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-   -   A true battleship (http://sto-forum.perfectworld.com/showthread.php?t=337421)

sophlogimo 08-01-2012 03:59 PM

A true battleship
 
I am certainly not alone in that I don't like (as in, find outright disgusting) the notion of "tactical ships must be agile and fragile". So, what if both factions got one of these...


Battleship

Commander Tactical
Lt. Com. Tactical
Lt. Engineer
Ens Engineer

Lt Science

Crew: 900
Hull hitpoints: 39,000
Shield modifier: 1.0
Impulse Modifier: 0.15
Turn rate: 7 degrees per second

Consoles: 4 Tactical, 3 Egineering, 2 Science
Device slots: 4

Weapons: 4 for, 4 aft




Would you buy one for 2500 Zen? How would you use it? What do you think about the general idea?

centersolace 08-01-2012 04:11 PM

We have one of those, it's called a Galaxy-X. :cool:

azurianstar 08-01-2012 04:24 PM

Wait, you want a slow turning version of the Patrol Cruiser? :confused:


If you want a real Federation Battleship (IMHO), it would have something like:

LTC Tactical
Cmdr Eng
LTC Eng
LT Sci

or

2 LT Tactical
Cmdr Eng
LTC Eng
LT Sci

dantrainor 08-01-2012 04:33 PM

Quote:

Originally Posted by sophlogimo (Post 5083971)
Would you buy one for 2500 Zen? How would you use it? What do you think about the general idea?

No.
I wouldn't.
Terribad.

You would be basically in an escort, less it's greatest attribute; turn rate.

daedalus304 08-01-2012 05:10 PM

Honestly I thought we were getting one by the name of Typhoon Class....only problem is people want it to be a Sovreign Skin....that is not a good Idea, the Sovreign is nothing close to that big nor powerful. and if it is going to be a battle ship then its going to be a new class of ship, one with broadside weapons and dedicated to weapon power... it wouldn't be a battle ship if you couldn't fire 5 cannons bradside....yes 5...imagine the carnage.

there would be drawbacks of course, for one, when it enters broadside fire mode it cannot move and shields would be down, but the cannons have half the cooldown of normal ships.

there will be serious power lashbacks while in broadside mode, lashbacks you have to correct yourself, prefferably in a minigame style. this would occur offten if you try to do constant fire for more than 10 seconds, it would take some skill to cool it down or it could cause some damage which would need components to repair.

shields would be that of a normal escort but there would be armor that comes with the ship and greatly makes up for the lack of shield power. this also means it would be hard to take the armor down even with kinetic force. but the armor must take up all 4 slots for engineering.

it would have 4 engineering consoles, and 5 tactical, but 1 science.

it would be nearly completely dedicated to tactical with Boffs, 2 commanders 1 LTcmdr for tactical. 1 ensign engineering and 1 ensign sci.

this would be a true battle ship. so it would also include slots specificly for turrets.

remember this isnt like the ships we have now, it would be an entirely new class all on its own.

rrincy 08-01-2012 05:26 PM

Quote:

there would be drawbacks of course, for one, when it enters broadside fire mode it cannot move and shields would be down, but the cannons have half the cooldown of normal ships.
I dunno , that sounds like the worst idea ever
you fire a few cannons off , and in return get slagged by torpedos

uxvorastrix 08-01-2012 05:31 PM

Sorry, but (to the original poster) that's not a battleship.

A battleship is huge, slow, turns like a brick, has weapon energy to spare, and can take a pounding from multiple enemy ships and still survive.

It should be heavy on engineer consoles, followed by a few tac, and even fewer sci.

It should have a huge crew (2-3 thousand), and is built for one purpose. To be an anchor for a fleet of smaller ships, and serve as the command vessel for the entire fleet.

I agree with giving it inate armor, and allow it to have single cannons (no dual cannons). It should be the slowest ship, with the worst turn radius, but have the most weapons and available power.

daedalus304 08-01-2012 05:47 PM

Quote:

Originally Posted by rrincy (Post 5085421)
I dunno , that sounds like the worst idea ever
you fire a few cannons off , and in return get slagged by torpedos

again why I stated the armor would be hard to take down even with Kinetics IE Torps...etc. but keep in mind 5 sets of cannons with half cooldown of normal ships would be tremendous power, it has to have a drawback.

also uxorastrix what you described is more like a carrier...an anchor for a fleet of smaller ships fits that description, a battleship is more of a ship killer, battleships emphasis on guns....big big BIG GUNS.

rrincy 08-01-2012 05:49 PM

5 sets of cannons , 10 if firing from both sides would drain so much power it'd not be able to do any real kind of damage with them :rolleyes:

kimmera 08-01-2012 05:51 PM

Quote:

Originally Posted by centersolace (Post 5084241)
We have one of those, it's called a Galaxy-X. :cool:

No, the Gal-X is an Engineering vessel.

Quote:

Originally Posted by azurianstar (Post 5084531)
Wait, you want a slow turning version of the Patrol Cruiser? :confused:


If you want a real Federation Battleship (IMHO), it would have something like:

LTC Tactical
Cmdr Eng
LTC Eng
LT Sci

or

2 LT Tactical
Cmdr Eng
LTC Eng
LT Sci

Again, light on tactical. The Ody is close, since it can at least get a Lt Comm. Tac plus Lt and Ens. (or make the ens eng or sci)

Note that such a 'battleship' as suggested could still have an engineer for a captain. Does a commander engineer really bring that much more to the table than a commander tac?


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