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-   -   TRIBBLE Maintenance and Release Notes - August 2, 2012 (http://sto-forum.perfectworld.com/showthread.php?t=338891)

zer0niusrex 08-02-2012 04:31 PM

TRIBBLE Maintenance and Release Notes - August 2, 2012
 
EDIT: This maintenance has been delayed.

We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.3

General:
  • Resolved an issue that caused weapons to stop firing.
  • Updated the visual appearance of the interact FX.
  • Updated the FX for adapted floater so that it only displays one floater at a time.
  • Fleets:
    • Fleet events should now properly take local and server time into account.
    • Fleets should no longer be spammed with fleet event messages.
  • The Follow Target keybind will now toggle between the chosen camera type and Follow Target, rather than toggling between Follow Target and Free.
    • This means it should be working as intended.

Systems:
  • The Plasmonic Leach console can now stack up to 8 times again.
  • Most random drops of Uncommon or better quality are now Bind to Account on Equip.
    • Previously, they were Bind to Character on Equip.
    • This means they can be put in the Account Shared bank even after equipping them.
  • Operational Assets:
    • Added more information about shared cooldowns to all Operational Asset descriptions.
      • This is a text change only.
    • Updated the tooltips for Operational Asset ships to provide more detailed information about the ships summoned.
      • This includes the ships' armaments and abilities.
    • Corrected tooltip text for Turret and Torpedo Platforms.
    • New assets created for more ship types.
      • Ki'tang, Negh'var, Bortasqu', Guramba, Kar'Fi, Armitage, Galaxy, Prometheus, Luna, and Galaxy Dreadnought.
    • Atrox and Vo'quv Operational Assets have changed to display as Dreadnoughts, for rank.
      • This is purely a text change.
  • Consumable To'duj and Peregrine fighters will no longer display as being usable by ships from the opposing faction.
  • Fleet Advanced Antiproton Beam Arrays now specify "Advanced" in their names.
  • Single Cannons now properly specify the correct energy type in their description.
  • Fleet Elite Phaser Wide Beam Pistols now specify the correct power name in their descriptions.
  • Advanced Fleet Polaron Sniper Rifles no longer have fewer damage mods than other Advanced Fleet items.
  • Phased Tetryon Dual Cannons and Dual Heavy Cannons can now be equipped on the Escort Carrier.
  • Season 6 changed the based HP and Shield modifier of the T5 Excelsior.
    • This was not working as intended and is fixed now.
    • The Excelsior's HP and shield modifier is now reverted to its pre-season 6 values.
  • Increased the damage of Galor Spiral Wave Disruptors so they are competitive with Mk XII weapons at level 50.
  • Engineering Quantum mortars can no longer be created in social ground maps.
  • Mine Revamp:
    • Removed the Shield Healing Debuff from Transphasic Mines.
      • This proc may be replaced at a future time, but was found to be too effective at PvP while having very little effect on PvE.
        • This imbalanced approach was not part of our design goals.
    • Fixed cooldown error on Dispersal Patterns when used with Tricobalt mines.
    • Tricobalt Mines and Torpedoes no longer share a cooldown timer
    • Corrected description on Chroniton, Quantum and Photon basic mine launch powers.

UI:
  • It is now possible to contribute a stack of data samples and particle traces to a Fleet project at the same time.
  • It is now possible to choose a list of Duty Officers to contribute to a Fleet project.
    • Duty Officers will be contributed in the order they are selected.
    • Duty Officers will be numbered in the order they will be contributed.
    • In the event that only part of the selected Duty Officers are contributed, the result display will list the Duty Officers that were contributed.
  • Ship store: Buttons as well as current currencies are now only displayed when they are needed for the current ship.
  • Resolved an issue that could cause some equipment to not have the "Unequip" option in the context menu when equipped.
  • Opening the character status window will now correctly display the ship when in space and the captain while on the ground.
  • The stack count chooser popup in the mail will now correctly report the name of the stack.
  • Mail details will no longer persist after all messages have been deleted.
  • Data samples will now appear in the duty officer Cargo Bay.
  • The Mouse4-Mouse8 buttons have returned as available options in the Keybinds window.

wilsoncutter001 08-02-2012 04:41 PM

A whole lot of "YES!!" to be thrown at this update. Lets get it over to Holodeck ASAP!!

meurik 08-02-2012 04:41 PM

Quote:

Originally Posted by zer0niusrex (Post 5103871)
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.3

Systems:
  • Most random drops of Uncommon or better quality are now Bind to Account on Equip.
  • Previously, they were Bind to Character on Equip.
  • This means they can be put in the Account Shared bank even after equipping them.

What's the status on things like Borg Salvage and Encrypted Data Chip? Seeing as you can't equip those, I suppose they are -currently- exempt from this change?

trek21 08-02-2012 04:41 PM

Weapons firing bug and camera bug... two of the most vocal ones fixed :) That's proof you have been listening and working on them ;)

phantomeight 08-02-2012 04:48 PM

Quote:

Originally Posted by zer0niusrex (Post 5103871)
  • Resolved an issue that caused weapons to stop firing.

Yay, now how about the issue where I have to the click the button for a power like six times before it activates.... I remember DStahl responding to a thread where I complained about this before more than a year ago before releasing shooter mode. He said he knew it was awful.. that they would fix it.. and they did... well now it's unfixed.

I have to click power buttons on the BOff bar like 50 times before they acknowledge... fix it!

boglejam73 08-02-2012 05:03 PM

nice. Got sick of clicking 450 times to contribute 150 samples to a project. That alone makes the patch worth it to me.

Thank you.

dontdrunkimshoot 08-02-2012 05:15 PM

Quote:

Originally Posted by zer0niusrex (Post 5103871)
Systems:
Most random drops of Uncommon or better quality are now Bind to Account on Equip.
Previously, they were Bind to Character on Equip.
This means they can be put in the Account Shared bank even after equipping them.


this is backward compatible right? :eek: so like all general weapons and consoles and stuff except unique and stf related items is now bind to account right? if so, i would be SOOOO happy, and i would take back everything bad i said about the account bank, especially the thanks for nothing part!

Quote:

Originally Posted by zer0niusrex (Post 5103871)
UI:
It is now possible to contribute a stack of data samples and particle traces to a Fleet project at the same time.

THANKYOU! :) my wrist, fingers and mouse appreciate this

metalkoreking 08-02-2012 05:16 PM

this looks great! praise where praise is deserved!! :)

captiancopps 08-02-2012 05:18 PM

Could you have at least given us 2 weeks before making KDF OP again with leech console? I guess let the abuse of Fed continue. BTW, any chance to get phased Polaron in DHC form. DC phased Polaron cannons are kinda laughable in PvP and shouldn't change much to PvE by adding them. If you want balance, just keep the same modifiers as the DC and add the DHC mods.

So far the rest looks good.

koppenflak 08-02-2012 05:22 PM

Quote:

Originally Posted by zer0niusrex (Post 5103871)
Systems:[list][*]Most random drops of Uncommon or better quality are now Bind to Account on Equip.
  • Previously, they were Bind to Character on Equip.

Skipped almost everything else in the notes to ask this very important question: IS THIS RETROACTIVE?! :D :eek:

Hint: The only acceptable answer is "Yes"


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