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zer0niusrex 07-10-2012 12:09 PM

TRIBBLE Maintenance and Release Notes - July 10, 2012
We will be bringing the Tribble server down for maintenance to apply a new update.

  • Resolved an issue with targeting arcs that, most noticeably, caused Beam: Fire at Will not to work as intended.
  • Added new NPC floaty icons for Lobi stores, Fleet Weapons Stores, and Bar/Chef contacts on player starbases.
  • Updated the icon for the EV suit obtained as a reward in the Tholian Invasion.
  • Updated the French and German translations.
  • Resolved an issue that prevented the Available Expertise and Spent Expertise from properly updating when a bridge officer skill is changed.

  • Updated Special Projects:
    • They now award 5 xp per category.
    • These projects have a completion time of 30 minutes.
  • All Operational Assets and Boosts that have a requirement for purchase now also have an error message that lists the requirement if a player tries to purchase one before the starbase has unlocked the prerequisites.
  • Fleet Science Boosts now properly scale from +1 to +10 as they increase in tier.
  • Corrected Fleet engine, deflector, and space weapon stores to use the appropriate requisition provisioning instead of Operational Assets.
    • Weapons and Engines require Engineering Personal Requisition Provisions.
    • Shields and Deflectors require Science Personal Requisition Provisions.
  • Updated the text for Military Tier 1 so that it is more informative.

Tholian Invasion:
  • The Tholians are no longer quite so jittery.
  • All mission items can now be discarded.
  • Vanity pets cannot be summoned in hazardous environments.
    • The Duty Officer summoned assistants still die in the fire; a resolution is in progress.
  • The mission debrief for the easy interior now includes information about career-based hints.
  • It's no longer possible to get multiple Zone-wide missions of the same type.
    • Only one Kill Tholians and/or one Collect Ore.
  • There's a new intermediary step between the interior boss fight room and the other floors.
    • It's worth noting that on the intermediary step, floor 3, a force field will go up when the mission for that room is running, but it doesn't stop you from using the door.
      • This is working as intended.

Known Issues:
  • It is possible to cause the Tholian Project Leader to stop attacking you.
    • Doing so will result in your being prompted to leave the area.
    • You will not receive mission credit if you defeat the Project Leader in this fashion.

boglejam73 07-10-2012 12:17 PM

Can engineers now summon turrets and generators without them catching fire in the Tholian maps?

joenatl 07-10-2012 12:19 PM

When we discard mission items is there a monitory exchange? 5 ec or something?

graleron 07-10-2012 12:24 PM

I was doing that yesterday and they seemed to be working OK.

paulyman 07-10-2012 12:30 PM

the turret issue has been fixed for days

and ec for discarding those items? you know thats just typical STO player logic.. complain and complain and complain and whine and demand as a community to be able to discard them so they allow you to discard them now some guy wants to get paid for discarding them......

latinumbar 07-10-2012 12:40 PM

Any word on fleet projects being in a stuck state? One of our projects is not accepting duty officer contributions. When you try, it gets stuck in the "Contributing duty officers..." window.

boglejam73 07-10-2012 12:43 PM


Originally Posted by paulyman (Post 4687341)
the turret issue has been fixed for days

Ah, cool. Good to know. Thanks.

gt86 07-10-2012 01:01 PM

Any fix for the Stuck Upgrade to Starbase Tier 1 Bug?

maddinm214 07-10-2012 01:07 PM

I hope the things are translated, which i reported:D

c0nd1t10nr3d 07-10-2012 01:11 PM

Is anything being done to reduce the Tholian respawn rates? Especially on the Interior Ground Missions?

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