Aux2S2 Lt Sci-HE1 TSS2 Use 3 pc borg and Maco shields with same consoles, it tanks pretty good, heals teamates good, and its broadside hits a lot harder then the 4 beam build. Torp spread used against bbig slow targets or to finish off people when chasing them. |
I will agree that some people prefer phasers because they are cannon. In fact, I was quite upset to learn that phasers were inferior PVE weapons... thanks devs :p I eventually got used to my lovely red doom AP beams. I'll agree to disagree on this point.
Moving on, I still have no idea why you'd put 4 torpedoes on a beam array build. I could see 1 front 1 back, that would help with your beam power, but with 4, the torpedoes will put each other on cooldown so you'd have to constantly swing around. |
Phasers are slightly less useful in PVE but its not all that big of a deal just because the proc wont work on borg other procs dont work to good on them either, and AP only very slightly increases damage. If you are getting a first set of [Borg] weapons and want to use them for pve and pvp i would still go with the phasers and wait until you save up eneough prototype salvage to get a set of antiproton weapons for STFs
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