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-   -   Carrier Pet Tractor Beams (http://sto-forum.perfectworld.com/showthread.php?t=350401)

buddha1369 08-11-2012 07:12 PM

Carrier Pet Tractor Beams
 
Whose idea was it to give each one its own tractor beam? As soon as one ends another one grabs you. At east put them all on a shared cooldown or just remove them

I know its quite late to complain about this, but im lazy :D

praghas 08-11-2012 08:12 PM

Attack Pattern Omega?

travelingmaster 08-11-2012 09:26 PM

Quote:

Originally Posted by praghas (Post 5245441)
Attack Pattern Omega?

Only lasts so long. You can only stock so many tractor breakers, and when you've got the main ship carrying a tractor and the spawns carrying tractors. . .it's hair-pullingly frustrating.

supergaminggeek 08-11-2012 09:51 PM

It's ok, as long as you're a broadsiding cruiser.
Beam Array: Fire at Will. :D
Polarize Hull :)
Torpedo: Spread :rolleyes:

reconalpha1 08-11-2012 10:55 PM

Unfortunately all carriers have their bad pets not just the runabouts

The KDF Side has had more time with carriers so they have more pets and most of them wreak havoc on power systems.

The Adv. Orion Interceptors which spams Weapons and engine drains and if that didn?t do the trick it comes with Chroniton torpedoes to make sure your dead in the water.

Then you have the Advanced Fer?Jai Frigate which spams Tricobolt and Chroniton torpedoes plus it drops Tricobolt Mines, talk about an over powered pet


That?s just to name a couple and the list goes on.

The only thing to do is ether avoid them or invest in Skills and bridge officer abilities to help offset the power drains

vetteguy904 08-12-2012 04:28 PM

point defense console, torpedo spread FAW.. and it helps to be flying a cruiser

my biggest heartache is that that 10 ton runabout is going to pull a 5000ton starship to a dead stop?


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