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-   -   Gravity well (http://sto-forum.perfectworld.com/showthread.php?t=284891)

this1isavailable 06-26-2012 03:02 AM

Gravity well
 
As a tactical officer / b'rel bop, I find gravity well 3 quite underwhelming.

Its damage are pathetic even with 123 aux power, a total of 201 in particles generator and all tactical buffs+enhanced cloak bonus damage. I think it should bypass shields which greatly reduce gravity well damage but aren't affected by it (so you need 1 shield hp to negate its damages).

On top of that, repel strength is unaffected by auxiliary power nor graviton generators (quite odd because science captains need 6 points in graviton generators to learn gravity well 3).
I see a lot of people escaping it with no effort...

Gravity well is only good to clear carrier's spam and is on a 1 minute cd.
I think it should either do direct damage to hull (like repulsors) or scale with graviton generators.

What do you think?

synkr0nized 06-26-2012 11:30 AM

As much as I like GW, I've always kind of assumed it's a PvE skill.
Unlike the Borg, players aren't stupid and can avoid it. They can spec points into inertial dampeners, get points in the skill from consoles, and make use of engine boosts (evasive, EPtE, etc.) and batteries to escape without hardly any difficulty (though I've sat near one without doing anything to prevent it and been tossed around by the well, kind of fun seeing your ship pulled all over).
The damage was never meant to be lethal, afaik, but maybe back before I was playing it was.

iampulsar 06-28-2012 08:14 AM

I think your misguided into thinking gravwell should be a hull destroying attack.

Spec into graviton generators (for repel), Run a purple gravity well doff + a tractor and watch as your enemy helplessly sits idle in the middle of up to 3 wells.

He or she is not going anywhere, now assuming you have good dps, fire your weps for a ko.

I use this to devestating effect, be it carrier, cruiser or escorts.

Also FYI, fully buffed tac pilot and specced into particle generator you can do 1200+ dps with gravwel.

rdm1958 06-28-2012 08:24 AM

i try to have the GW or TR equiped on all my ships. i love it.

i don't do a lot of pvp so i can't vouch for it there.

mehen 06-28-2012 09:04 AM

Quote:

Originally Posted by iampulsar (Post 4472561)
I think your misguided into thinking gravwell should be a hull destroying attack.

Spec into graviton generators (for repel), Run a purple gravity well doff + a tractor and watch as your enemy helplessly sits idle in the middle of up to 3 wells.

He or she is not going anywhere, now assuming you have good dps, fire your weps for a ko.

I use this to devestating effect, be it carrier, cruiser or escorts.

Also FYI, fully buffed tac pilot and specced into particle generator you can do 1200+ dps with gravwel.


Yeah, but that's before kinetic resists kick in, so that 1200+ dps actually translates more into 200+ instead. I actually think grav well is more useful in interdicting carriers, since you can toss a well on top of them, snaring any of their fighters as they throw them out, and they're already slow so it takes them a little more time to escape the well with evasive. Remember, the changes to grav well makes it easier to get out from the center, even if you don't escape entirely...so it's not like they'll be sitting still while the wells are active. So, while really useful in PvE when your teammates need to be bailed out, it's just another highly situational science power in PvP. :frown:

this1isavailable 06-28-2012 02:34 PM

Problem is, graviton generators add nothing to the repel strength of my gravity well (nothing suggests it in the tooltip, it stays at -0.57).

Although I have a total of 130 in graviton generators, enemy players escape it with no effort (no effort = no need to use an ability).

EDIT : ok I compared both gravity well 1 and 3.
None of them scale with graviton generators.
Gravity well 1 has -0.54 repel strength while grav 3 has -0.57. Why would I use rank 3 when rank 1 is almost as powerful?

Well I wanted a full torpedo / exotic particles build because transphasic torpedoes look fun on Tribble but seemingly science skills exist only for minor annoyance.
Repulsors deal good damages but throw ennemies away and feedback pulse is ok because it's still buffed by tactical powers (I thought it was nerfed in a previous build).

ryuuenjin 06-28-2012 04:33 PM

Quote:

Originally Posted by this1isavailable (Post 4479221)
Problem is, graviton generators add nothing to the repel strength of my gravity well (nothing suggests it in the tooltip, it stays at -0.57).

Although I have a total of 130 in graviton generators, enemy players escape it with no effort (no effort = no need to use an ability).

EDIT : ok I compared both gravity well 1 and 3.
None of them scale with graviton generators.
Gravity well 1 has -0.54 repel strength while grav 3 has -0.57. Why would I use rank 3 when rank 1 is almost as powerful?

Well I wanted a full torpedo / exotic particles build because transphasic torpedoes look fun on Tribble but seemingly science skills exist only for minor annoyance.
Repulsors deal good damages but throw ennemies away and feedback pulse is ok because it's still buffed by tactical powers (I thought it was nerfed in a previous build).

yeah there seems to be something wrong with gravity generators right now. i just tried taking my mkxii consoles off of it and it still stayed at .58. it's a bummer considering that i originally switched out of particle generators with the intent of sacrificing my well's damage for a better hold. what doubly sucks about it is i could have probably sold these consoles instead of keeping them for myself when i succeeded in creating them.

edit : if i had to take a guess, this change occured when they changed gravity well in one of the previous patches, now that it crossed my mind.

additional edit : it seems graviton generators still DO affect gravity well, and i was mistaken. however, it affects it at a ridiculously minute amount. with my gravity generators going from 223 to 137 (swapped out 2 mkxii very rare graviton generators and a rare mkxi one for 3 rare mkxi particle generators), my gravit well's repel went from .58 to .57 that is such an absurdly low change given the almost 100 point difference.

stellardrift 06-29-2012 05:52 AM

I personally like GW3. I use it in PVP and PVE alike to slow enemies, and also to group them together. Having your targets in one little area makes it easier for a cruiser or an escort that can do more damage than me, to come in and have at it, or for me to come by with a Theta Radiation cloud.

I don't use it as a stand-alone ability. It's easy to get out of, and to resist the damage, but used with something else, it's annoying. Personally, I like using it with Tractor Beam, Theta Radiation, and/or Photonic Shockwave. Photonic Shockwave is used as a "hip check", but be careful with this one as to not accidentally bump the target out of the Gravity Well.

Grab a purple quality doff that buffs Gravity Well, and you have that chance of having an extra one show up when you spawn it. That's fun too.

I will agree that it feels like it, along with other science abilities are broken. There was a time when gravity well was a lot more threatening by itself, but it's been nerfed quite a bit.

sovakofvulcan 06-29-2012 06:23 AM

It is one of my favorite abilities -- Although it has been nerfed

I believe that I get close to 1200 hull damage per sec with it

Granted that is with: Purple DOFF, Sensor Scan, Mrk XII Graviton Generator, Mrk XII Particle Generator.

While some players are able to escape in PVP...I find that a Gravity Well, Subnucleonic Beam combo can help with this.

gypsyblade 06-29-2012 07:28 AM

Skill: Graviton Generator improves Radius (the "pull" gets stronger closer to the center, ignore the tooltip)
Skill: Particle Generator improves Damage slightly

GW was changed a few months ago..

I personally like the changes and even was the one who PM'd Borticus asking for the changes.

Science Skills are meant to be Buff/Debuff/Control.... not damage.. I strongly believe in this mechanic...

It wasn't nerfed.. the damage was brought to scale due to the radius increased


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