Let's talk AFK Players
So, it's a long despised issue, and I dare say most Endgame players have seen it at some point or other - so let's talk about solutions!
Various events - Fleet Activities, PVP Matches, STFs reward players for taking part in them. This reward is given out regardless of player participation so a player can queue up, sit at the Transwarp gate in PVP three times a day and get 1440 Dilithium.
Similarly in STFs, the player can come in, sit at spawn and do nothing, and as long as the match completes, get their two EDCs and 1100 dilithium.
Personal Rant: Played a Khitomer Accord Space Elite today with a PUG group (yes yes I know, don't PUG...but humour me) where I had two 'genius' level players. The first of which sat on spawn for the first five minutes, and when, out of pure spite, I pulled a Cube onto him RAN AWAY to the other side of the match and AFK'd there instead...and the second who came in and after a few minutes said 'what do I have to do?' and when asked if he'd done the normals said 'I didn't see the need, lesser rewards'.....geez!:rolleyes:
Anyway off the rant, let's find a solution - now as I see it we have too main issues here - PVP AFKing where there's a winner, and PVE where it's cooperative.
So take a moment, propose your own solution - one for the competitive PVP, and one for the PVE where it's cooperative...
I like a particular idea here, and it's something that tech wise should be relatively simple, introduce a new wrapper mission in addition to the current 'play 3' mission. A second wrapper 'Win 3 PVP Matches'.
This way players who are pretty casual can come in, play three matches have some fun and not worry about winning, get their 1440 and go home.
However it should motivate most players to try and win their matches so they can grab the extra 1440 - and if they only win one that day? That's fine, it can roll onto the next day, or they can play another match, and another...think how the Klingon 'Ship hunter' wrappers work I guess.
This I find a bit harder, the optional objective is clearly designed to encourage players to take part - but as we've discovered in our fleet? The optional loot is generally pretty poor, to the stage where we all shrug if we don't get it and move on with no qualms.
I've got a few thoughts here - first of all introduce a small dilithium reward on the optional that ALL players get, 440 or whatever the 'small' dilithium containers contain. That said, I don't like this - it feels wrong. I think there needs to be some sort of scoring in STFs, perhaps invisible, but enough as to split the missions into 'parts' such as they already are, each player must 'score' a certain number of points in each part - nothing major, take down a couple of drones, resurrect a single player, heal X health points, don't take part in all parts? Don't earn at the end. Again messy - but an idea.
So STO community, let's see what you think - how do we deal with these guys without just hiding in private queues?
Perhaps establish a scaling system of rewards that is based on the level of individual participation in the mission?
I don't see a system that could reliably gauge participation short of a live person being a referee
sort in pve mission will be hard but if you say dps will be calculated and only top 3 dps players get loot the others typical stf destroyers nothing i vote for yes.:D
on that way nuubs will never more come on the idea to join random stfs only for free reward, it will become useless for them all.
but in ground mission this system will not work or be fair, but in space yes,
only the prob with kithomere grspace like the othr one say if 2 protect vortex the cant outdps the structur destroyers.
I think there should be behind-the-scenes scoring done that would implement penalties if a player isn't taking part.
They should have a kick timer around the spawn point - if you stay within say 5 or 10 kilometers of the spawn point for more than 2 minutes, you get kicked from the mission. (they will need to ensure spawn points are moved away from control zones - like the time portal in Khitomer Accords Space)
Also a kick timer for not pressing any buttons or keys within 60 seconds.
To get any rewards you should have to do a minimum amount of damage. It should be reasonable, so any player whether Tactical, Engineer or Science should be able to accomplish it if they just follow along and play like they should be doing. If you kill a single enemy, you become exempt and receive all mission rewards. I think a minimum of 50,000 or 100,000 damage for an STF is reasonable.
Also to get any rewards you should have to use a minimum of say, 5 different abilities for the duration of the mission. Most Vice Admirals have like two dozen, so it shouldn't be a problem.
So think about it - they have to leave the spawn area, press buttons, use abilities and do damage to the enemies. There just isn't any way to AFK with a punishment system like this. They might as well just play the mission.
I'd love to help and discuss and provide suggestions about how to deal with AFKers, but........
[Poster has been AFK for 5 minutes....]
Some options (based on the old AD+D alignment system choose the one that suits you best)
Lawful good option
Simply reduce the reward til its not worth them doing this , a reward that goes down and down as the timer ticks away would do this
Tighter rules for the public good
Neutral Good option
Log out anyone who doesn't move or fire for 30 seconds and bring in someone else
(reseting the timer By a minute each time)
Chaotic good option
Log out yourself that will teach them
Lawful neutral option
Set the missions so if it Fails there is NO reward they pull their weight or it fails
True Neutral option
leave it alone it will find its own balance
Chaotic neutral option
Automatically phase shift afkers into an instance together and pull together the people ACTIVE into one instance (longer clock and lesser number of targets carry over)
Lawful Evil option
Anyone who fails to respawn when downed in ground combat accumulates ALL injurys the rest of the team gets
Anyone further than 100 metres from team at end (and not Dead) gets no reward
anyone who LEAVES the match leaves with a full set of injurys
In space the ship takes the damage
and distance is 50 km
Neutral evil option
Create an AFK instance
sit in it for 30 minutes you get the reward
Chaotic evil option
randomly delete the account of one AFK every hour on the hour
to your other point sounds good but 50 or 100k?
the npx what you have to kill in a stfs are ~boss 1,5 mio structures ~4mio npc ~3-5 mio hp so ea player have to deal a serioius amout of this total HP ~8mio.
so 1-1,5 mio dmg done or no reward.;)
you have to do a min of 1mio dmg in a stf or no loot^^
example infected space elite boss 1,5 mio hp gate 1,5mio 2xgen 600k ea nanites 8x 200k ea cubes 3x ~300k ea + npcs lets say 3mio in total HP
is a total HP to bring down of ~9mio? so deal 1mio dmg in total is not hard to reach.
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