Critique my Ody build (Eng)
Hi all. I could use some advice for my ship. I seem to be getting my behind kicked in elite STF's more than I should. It takes me forever to take out simple probes. Any suggestions to increase my DPS or staying power would be appreciated.
5 Mk 12 AntiProton Beams
Breen Transphasic Cluster torp
Tricobalt Torp Launcher Mk 11 [Acc] [Crtd] [DMG]
Rapid Relod Transphasic Torp
Assimilated deflector array
Supercooled Combat Impulse engine Mk 11
M.A.C.O. Resilient Shield array Mk 12
SIF Generator Mk 12
Plasma Distribution Manifold Mk 11
Monotanium Alloy Mk 11
Electroceramic hull plating Mk 11
Power Insulator Mk 11
Inertial Dampeners Mk 11
Energy Distribution Manifold Mk 12
Warhead Yield Chamber Mk 11
:eek: Oh my god, your build is disgustingly bad. Now, where to begin...
Get the Tactical Odyssey first. If you can't afford it then stick with the one you have, but:
Drop ALL your torpedo weapons. Get a 6th Antiproton array. Use fore and aft quantum torpedo launchers.
Keep the shield. Get the rest of the maco set if you want to tank. If you don't mind the tiny loss in survivability, get the omega force engines and deflector. You'll fly faster and turn faster, and the deflector gives a bonus to weapon accuracy.
2 monotanium alloys (people swear by neutronium but it's not as good since you'll be hit hardest by torpedoes in STFs)
EPS Flow Regulator
Keep the SIF generator for hull heals
2 Field Generators (more shield hitpoints are better value than any other science console when you're using a cruiser)
2 Antiproton Mag regulators
If you get a tactical Odyssey, drop the SIF generator and add a third antiproton mag regulator.
Please understand though, you have chosen the tankiest ship with the tankiest profession. There will be a limit on how much damage you can output and it will generally be a touch low.
That being said you are capable of some of the best survivability available, with the ability to support/heal your team.
Torps are at most a toy for a cruiser.
I'm assuming this build is for ESTFs.
7 x MK XII AP Beam Arrays
1 x MK XI or XII Tricobalt (you can use the [Borg] one, but I would pick up one from the exchange with some combination of CrtH & CrtD.)
8 x MK XII AP Beam Arrays
Neutronium Rare MK XI x3
Assimilated Borg Console
Field Generator Rare MK XI x3
2x Rare MK XI AP Mag Regulator
Stack of 20 Shield Batts
Stack of 20 Aux Batts
Subspace Field Modulator
Anything (some good options would be deploy-able turrets, scorpion fighters, or the red matter capacitor)
Next post your BOFF layout, and whether you want to focus on soaking damage or supporting the team with heals (For ESTFs where Threat Control has value, I much prefer to soak damage on my Cruisers).
i use 2 maco (deflector and shield) + 2 borg (console and engine)...also 3 borg works just fine (deflector, engine, console)
Put the console in one of the engi slots...get to field generator and a field emitter and focus on shield heals with your BOFF powers.
and really important are the BOFF's, with ****ty abilities you will fail everytime, regardless of your gear.
Skilltree is also something we need to look into, before giving advice.
An Engineer in an Odyssey is going to be able to shrug off Torpedos, especially now that Neghvar and Raptors have been brought down a few pegs.
The reason I usually recommend Neutroniums for ESTFs is because they are the only way to get AP, Plasma and Kinetic Damage resistance from a single stack-able console.
AP resistance is for the Borg Cutting beam which completely ignores shields.
A proper BOFF layout will see a cruiser like this constantly rolling 50-65% resistance to all, with the ability to spike resistance vs. kinetic through the use of BFI or something like Aux to ID & Polarize Hull backed by Aux Batts - you can even add a VR Hazard System DOFF or 2 to increase BFI's resistance.
Space Skill Set:
2 Green bars on Energy Weapon Specialization
Projectile weapon specialization is empty
Lt. Commander Tactical:
Polarize Hull1, Tyken's Rift 1, Photonic Shockwave 1
Ensign Universal Station:
Lt. Tactical Station:
Torpedo Spread 1, Cannon: Rapid Fire 1
Commander Engineering Station:
EPtA1, Engineering Team 2, EPtS3, Aceton Beam 3
Lt. Science Station:
Science Team1, Jam Targeting Sensors2
Hope this helps, and thanks for the help so far. Let me know if any more info is required.
well, your abilities make really little sense and skilling stealth is insane.
but nothing we cannot fix! :wink:
my suggestion would be that link. feel free to modify it and play around with it before changing it ingame.
it is my PVE build for my engi captain...i use single cannons and turrets. rotate EPtS and tactical team all the time...if you lose shields too quick, reverse shield polarity will save you until CD are ready again. also aceton beam will buy you some time, since the borg cube will not deal alot of dmg for 30 seconds.
run weaponpower at max and shields and aux ad middle...
PS: the problem with your build is, that you use way to little heals...if you want to tank...healing yourself must be your priority. I chose a tactical ltdcmdr for my build, because pattern delta and omega are cool defensive abilities and they add dmg for the grp and yourself. Thus having more resistance or def while dealing more dmg, and generating more aggro.
It looks like you have some of both going on, :tongue:
For instance, Taking Threat AND stealth is just a waste, really.
Focus on one.
As an Eng, I prefer to tank. Thus, I max threat. If you're focusing on dealing damage, leave threat to the tanks, and don't spec into it. If you built an Ody to maximize it's damage, you won't have the survivability. For Specializations, I'd only recommend those if 1: you're focusing on maximizing damage and 2: you have the extra points to spare.
This is the build I'm using at the moment:
**not sure if trolling, but tried to be helpful incase not trolling :cool: **
I agree with most of what Kahless said, with 1 exception.
A tank should be running 2x EPTS at all times, without exception.
Swap out EPTA for another EPTS and take his advice elsewhere, and I think you'd be in decent shape.
Science Oddyssey is my prefered Tanking Cruiser.
Lt Tact; TT1, Bfaw2(or cannon scatter volley1 with a TURRET build)
Cmder Engie; EPTS1, EPTS2, ES2, ASIF3
Lt Sci; HE1,TSS2
Ensign(uni) Bfaw1 or BO1 with engineer Captain, or Tractor Beam1 with turret build
Lt. Cmder(uni) ST1(sub nuc cleanse is in higher demand with No Win Scenario), HE2, TSS3
I prefer turrets over beams generally, but sometimes I keep 1 array foward and aft for BO1
2 armor, I perfer + kinetic resistance, 2SiF generators
1shield emitter, borg console, 2shield generators.
2 of whatever energy type your employing, AP is a great all around choice. I love phasers, but in STF's they are gimped =(
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