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-   -   MACO Heavy Graviton Beam Suggestion (http://sto-forum.perfectworld.com/showthread.php?t=313971)

wong5ve 07-15-2012 11:27 PM

MACO Heavy Graviton Beam Suggestion
 
I recently just completed my MACO Space Set and I am quite disappointed with the Heavy Graviton Beam. It doesn't really do anything against the Borg or anyone else except for taking the auxiliary power offline for 5 sec.
I was thinking since the info of the beam in the game said it collapses molecules and causes the ship to suffer mass fluctuations maybe the beam should give a small or medium damage over time to the ship's hull for about 10 sec or more. I also think the beam should inflict extra damage to the Borg since it was especially created for the Borg by Starfleet R&D.

Please tell me what you think of my suggestion :)

shimmerless 07-15-2012 11:32 PM

I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.

mimey2 07-15-2012 11:50 PM

Quote:

Originally Posted by shimmerless (Post 4801231)
I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.

That's absolutely correct.

There used to be a thing that you could do, which would shut down things in STFs for the whole time you were in it. Like Infected and KA, you could knock out the Nanite Generators, then kill the transformers no problem, and then easily kill the gate with little problem. Rinse and repeat for KA, just with two gates. For Cure, all the Nanite things under the cubes could be easily taken out, then the cubes could be attacked and killed all at the same time.

Then for all three, it was just a matter of cleaning up.

Anyways, I do like your suggestion, although my thought was to instead give a damage resistance debuff for a decent amount of time. Perhaps it would scale somewhat to your current aux power as well. I wouldn't even mind if it only worked on the Borg, it'd make sense after all.

that said unfortunately, they probably won't ever make the MACO 3-piece useful ever again.

wong5ve 07-16-2012 12:03 AM

I hope the Devs will see and listen to our suggestions for better gameplay. :rolleyes:

mimey2 07-16-2012 12:11 AM

I couldn't agree more.

carl104 07-16-2012 12:35 AM

It's not just the MACO 3 set, Omega isn't much better, in fact i'd go so far as to say nothing compares appropriattly to the Borg 3 set right now and that REALLY need's a change ATM. That set unless it get really heavilly nerfed should be the baseline. And MACO and OMEGA being so much harder to aquire really ought to be stronger.

elandarksky 07-16-2012 04:31 AM

I know the feeling about the regret when getting the full faction set, trust me, look at the honorguard space set..., maco at the moment has a small use in pvp, HG nothing.. a 5km cloak for... 15seconds. that cant be used in battle either ...

I digress, if they do read your suggestion, i hope the HG is updated too :3

wong5ve 07-16-2012 04:53 AM

I see... So I guess all the space sets from STFs aren't really that good? :confused: I hope the sets will be rethought by the Devs.

robdmc 07-16-2012 06:45 AM

What the need to fix is when the grav beam is charging that your weapons don't stop firing. On an escort I don't want to use the beam since it really cuts into what escorts do best.

I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.

wong5ve 07-16-2012 08:29 AM

Quote:

Originally Posted by robdmc (Post 4804751)
I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.

I don't really agree because even though it maybe a death sentence for science (I'm not sure), but what about those who are Tactical or Engineering captains in PvP? I'm sure they won't really mind their Auxiliary Power being offline for a mere 5 seconds, especially the Borg (Doesn't seem to affect them) in PvE and 'others' in missions (Klingon, Romulan, Dominion, etc).

Quote:

Originally Posted by robdmc (Post 4804751)
What the need to fix is when the grav beam is charging that your weapons don't stop firing.

That I agree with. I'm flying an escort too. I wouldn't want my ship to stop firing suddenly when I'm using Rapid Fire or Scatter Volley.


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