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-   -   TRIBBLE Maintenance and Release Notes - July 3, 2012 (http://sto-forum.perfectworld.com/showthread.php?t=294081)

zer0niusrex 07-03-2012 07:10 PM

TRIBBLE Maintenance and Release Notes - July 3, 2012
 
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120701a.2

General:
  • Research and Development mission updated:
    • This mission is now now undroppable.
    • If there are any items remaining after the mission, players can turn all of them in to T'Pren
  • Updated the Accolade text for the Starbase Incursion.
  • War is Good for Business updated so that scanning Nandi doesn't interrupt on move.
  • Updated audio in order to resolve an issue with Logitech headsets.
  • Removed superfluous Escape Forcefield buttons from Power Plant boxes in the Borg Defera invasion.
  • Updated some text in Of Bajor to resolve some minor typos.
  • Bat'leths and Lirpas now are visible when holstered.
  • Interactible items should no longer have more than one interact FX on them.
  • Updated the Miranda available in the Dilithium store.
    • It's now correctly the version that players receive as their first spacecraft.

Duty Officers:
  • Energy Weapons Officers updated:
    • Subsystem Targeting version has had its reduction effects restored to -15/-20/-25/-30, while its chance has remained at 25%
    • Beam Overload/Fire-at-Will version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%
    • Cannon Volley/Rapid-Fire version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%

Environment:
  • Filled a hole outside the Warrior's Hall in First City.
  • The nebulae in the Vega system are less wobbly now.
  • Floating NPC icons now show properly through all transparent materials.
  • It's no longer possible to get stuck inside lamps on ESD.
  • The Exchange is now present on the map for First City.
  • Toned back the brightness/bloom on several maps.

Fleets:
  • Officer of the Watch missions are available.
    • No fakies.
  • Starbase Alerts are now available!
  • Provisioning has been enabled.
    • Functional Operational Assets are coming soon.
  • The KDF Bridge Officer trainer on starbases now works as expected.
  • Starbase stores now include Operational Assets tabs.
  • Redecorated the starbases again to rearrange items and consoles.
  • Disbanding a fleet while inside a starbase map no longer causes the map to get all weird.
  • Players can no longer invite other players with different allegiances to their Fleet maps.
  • The Contribute button for projects is now disabled if a player doesn?t have contribution permissions.
  • The project selection list now displays the completion time of the project.
  • There is now a new tab in the Holdings window that displays the Fleet's current provision counts.

Foundry:
  • Added three new door props for Foundry use:
    • Door - Opening - Tan
    • Door - Opening - Blue
    • Door - Opening - Red
  • Table - with Chairs 03 no longer has its chair backs in the middle of the table.
  • After selecting an object to use for a map transfer, it's now possible to change that object to one of a different type or to Whole Map, when applicable.
  • Resolved several issues with the custom Costume creator.

Systems:
  • Reduced damage on Borg Cutting Beam by 20% per tick
  • Borg Tractor Beams can now be resisted
  • Nanite Health Monitor will use its FX less frequently now, only once per jump to a new target.
  • Nanite Health Monitor is now capable of curing Nanite Infestation.
  • FX caused by the refresh of IDIC team buffs should be far less spammy now.
  • "Synergy" buff will now only be obtained once when applicable, instead of 4x as it previously was.
  • Summoned pets and allies have been adapted for hostile environments:
    • Security Escorts will now beam in wearing EV Suits if the player has their EV Suit on and Activated.
    • Quantum Shadows summoned by the Shard of Possibilities will now appear wearing EV Suits if the player has their EV Suit on and Activated.
    • Horta Combat Allies are immune to the effects of hostile environments.
    • Mugato Combat Allies will still suffer damage and eventually perish if summoned in a hostile environment.
    • The rare summons that occasionally occur when using Devidian Pattern Enhancers do not function in hostile environments.
    • All ground Vanity pets are disabled while in a hostile environment.
    • The psychic images called by Aenar and Reman are now immune to hostile environments.
  • Increased damage for Quad Phaser and Disruptor Cannons.

UI:
  • The stores are no longer empty.
  • Updated the max price of one Zen on the Dilithium exchange to 750 Dilithium.
    • This is part of the conversion to Zen.
    • The valid price range is now 50 to 750.
  • The Klingon Bridge Officer trainer now displays the correct career icons.
  • The Fleet Vault button no longer displays for players not in a fleet.
  • Added the new small craft "No UI reticle" mode to Web Nodes on the Tholian Web, and the Tholian Web Wall.
  • Resolved an issue that prevented reopening a private PvE queue window after changing maps.
  • The PvP queue window now properly closes when entering a PvP map.
  • The Fleet Activity Log now displays a player's new rank after promotion.
  • A player's summoned pets will now display as green on the minimap.

ussberlin 07-03-2012 07:23 PM

1. take down server
2. post release notes
3. post that servers will go down

or what ? even if its only the testserver but ....

matthew486dx 07-03-2012 07:27 PM

Some really great updates. Can't wait to check out provisions and our starbase alerts.

lowestlvl 07-03-2012 07:31 PM

Quote:

Originally Posted by zer0niusrex (Post 4565961)
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120701a.2

General:
  • Research and Development mission updated:
    • This mission is now now undroppable.
    • If there are any items remaining after the mission, players can turn all of them in to T'Pren
  • Updated the Accolade text for the Starbase Incursion.
  • War is Good for Business updated so that scanning Nandi doesn't interrupt on move.
  • Updated audio in order to resolve an issue with Logitech headsets.
  • Removed superfluous Escape Forcefield buttons from Power Plant boxes in the Borg Defera invasion.
  • Updated some text in Of Bajor to resolve some minor typos.
  • Bat?leths and Lirpas now are visible when holstered.
  • Interactible items should no longer have more than one interact FX on them.
  • Updated the Miranda available in the Dilithium store.
    • It?s now correctly the version that players receive as their first spacecraft.

