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jenel79 08-25-2012 02:24 PM

Starbase Incursion Guide.
 
I've been doing a lot of Fleet missions lately and I've personally found that the Starbase Incursion mission has the highest Fleet Mark potential. However it's beginning to aggravate me that a lot of people doing it have no idea what they should be doing. Space missions usually tend to go wrong if you've got teammates who are not VA and it's limiting their abilities and even survivability, however with the ground missions, a poor score usually equates to people not knowing what to do and just running around blindly or charging in and getting killed again and again.

So here's my thoughts on how a good Starbase Incursion mission should go.

General Points:

Make sure to pick up a flashlight, equip it and turn it on. It really helps with spotting Saboteurs. And I'm surprised at how many people will run around in the dark without one. Don't worry about using up a quickslot, it's unlikely that you'll need Hypo's or Shield Boosts, or even any of your fancy toys. All you need is a decent weapon.

Rank isn't really an issue here, or in Colony Invasion either, so don't feel that you shouldn't sign up because you're not a Vice Admiral, as long as you can shoot you're fine.

DO NOT WASTE TIME WITH TURRETS AND PATROLS! Sorry for the caps but I couldn't emphasise that more. Killing turrets and patrols are a waste of time, they don't add to your score and pose no threat to you or your team. Turrets will likely only ever get one shot on you before you break line of sight with them, and even then they will probably miss and if they do hit, your shields will recharge back to full before they hit you again. This goes the same for patrols, you can usually run past a patrol and they won't even agro, and if they do, just keep running and they'll give up quickly enough. Wasting time killing these guys and the turrets is just less time you could be killing saboteurs.

Make sure to check every nook and cranny, you could run past a saboteur and not notice them due to your camera angle, so make sure to regularly check the hidey holes.

Get yourself a route and try and keep to it, you'll find that you will cover more ground this way and pick up a lot more saboteurs. Obviously feel free to deviate when called for, if you see a saboteur in the middle section from where you are and you have a clear shot on him, then take it, that's just another in the bag.

Phase 1:

Pick a section and stick with it. Every mission I join I'll announce that I'm going to take the Top Right section (I choose this one as I know it like the back of my hand now, so if you do pick a section, try and stick with it every mission). Getting the whole team to pick a section and stick with it means that all sections are covered and you can just run around in your section picking off the saboteurs knowing that your teammates are doing the same. Too often I'll be the only one who choose a section and nobody else did, we finish up on about 18-20 killed and I know that I've gotten half of that myself easily if not more and that we could have gotten a hell of a lot more if people stuck to a section.

If everybody else calls the four corner sections, don't feel that taking the middle is drawing the short straw. The middle can be the linchpin in getting a good score. Taking the middle section allows you to easily spot saboteurs as the section is more visible, it also allows you to spot saboteurs in the other four sections (usually just up the sides of the dividing walls). Feel free to take out any saboteurs you spot in other sections, but make sure not to deviate too far from the middle as while you're taking the time to venture into others sections, other saboteurs are spawning and beaming out in your section.

And remember, if everybody else picks a section and you don't, then you're letting a lot of saboteurs get away as they have their sections covered while you're running around killing saboteurs that they would have easily killed 2 seconds later.

Phase 2:

Now this is the hard one. And to be honest there's no real tactic here. Even sticking together as a team and heading in will still get the entire group killed. I think this phase could do with some fine tuning myself, but it's still very manageable. What I tend to do is head to the bottom right section myself as this has the most direct route to the target, and just charge straight through the adds. As a Tac I'll usually use my Security Escort once I reach the target and they'll take the flack off of me while I shoot the hell out of the saboteur. You'll likely die once you've killed him but hey, he's dead too. Respawn and head off to the next target.

I'm not going to get into the other sections here as like I said, there's no real tactic here and surviving long enough to kill the saboteur is really the key. There are a lot of tricks you can do to get them however. I've seen people jump up onto the crates and take them out with a sniper rifle, it works, but you've got to know exactly where to look otherwise you're going to be dead before you find him. Keep an eye out for others doing stuff like this and you'll eventually pick up what you need to do and even give them a go yourself.

A point I can't stress enough in phase 2 is don't waste time killing adds. Get in, kill the saboteur, or do as much damage as you can, die, respawn and then get back to finish the job. If you stand around killing adds then all you're going to do is die very quickly as you're looking at odds of almost 10-1. Also, once you do die, respawn as fast as you can and run back to the saboteur or the next one if you managed to kill it. DO NOT engage in combat with the adds attacking the NPC's at the spawn point. You're only wasting time here and infact bringing more adds to the respawn point. The NPC's can handle it and it has no bearing on the mission if they do die.

Phase 3:

Probably the easiest of the 3 as you're just killing adds and as it's usually 5 of you against 3 of them, they die easily. However the main point to remember here is that you want to kill them all as quickly as possible so you can get the shields down to kill the Captain before they beam out. The key to this is making sure that all your team is alive and present at the respawn point. The phase does not begin until somebody runs out of the door. So make sure that you're all ready and charge in together and that Captain will be dead in no time.

