ABI-Artificial Borg Intelligence
I am happy to announce my newest mission is published and available for play on the Holodeck. I hope you give it a try. Thanks.
*Title: ABI-Artificial Borg Intelligence
*Starting Location: Andoria System - Sirius Sector Block
Overview: The Borg, the Federations? most lethal enemy, has attempted to assimilate humanity several times and failed. When will their next attempt come, and in what form?
Meet with a Federation officer recently repatriated and freed from the collective to hear her troubling report that the Borg are again attempting to devise a plan to assimilate Earth. Can you find the answer and stop them in time?
We shall soon see!
This mission has been adapted to allow lower level players the ability to enjoy a mission involving Borg. It includes a Prime Number Puzzle . If you are prepared for it, you can adapt to it quickly. As with my previous missions, this is a story based creation. It is important to read the text to understand my intention and attempt to adapt unusual and uncommon elements into the Star Trek Galaxy. It includes both Space and Ground combat. Some may be challenging.
Good Luck. I hope you enjoy the story.
Mission Critique Report - ABI-Artificial Borg Intelligence
Project ID: ST-HRWGS8SZV
Summary: This is a great mission from the map designs, through the battles, story dialogue, and mission interactions. I hardly notice the length of the mission as I was thoroughly drawn into the story. Your use of the current stories in the media to build the story was very well done. Also your use of skinned creatures to bring the Borg to life without raising the level of the mission is very well done. If the in game rating system was working I would give this mission a 5 star rating. I would highly recommend this mission to all players who like the combination of great maps, fun battles, and excellent story dialogue. You will enjoy this mission.
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
Andoria System: This is a nice map design but I am not sure it is necessary to the story. The player flies into the system and rendezvous with the ship then beams over. I think this could be accomplished at the mission entry point and remove this map without negatively affecting the story. I noted no spelling or grammatical errors with this dialogue.
Captain Furtok?s Ready Room: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cyber K10 System: This is a good map design with some fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider changing the position of the vortex. When executing the map change to go through the vortex the ship suddenly turns to the right and warps away. This is most likely caused by the software not wanting the ship to warp through a solid object such as the moon behind the vortex.
Earth 21st Century: This is a nice map design. Consider expanding the story a little more by adding the probe, and have the player approach it, then scan it as part of the mission. It does not need to be far away. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The emergence from the vortex is slightly off center from the vortex.
Unmanned Probe: This is a good map design with fun puzzles and excellent story dialogue. There may have been battles on this map but I apparently got the puzzles right and did not set them off. ;) I noted one item to consider changing:
-The post "Establish a link with the data console" dialogue; the response button "Of course not" does not seem to match the dialogue.
Earth 21st Century - The Escape: This is a nice map design with well written story dialogue and the vortex effect and exit are nicely done. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Time Vortex Wormhole: This is a good map design with excellent story dialogue and although the creatures apparently had nothing to do with the story it was still interesting. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cyber K10 System - The Return: This is a great map design with fun battles. The story dialogue is very well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-When the complex explodes there is no blast. If you set up explosions the "Safe distance" could be too far away for the player to see it.
Cyber K10: This is a great map design with fun battles and excellent story interaction and dialogue. I noted one item to consider changing:
-The dialogue response to "I need to disable the Borg power generator first" response button; consider changing "Siganl us when you are prepared to activate them" to read "Signal us when you are prepared to activate them".
Cyber K10 System - Ending the Threat: This is a great map design with some fun battles and excellent story dialogue. The only thing I would caution you on is the Captain Furtok statements regarding the logic of the player. This could bring negative feedback from Vulcan players, despite the fact that you cannot design dialogue for every type of player. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. As always I look forward to playing/reviewing more of your work in the future.
This critique report also filed 08/05/2012 on forum posting for: In depth mission reports upon request.
I just finished your mission. As the review is still disabled I would like to give you my comment here.
***** (5 Stars)
Very interesting and creative storyline. Seriously I didn't expect something like this ^^ I liked all the references to other franchises. As mentioned before: the map design is wonderful especially the last ground map. The effects with the freezing shuttles were pretty nice.
The riddle had the right balance: made me think but was not too frustrating.
Thank you for entertaining 90 minutes (time passed by so quickly that I didn't even realized that it took me that "long")!
Thanks for playing the mission. I'm really glad you enjoyed it. It was my most involved mission as far as the triggers were concerned with the shuttles, so I am pleased it worked as planned. Thanks for playing again, and now that the reviews are back online, I believe you can go in and do a review since you already have played the mission. Thanks again.
I like to support good foundry missions :)
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