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-   -   Mega-OP stuff (http://sto-forum.perfectworld.com/showthread.php?t=366641)

mimey2 08-25-2012 12:07 AM

Mega-OP stuff
 
Here's just a fun thought, make up super overpowered stuff we know would never be in the game as usable/playable things. It can be ships, or equipment, new races, etc etc etc.

Try to keep it within what the game has and can do of course, so it's still 'Trek', even if it is REALLY OP Trek. Extreme, without being in a 'galaxy, far far away' as it were.

For example:

Drek'Hi Dreadnought (the giant space-station looking thing that Fek'Ihri fly):

Base hull: 250,000
Turn rate: 1
Crew: 10,000
4 fore, 4 aft weapons
10 to all power settings
4 hangar bays (starts with S'kul fighters, can equip Fer'jai frigates)
Can equip cannons.
Can equip the Phase Shift console from the Kar'fi.
Consoles: 4 tactical, 4 engineering, 4 science.
BOFF slots: Cmdr Tactical, Lt. Cmdr Sci, Lt. Cmdr Engineering, Lt. Universal, Ensign universal.

So how is that for stupidly overpowered? :P

Have fun making other stuff mega-OP.

lilchibiclari 08-25-2012 12:42 AM

Corbomite Hull Plating: When taking any energy damage, has a (Mk level + 1 for green, 2 for blue, 3 for purple, 4 for ultraviolet) percent chance of reflecting 100% of the damage back on the attacker.

elandarksky 08-26-2012 04:26 AM

Some of the half baked things federation players suggest should be in the c-store? :D

amurorx0 08-26-2012 08:06 AM

Phase match torpedo: Due to intel from a double agent onboard an enemy vessel, upgrade your next torpedo attack to match the phase variance of their shields.

This upgrades the next torpedo attack such that it ignores shield status and applies critical damage direct to the hull. has a Mk + x(rarity level)% chance to double crit.

- KDF exclusive of course

robdmc 08-26-2012 08:42 AM

Quote:

Originally Posted by mimey2 (Post 5447191)
Drek'Hi Dreadnought (the giant space-station looking thing that Fek'Ihri fly):

Base hull: 250,000
Turn rate: 1
Crew: 10,000
4 fore, 4 aft weapons
10 to all power settings
4 hangar bays (starts with S'kul fighters, can equip Fer'jai frigates)
Can equip cannons.
Can equip the Phase Shift console from the Kar'fi.
Consoles: 4 tactical, 4 engineering, 4 science.
BOFF slots: Cmdr Tactical, Lt. Cmdr Sci, Lt. Cmdr Engineering, Lt. Universal, Ensign universal.

Sounds op but for mega op It should have a shield mod of 1.5 and a turn rate of 16.

inputend21 08-26-2012 09:33 AM

The Odyssey Dreadnaught

Base Hull 50,000

Turn Rate 6.5

Shield Mod 1.25

Weapons 4 Fore,4 Aft

Consoles 5 Engineering, 5 Tactical, 2 Science

1 Hangar Bay

Special Consoles,Chevron Separation,and Cloak

Boff SLotting Com Engineering,LTC Tac,LTC Uni,LT Uni

Can Equip Cannons

centersolace 08-26-2012 09:49 AM

V'Ger. .......

ussberlin 08-26-2012 10:01 AM

Real Defiant

75.000 Hull
1,5 Shield Modifier
Fore Weapons 6
Aft Weapons 4
Base Crew 75
Base Turn Rate 25
Device Slots 5

Commander Tac
Lt. Commander Tac
Commander Sci
Commander Eng
Cpt Universal

Can Load Cannons
Battle Cloak

6 Eng Console Slots
6 Tac Console Slots
3 Sci Console Slots
1 Hangarbay

+10 Power to all but Weapons
+25 Power to Weapons

aesica 08-26-2012 01:56 PM

Vo'quv Bird of Prey Retrofit

Hull: 50,000
Shields: 1.3
Turn Rate: 25
Fore: 4
Aft: 4
Hangar Bays: 4 (same fighter types as vo'quv carrier)
Bridge Officers: Commander x4 (universal)
Consoles: 4/4/4
+20 all power levels
Subsystem Targeting
Enhanced Battle Cloak
Can equip cannons
Can deploy hangar bay ships while cloaked.

eristhevorta 08-26-2012 04:13 PM

I like the Trek'Kie Dreanought from the Fek'ihri. :)

Jham'Hadar Dreadnought:

Hull: 60'000
Shields: 1.43
Turn Rate: 7
Fore: 5
Aft: 3
Hangar Bays: 2 (Jham'Hadar Fighters Only)
Bridge Officers: Cmdr Tactical, Lt Cmdr Tactical, Lt Cmdr Universal x2
Cunsoles: 5 Tactical, 3 Engineering, 3 Science
+15 Power To Weapons, +15 Power To Shields
Can Equip Cannons
P2W Cunsole: Ultra Rapid Fire Transphasic Polaron Heavy Cannons - Cooldown 120 Seconds - Fire Phase 10 Seconds - 23.250 DoT (2.325 DPS) - 50% Shield Bleedthrough


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