So those are my thoughts. Please feel free to add your own tips on how to do this mission and I'm sure we can all benefit from more Fleet Marks and less frustration of wasting your cooldown on this and only walking away with 19 marks when you could have been getting well over 30.

avantgarde01 08-25-2012 02:34 PM

Quote:

Originally Posted by jenel79 (Post 5455461)
DO NOT WASTE TIME WITH TURRETS AND PATROLS!

Agreed with everything you said but quoting this for emphasis. If it doesn't say Saboteur, then ignore it! Once in awhile you may draw agro from patrol and they follow you around, hitting you with flanking shots. That's the only exception in my opinion. Otherwise target the Sabos only!

skhc 08-25-2012 02:39 PM

Both right sides have sniping points atop crates, which can get you your phase 2 kills from. There may be one for nearside left as well, but I haven't had a chance to look. However if the guards are already aggroed before you snipe, you'll probably die before you deal lethal damage.

marc8219 08-25-2012 02:46 PM

I am not sure why you need a flashlight, I haven't noticed it make a difference at all for me when I turn it on, although I usually have my graphic settings pretty low and brightness turned up a little.

fluffytargcream 08-25-2012 02:55 PM

Quote:

Originally Posted by jenel79 (Post 5455461)
I've been doing a lot of Fleet missions lately and I've personally found that the Starbase Incursion mission has the highest Fleet Mark potential. However it's beginning to aggravate me that a lot of people doing it have no idea what they should be doing. Space missions usually tend to go wrong if you've got teammates who are not VA and it's limiting their abilities and even survivability, however with the ground missions, a poor score usually equates to people not knowing what to do and just running around blindly or charging in and getting killed again and again.

I'm all about learning some new ways to do things, but could you rewrite this section to sound less like "do it my way or else"?

Quote:

So here's my thoughts on how a good Starbase Incursion mission should go.

General Points:

Make sure to pick up a flashlight, equip it and turn it on. It really helps with spotting Saboteurs. And I'm surprised at how many people will run around in the dark without one. Don't worry about using up a quickslot, it's unlikely that you'll need Hypo's or Shield Boosts, or even any of your fancy toys. All you need is a decent weapon.

Rank isn't really an issue here, or in Colony Invasion either, so don't feel that you shouldn't sign up because you're not a Vice Admiral, as long as you can shoot you're fine.

DO NOT WASTE TIME WITH TURRETS AND PATROLS! Sorry for the caps but I couldn't emphasise that more. Killing turrets and patrols are a waste of time, they don't add to your score and pose no threat to you or your team. Turrets will likely only ever get one shot on you before you break line of sight with them, and even then they will probably miss and if they do hit, your shields will recharge back to full before they hit you again. This goes the same for patrols, you can usually run past a patrol and they won't even agro, and if they do, just keep running and they'll give up quickly enough. Wasting time killing these guys and the turrets is just less time you could be killing saboteurs.

Make sure to check every nook and cranny, you could run past a saboteur and not notice them due to your camera angle, so make sure to regularly check the hidey holes.

Get yourself a route and try and keep to it, you'll find that you will cover more ground this way and pick up a lot more saboteurs. Obviously feel free to deviate when called for, if you see a saboteur in the middle section from where you are and you have a clear shot on him, then take it, that's just another in the bag.
some decent suggestions.
Also, any enemy will "light up" your attack 1&2, sometimes that is more useful than a flashlight, and often you will see the saboteurs "Progression bar" before you can actually see him.

Quote:

Phase 1:

Pick a section and stick with it. Every mission I join I'll announce that I'm going to take the Top Right section (I choose this one as I know it like the back of my hand now, so if you do pick a section, try and stick with it every mission). Getting the whole team to pick a section and stick with it means that all sections are covered and you can just run around in your section picking off the saboteurs knowing that your teammates are doing the same. Too often I'll be the only one who choose a section and nobody else did, we finish up on about 18-20 killed and I know that I've gotten half of that myself easily if not more and that we could have gotten a hell of a lot more if people stuck to a section.

If everybody else calls the four corner sections, don't feel that taking the middle is drawing the short straw. The middle can be the linchpin in getting a good score. Taking the middle section allows you to easily spot saboteurs as the section is more visible, it also allows you to spot saboteurs in the other four sections (usually just up the sides of the dividing walls). Feel free to take out any saboteurs you spot in other sections, but make sure not to deviate too far from the middle as while you're taking the time to venture into others sections, other saboteurs are spawning and beaming out in your section.

And remember, if everybody else picks a section and you don't, then you're letting a lot of saboteurs get away as they have their sections covered while you're running around killing saboteurs that they would have easily killed 2 seconds later.
All decnt suggestions, nothing to add from me.

Quote:

Phase 2:

Now this is the hard one. And to be honest there's no real tactic here. Even sticking together as a team and heading in will still get the entire group killed. I think this phase could do with some fine tuning myself, but it's still very manageable. What I tend to do is head to the bottom right section myself as this has the most direct route to the target, and just charge straight through the adds. As a Tac I'll usually use my Security Escort once I reach the target and they'll take the flack off of me while I shoot the hell out of the saboteur. You'll likely die once you've killed him but hey, he's dead too. Respawn and head off to the next target.

