Star Trek Online

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-   Controls, User Interface, and the STO Gateway (http://sto-forum.perfectworld.com/forumdisplay.php?f=126)
-   -   carrier counter (http://sto-forum.perfectworld.com/showthread.php?t=292731)

cupitadam 07-02-2012 05:28 PM

carrier counter
 
wasnt sure where to go..but has anyone ever thought of haven a carrier fighter counter...so if we lose soem fighting during pvp or borg ATF we really font knwo how many fighters he have left. anychances of adding a counter for carriers..be really helpful

pyrophile 07-03-2012 03:24 PM

I would love this too. I hate having to respawn half of my slavers because I'm not sure if any are missing or not.

crusty8mac 07-03-2012 03:27 PM

I has been suggested before. It is a good idea.

yorethel 08-07-2012 06:25 AM

I'm surprised it hasnt been added already
 
Yup I totally agree a fighter counter is needed for carrier class vessels as its so hard to keep track of your fighters when theres alot of fighting going on or theres more than one carrier on your side.

kylesal24 08-07-2012 06:43 AM

With most of my fighters dieing every time something blows up I would also like to know how many I have left. Hope this gets added.
Kyle

tinead51 08-07-2012 06:47 AM

Valid point,I tend to hit launch after every big fight,especially if some of the big boys pop near where i've sent my slavers. :D

cratchmaster 08-07-2012 08:17 PM

This is a great idea - I'd love this!

drasketo 08-08-2012 06:45 AM

Its not just a counter that is needed.

They also need to adjust the way they deploy. Currently, it seems like the deployable fighter/frigates remember what 'wave' or 'set' they were in and which hangar they came from, which leads to a number of problems.

For example?

Im in KASE on my kdf sci, voquv with B'rel+1's, we kill the tactical cube, everything is peachy, but two bops bite the dust when the cube explodes. Ok, no big deal, I just deploy two more. Oh. Thats great, instead of deploying two more, it overwrites the two I still have out. Which leaves me with only two bops still, and a stupid cooldown.

They need to change the way its coded (and, since this is a federation problem as well, it *might* actually be done) so that each hangar adds to a total number deployable for a particular ship type instead of each hangar owning its own craft and locking in their deployment order.

IE, you have two bop hangars, if you have two bops down, and summon up two more, you get two more, even if they ones that were destroyed were technically the first two you summoned.

It should only start overwriting pet craft when you have reached the maximum allowable amount. IE, you have to'duj's or s'kuls equipped and a total of 10 deployed. Under the current system, you could hit both hangars and still only have 10 deployed. Change it so that you just have to hit one hangar, 1 current fighter disappears and three more show up, putting you at your maximum allowable total.

dumbpuppet 08-27-2012 01:32 AM

you can chang hud settings to show pet life/name/recticle so you can see how many are still alive.


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