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-   -   Season 6 Dev Blog #12 (http://sto-forum.perfectworld.com/showthread.php?t=315121)

pwebranflakes 07-16-2012 03:21 PM

Season 6 Dev Blog #12
 
Game Designer Jesse "JHeinig" Heinig shares details about the first Starbase Featured Project in this entry of the Season 6 News Dev Blog series.


Link to the blog.

th3gr4ndnagu5 07-16-2012 03:31 PM

Quote:

Be quick, though ? when a special project becomes available, it will only be available for a limited time.
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck. Here is my suggestion to fix this problem which never should have existed in the first place:

http://sto-forum.perfectworld.com/sh...d.php?t=315521

nynik 07-16-2012 03:36 PM

Starbase Featured Project #2 - Window Washing with EV suits.

jkirk13 07-16-2012 03:37 PM

Too bad this is almost a week late since most fleets have done this already.

fewzz 07-16-2012 03:44 PM

Quote:

Originally Posted by th3gr4ndnagu5 (Post 4813831)
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.

This.

The system is not really ideal and is allready causing grief within the Fleet i am in.

jkstocbr 07-16-2012 03:44 PM

Quote:

Originally Posted by th3gr4ndnagu5 (Post 4813831)
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.

Agreed.

You have a 30 second window to donate resources or you have to wait for the next project. :/ Place a cap on the the maximum credit you can acquire in 24hours, and halve the project time to balance. Maybe some individual projects for 1 member of the fleet to be able to collect some fleet credits.

purvee1 07-16-2012 03:52 PM

Quote:

Originally Posted by pwebranflakes (Post 4813681)
make it possible to build a structure that can withstand the pressures of space

Oh yes, and how many atmospheres of pressure is that then?
:D

pwecangetlost 07-16-2012 03:56 PM

Quote:

Originally Posted by purvee1 (Post 4814081)
Oh yes, and how many atmospheres of pressure is that then?
:D

Don't say I have to worry about all that gas floating around in space as well now?

kingdoxy 07-16-2012 03:57 PM

Quote:

Originally Posted by th3gr4ndnagu5 (Post 4813831)
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.

Or you can be on a fleet of two people like me and try to come up with 30 white refugees by yourself.

You are either in a huge fleet or a small fleet. Both have pros and cons. Double edged sword and all that.

maxxina 07-16-2012 04:00 PM

And put limit on donations , how can small fleet work with that ? :)

Yes, put a cap which can be decided. And it will be yelling, its too big, its too small.


Nah, the system what is on is ok. Special projects are ok for that . Run colonist missions, doesnt requite much. It doesnt interfere with need for Main projects, its ideal mission to run around and arounnd .)


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