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-   -   KDF groud away team setup (http://sto-forum.perfectworld.com/showthread.php?t=335381)

notapwefan 07-31-2012 12:04 AM

KDF groud away team setup
 
Ok, I do know that Efficient trait among Letheans can help a lot for space setup. So what about trait for ground KDF team? Would Gorns be better due to their bite trait?
Also, I am a Tac so what setup should I have for ground team? 1 tac, 1 sci and two engineers? or 1 tac, 2 sci and 1 engineer?

thissler 08-08-2012 07:50 PM

Orions for seduce. 3 of em.

And one red shirt. obv.

http://www.youtube.com/watch?v=uOqkfyLOLug&feature=plcp


edit: wrong link. :(

p2wsucks 08-09-2012 12:35 AM

Quote:

Originally Posted by thissler (Post 5190001)
Orions for seduce. 3 of em.

And one red shirt. obv.

http://www.youtube.com/watch?v=q7vA1t17fhM&feature=plcp

To follow up on this give them pistols or another short range weapon, so they're in range to seduce.

Letheans w/raptor trait aren't bad for ground (similar to reman boffs ability).

Nausicans get a bonus to their exploit shots, so if there's a TAC one w/corresponding boosts like crit hit chance, using one of these won't hurt either. I haven't tested to see if the piracy trait actually works though.

Gorn bite is ok. It's a shorter range trigger as well, so may want a short range weapon for these.

Klingons are kinda meh tbh.

In the old days I'd have said bring 4 scis w/SD hypo 1, 2, and 3 and use a sword, but post Season 4 not as lolz anymore. But, if you like to melee having sci boffs w/Sd. hypo wouldn't be a bad idea.

zordar01 08-09-2012 12:58 AM

Quote:

Originally Posted by notapwefan (Post 5052991)
Ok, I do know that Efficient trait among Letheans can help a lot for space setup. So what about trait for ground KDF team? Would Gorns be better due to their bite trait?
Also, I am a Tac so what setup should I have for ground team? 1 tac, 1 sci and two engineers? or 1 tac, 2 sci and 1 engineer?

I normally run 2 fabrication engineers, a sci healer and a sci debuffer regardless of what toon I'm on. But I was thinking that an away team with 3 enemy neutralization engineers (weapon malfunction & fuse armor) and a dedicated healer, all armed with either DoT or KB3 miniguns would be pretty tough to beat. Just a regular away team steamrolls encounters when armed with miniguns, even on Advanced, let alone an away team that stops the bad guys from shooting back - or walking. :D

It's been my experience that all the Boff trait attacks are fairly underwhelming. I've seen instances where an Orion seduced a Boff and he attacked another Boff, but overall I think you're better off treating those traits as a bonus, not a main attack. Besides, nothing lives long enough to get seduced against 4+ miniguns.


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