Duty Officers:
  • Energy Weapons Officers updated:
    • Subsystem Targeting version has had its reduction effects restored to -15/-20/-25/-30, while its chance has remained at 25%
    • Beam Overload/Fire-at-Will version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%
    • Cannon Volley/Rapid-Fire version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%

Environment:
  • Filled a hole outside the Warrior?s Hall in First City.
  • The nebulae in the Vega system are less wobbly now.
  • Floating NPC icons now show properly through all transparent materials.
  • It?s no longer possible to get stuck inside lamps on ESD.
  • The Exchange is now present on the map for First City.
  • Toned back the brightness/bloom on several maps.

Fleets:
  • Officer of the Watch missions are available.
    • No fakies.
  • Starbase Alerts are now available!
  • Provisioning has been enabled.
    • Functional Operational Assets are coming soon.
  • The KDF Bridge Officer trainer on starbases now works as expected.
  • Starbase stores now include Operational Assets tabs.
  • Redecorated the starbases again to rearrange items and consoles.
  • Disbanding a fleet while inside a starbase map no longer causes the map to get all weird.
  • Players can no longer invite other players with different allegiances to their Fleet maps.
  • The Contribute button for projects is now disabled if a player doesn?t have contribution permissions.
  • The project selection list now displays the completion time of the project.
  • There is now a new tab in the Holdings window that displays the Fleet?s current provision counts.

Foundry:
  • Added three new door props for Foundry use:
    • Door - Opening ? Tan
    • Door - Opening ? Blue
    • Door - Opening ? Red
  • Table ? with Chairs 03 no longer has its chair backs in the middle of the table.
  • After selecting an object to use for a map transfer, it?s now possible to change that object to one of a different type or to Whole Map, when applicable.
  • Resolved several issues with the custom Costume creator.

Systems:
  • Reduced damage on Borg Cutting Beam by 20% per tick
  • Borg Tractor Beams can now be resisted
  • Nanite Health Monitor will use its FX less frequently now, only once per jump to a new target.
  • Nanite Health Monitor is now capable of curing Nanite Infestation.
  • FX caused by the refresh of IDIC team buffs should be far less spammy now.
  • "Synergy" buff will now only be obtained once when applicable, instead of 4x as it previously was.
  • Summoned pets and allies have been adapted for hostile environments:
    • Security Escorts will now beam in wearing EV Suits if the player has their EV Suit on and Activated.
    • Quantum Shadows summoned by the Shard of Possibilities will now appear wearing EV Suits if the player has their EV Suit on and Activated.
    • Horta Combat Allies are immune to the effects of hostile environments.
    • Mugato Combat Allies will still suffer damage and eventually perish if summoned in a hostile environment.
    • The rare summons that occasionally occur when using Devidian Pattern Enhancers do not function in hostile environments.
    • All ground Vanity pets are disabled while in a hostile environment.
    • The psychic images called by Aenar and Reman are now immune to hostile environments.
  • Increased damage for Quad Phaser and Disruptor Cannons.
  • UI:
  • The stores are no longer empty.
  • Updated the max price of one Zen on the Dilithium exchange to 750 Dilithium.
    • This is part of the conversion to Zen.
    • The valid price range is now 50 to 750.
  • The Klingon Bridge Officer trainer now displays the correct career icons.
  • The Fleet Vault button no longer displays for players not in a fleet.
  • Added the new small craft "No UI reticle" mode to Web Nodes on the Tholian Web, and the Tholian Web Wall.
  • Resolved an issue that prevented reopening a private PvE queue window after changing maps.
  • The PvP queue window now properly closes when entering a PvP map.
  • The Fleet Activity Log now displays a player?s new rank after promotion.
  • A player?s summoned pets will now display as green on the minimap.

more typos?

askray 07-03-2012 07:33 PM

Quote:

Players can no longer invite other players with different allegiances to their Fleet maps.
Can I ask why? :(

I get the point from a war point of view, but dang it this cuts into Subspace Radio parties and that's just not acceptable! :P

ssargon 07-03-2012 07:37 PM

Quote:

Originally Posted by lowestlvl (Post 4566221)
more typos?

More than likely typed up in a document editor that converts ' symbols to a special curved ' symbol that the forum doesn't recognise. Word does that all the time.

lowestlvl 07-03-2012 07:38 PM

Quote:

Originally Posted by ssargon (Post 4566301)
More than likely typed up in a document editor that converts ' symbols to a special curved ' symbol that the forum doesn't recognise. Word does that all the time.

thought that was the funky ae symbol:D

robinsonfamily 07-03-2012 07:40 PM

It would have been nice if there was a warning that the server was going down, I was in an Colony Invasion. Would have been nice to have an in game warning, was not paying attention to the forums!

askray 07-03-2012 07:54 PM

Quote:

Originally Posted by robinsonfamily (Post 4566351)
It would have been nice if there was a warning that the server was going down, I was in an Colony Invasion. Would have been nice to have an in game warning, was not paying attention to the forums!

Test servers go down randomly at any given time. Thus the nature of them :P

darkstarkirian 07-03-2012 08:24 PM

Quote:

Originally Posted by zer0niusrex (Post 4565961)
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120701a.2

*snip*[/list]

Still don't see anything about KDF 4th tier marauding getting their outfit yet.
Still don't see anything about KDF getting visible body armors yet.


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