Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Galactic News Network (http://sto-forum.perfectworld.com/forumdisplay.php?f=20)
-   -   UPDATED - STO Dev Chat Thursday October 8, 2009 - 11:30 a.m. pdt (http://sto-forum.perfectworld.com/showthread.php?t=27711)

Archived Post 10-02-2009 02:23 PM

UPDATED - STO Dev Chat Thursday October 8, 2009 - 11:30 a.m. pdt
 
We'll have our next IRC Developer chat on Thursday October 8, 2009 at 11:30 a.m. PDT in #STO.

Our focus is going to be based on Player Progression. Please ask your questions here.

Archived Post 10-02-2009 02:29 PM

Say I play a science officer, and I want to play a ship not build as the standard science set (Intrepid/Luna), such as maybe the Sabre class, Will I end up having some sort of penalty for wanting to play a ship I like as opposed to one that's built for my "class/Role/Career"?

Will i not be able to spend X point for Y skill as i progress because I'm flying my fav sabre as opposed to the ugly luna?

Archived Post 10-02-2009 02:33 PM

Has any thought been put into progression additions after Launch yet? are we going to see new ranks (somehow) added in? or will there just be "levels" (like what are in between the ranks) that are tacked on to post admiral?

Archived Post 10-02-2009 02:46 PM

Advanced Admiral skills
 
  • Are Players skills 'capped' by the ship they use (like how BO's are capped by the rank of their 'seat')?
  • Will an Admiral that has 75% of skill, be more effective when in a Tier 2 Ship, than a typical Tier 2 ship captain (in otherwords, will the increased skills the player achieves after becoming an Admiral affect the viability of lower Tier Ships --- Will it make them more viable)?
  • Will KDF have non Klingon ships in their line up (ie Gorn, Naussican, Orion).
  • Can you give us some examples of some Utility and CC devices we might see among the tiers (buffs, debuffs, etc -- other than Tractor beams, Plasma Snare, Sub System targeting, and Cloak detection)?

Archived Post 10-02-2009 03:15 PM

  • How big is the performance gap between lower tiered ships and tier 4 ships? Will a tier 2 ship be useful in tier 4 content without having to be overly dependent on other tier 4 ships? This is not to ask if a tier 2 ship can solo tier 4 content, but is it even useful or would we be better off in a tier 4 ship?
  • It has been said that the ships within each configuration are differentiated by the Bridge Officer seats (i.e. an Akira might have more tactical seats than a Norway) does this mean that as we gain access to higher tiered ships we can become more and more specialized?
  • The Ask Cryptic on player progression said that we will gain access to higher tiered ships by "purchasing" that access through skills. It is clear we will need to invest points in each role (Science, Escort, and Cruiser) if we want to use ships of a different role, but do we gain access to all ships in that configuration or do we have to "purchase" access individually?
  • We know that higher tiered ships give us access to more Bridge Officer seats and that they become more specialized, will we have a pool of Bridge Officers large enough to command the tier 4 ships in all the branches (Science, Escort, Cruiser) without any sacrifices?
  • The SoL list shows 13 configurations, we've been told there will be 16. Are the missing 3 configurations all tier 4 ships?
  • Will the player ships for the Klingons be organized along the same lines of visual distinctiveness for each configuration? i.e. will each ship class in one configuration look like the other classes?
  • Most of the Iconic ships appear to be in game many of which are at the lower tiers, will future ships added to the game be new Cryptic designs? Will the new ships all be tier 4 or will they be spread out?
  • Will the Klingons have Gorn, Orion or Nausicaan ships? If so will they be present in each tier?
  • How will progression and xp accumulation work for Bridge Officers? It was said that their trees will be similar, but more limited.
  • Is there room for expansion in the ranks?
  • How do the Klingon ranks work?
  • It has been said that we can unlock all the ships in all three roles, how does the Bridge Officer configurations work in regards to this? Would we not need a very large number of Bridge Officers to have the kind of flexibility to command both a tier 4 Escort and a tier 4 Science ship?
  • Is there a minimum number of Bridge Officers required to command each tier of ship? If so will we have earn enough of them before unlocking the next tier of ships to command that tier immediately?
  • The Zam articles said our BO's will be able to attain the rank of Commander. Is this correct? Give that we will be able to be Admirals it would seem more logical to have at least one BO at the rank of Captain.

Archived Post 10-04-2009 02:26 PM

Cool no other questions means we should get all of ours answered :p

Archived Post 10-04-2009 02:32 PM

What can we expect along the Medical side of the game and player progression?

Archived Post 10-04-2009 06:33 PM

If you fight enoung will your muscels get bigger?

Archived Post 10-04-2009 09:22 PM

Rummaging thru destroyed ships
 
For those who live for battle are there gonna be any salvage operations on damage and destroyed ships? Can we choose to raid a ship rather than destroy it? As a Klingon, I think takeing a prise in battle for boasting rights is critical. Can we set up a outpost for mining, spying, or just to drink bloodwine?

Archived Post 10-04-2009 11:52 PM

If your professions is on the tactical side, as you level up will you be introduced to new weapons or will those new weapons come as a result to placing your new skill points in areas of that profession that will give you new weapons.


All times are GMT -7. The time now is 12:32 AM.