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-   -   TRIBBLE Maintenance and Release Notes - August 17, 2012 (http://sto-forum.perfectworld.com/showthread.php?t=357671)

zer0niusrex 08-17-2012 02:46 PM

TRIBBLE Maintenance and Release Notes - August 17, 2012
 
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2

General:
  • Resolved an issue which caused the explosions from destroying Borg Devices in the tutorial to not affect nearby Borg.
  • Updated several maps to remove the overly-bloomy areas.
  • Added the TOS Bridge and TOS Ship Interior template maps to the Foundry.
  • Improved performance while in the Foundry editor.
    • Lag should be greatly reduced. Please report it if it's not.
  • Updated the Armitage to support the Type 6 material.
    • Players that have already purchased this ship will need to reclaim it from the C-store to see the change.
  • The player's head will remain visible when enabling visuals in an EV Suit.
  • Updated the rewards for the Defera Invasion Probe boss missions to give out fleet marks at the same rate as other hard missions in the Borg invasion.
    • 20 regularly and 25 during fleet hour.

Duty Officers:
  • Fleet Duty Officers:
    • The variety of Duty Officers received by opening packs has increased.
    • Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
  • Flight Deck Officers updated:
    • The buffs provided for Recall, Intercept and Escort modes no longer rapidly flicker between being active and inactive.
  • Facility 4028 Fugitives Assignment Chain:
    • Doubled the CXP rewards for completing "Return Dominion Fugitive to Facility 4028" for both Federation and KDF.

Systems:
  • The initial Crew loss from torpedo hits is no longer unresistable.
    • If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
  • Updated the descriptions of several Operational Asset ships to include their unique abilities.
  • Updated Draw Fire:
    • Ranks 2 and 3 of this power are no longer far more Fragile to incoming fire than originally intended.
    • Also increased the amount of damage you can take before losing the effects.
  • Updated Melee Combat:
    • Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
    • Increased the base damage of all melee attacks.
    • Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
    • Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
      • The maximum total bonus is still the same as before.
      • Unarmed combat still does not benefit from Weapon Proficiency.
    • Rebalanced the damage values of some specific melee attacks to help equalize the value of different melee weapon types.
  • Increased the base turn rate of the Science Vessel, Science Vessel Refit, Science Vessel Retrofit, and Fleet Science Vessel Retrofit from 14 to 15.
  • All Damage Resistance consumables that grant Shield Damage resistance now grant the correct amount of resistance.
  • Updated tooltips on several consumables that granted damage resistance.
    • They were listed as a %damage resistance and are now correctly displayed as an integer.
    • This is a text change only.
  • Updated all abilities and consumables that affect Team, not allies, specifically "Team".
    • Ground Team abilities and consumables will affect all team members: players, Bridge Officers, and Pets.
    • Space Team abilities and consumables will only affect players, no pets.
    • Previously, these Team abilities and consumables affected the 5 closest teammates, so players were often not Buffed properly.
  • Updated and clarified tooltips for Ground Armors.

UI:
  • New items received in the reward popup list on the chat window will now always appear at the bottom of the list.
  • Autocomplete is now working properly in mail and various invitation text input boxes.
  • Preview images have been added to the career selection page of the character creation UI.
  • Resolved issues with HUD UI options not remembering changes for Mouse Over selections.

mustachemav 08-17-2012 02:52 PM

Looking good. StarbaseUGC says Todays Tribble Patch notes are tomorrows holodeck patch notes... The lag reduction will be a BOON if it works :)

Im excited for them.

drogyn1701 08-17-2012 03:03 PM

Thank you for being prompt about getting the Foundry lag fixed and the TOS sets back in, I know a lot of folks will appreciate it.

denizenvi 08-17-2012 03:32 PM

Quote:

Originally Posted by zer0niusrex (Post 5332331)
[*]The player's head will remain visible when enabling visuals in an EV Suit.

Hmmm... does this mean the helmets are now transparent, or that 'enabled visuals' gives us a helmet-less version of the suit? Either way, pretty cool!

dontdrunkimshoot 08-17-2012 03:39 PM

melee buff eh? thats cool

zer0niusrex 08-17-2012 03:49 PM

Quote:

Originally Posted by denizenvi (Post 5332861)
Hmmm... does this mean the helmets are now transparent, or that 'enabled visuals' gives us a helmet-less version of the suit? Either way, pretty cool!

Nah, there was an issue where sometimes you would just be totally headless.

genhauk 08-17-2012 03:56 PM

Quote:

Originally Posted by zer0niusrex (Post 5333021)
Nah, there was an issue where sometimes you would just be totally headless.

No offense .... but I run across players who don't use their head every time I log in. :D

nynik 08-17-2012 03:59 PM

Thank you for addressing (and fixing) the mouseover HUD setting.

Looking forward to testing those melee changes.

As for the change to team buffs - does that mean it will affect the team (space: players/no pets) regardless of range?

hippiejon 08-17-2012 04:16 PM

Quote:

Originally Posted by zer0niusrex (Post 5332331)
Updated several maps to remove the overly-bloomy areas.

Is this fixing the weird white paintbrush swaths through many space maps ? The ones that slow down frame rate like mad ...

shookyang 08-17-2012 04:34 PM

I've been trying to login to Tribble a few times over the last few days, and I've been getting "Server under maintenance" both times I tried. Both times were around 10 or 11pm PST on Thursday and Tuesday (or was it Wednesday?).

At what time do they take down the servers typically?


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