I'm not going to get into the other sections here as like I said, there's no real tactic here and surviving long enough to kill the saboteur is really the key. There are a lot of tricks you can do to get them however. I've seen people jump up onto the crates and take them out with a sniper rifle, it works, but you've got to know exactly where to look otherwise you're going to be dead before you find him. Keep an eye out for others doing stuff like this and you'll eventually pick up what you need to do and even give them a go yourself.

A point I can't stress enough in phase 2 is don't waste time killing adds. Get in, kill the saboteur, or do as much damage as you can, die, respawn and then get back to finish the job. If you stand around killing adds then all you're going to do is die very quickly as you're looking at odds of almost 10-1. Also, once you do die, respawn as fast as you can and run back to the saboteur or the next one if you managed to kill it. DO NOT engage in combat with the adds attacking the NPC's at the spawn point. You're only wasting time here and infact bringing more adds to the respawn point. The NPC's can handle it and it has no bearing on the mission if they do die.
Tac captains using an Operative kit can sneak right past everything else, get close behind the Saboteur for a flanking shot, Use Ambush+Battle Strategies+X-AIM+Puslewave secondary attack at less than 5 meters = Saboteur dead with the second shot

Engi Capatains Shield recharge power allows them to straight bulldog their way thru everyone else to start blasting tha saboteur.

Sci Captains, i have no suggestions for at this time.

Quote:

Phase 3:

Probably the easiest of the 3 as you're just killing adds and as it's usually 5 of you against 3 of them, they die easily. However the main point to remember here is that you want to kill them all as quickly as possible so you can get the shields down to kill the Captain before they beam out. The key to this is making sure that all your team is alive and present at the respawn point. The phase does not begin until somebody runs out of the door. So make sure that you're all ready and charge in together and that Captain will be dead in no time.

So those are my thoughts. Please feel free to add your own tips on how to do this mission and I'm sure we can all benefit from more Fleet Marks and less frustration of wasting your cooldown on this and only walking away with 19 marks when you could have been getting well over 30.
Just want to reinterate the "WAIT!" for everyone to be respawned part.
And everyone should focus their fire on the Captain when you bring his forcefield down.

azurianstar 08-25-2012 03:01 PM

Indeed, people don't really cooperate when it comes to Incursion.

Part 1:

Split up! Like said above, 1 per corner, with 1 in the Middle. And the one in the Middle. And everyone ends up seeing Sabotaurs you missed.

Turrets: It's okay to mess with turrets, if you can do it fast. Remember KDF gets 480 Dilithium for killing 10 Turrets.

Flashlights: You don't need Flashlights. Actually they are a negative, because your line of sight is focused on the light itself. The room is bright enough you can see where you are going.


LISTEN!

The majority of people don't realize it, but you can HEAR the Sabotaurs being beamed-in! Turn up the volume, listen for Klingon Transporter noise and run to that direction! KDF, have to be mindful that Federation AND Turrets use the Federation Transporter sound effect.


Part 2:

Tacticals - Use your Cloaking Kits. Sneek to the Sabotaurs, find a hiding spot that prevents the NPCs from seeing you (they don't react if you are behind them).

Engineers - Use Cover Shield and Mines. DO NOT use Turrets and Mortors, EXCEPT the locations where the Sabotaurs spawn in Round 2. Else you will cause NPCs to aggro and cause problems at the respawn point.

Also BE VERY CAREFUL in dropping mines in preparation for Part 2. If the Sabotaurs die as they are Beamed In, it bugs the Event, making it impossible to get 4/4.


PART 3: Teamwork!

THE KEY is TEAMWORK! Work together to kill enemies as fast as you can, before the Captain beams out! The timer starts as the first person leaves the room, so don't skip the cutscene!

Use fast and deadly weapons like Shotguns / Pulsewaves. KDF use your Honor Guard Grenade Launchers!

Tacticals, since you are using the Stealth Kit, you use Ambush with Shotguns to clean up fast!

Engineers, use Orbital Strike! If there is more than 1 Engineer, one uses immediately while the others save for the final battle! And DO NOT use Turrets and Mortors, they are too slow, especially when taking precious seconds when deploying!



That's my experience with Incursion. ;)

marc8219 08-25-2012 03:09 PM

Sci captains can tank their way to the saboteur in the 2nd round using the medic kit and at least 2pc maco for the shieled heal and usually survive long enough to kill the saboteur.

The afformentioned tactics for tac and eng in 2nd round are good too, tacs use stealth, eng uses cover shield near the saboteur and mine, bomb and orbital him to death.

ussdelphin2 08-25-2012 03:36 PM

I already do all of the above except taking a flash light, I always take the top right corner too and on the second phase I always stealth and then call out which one I have killed so people don't waste time fighting things they don't need to fight..... the problem is trying to get everyone else to do the same, its rare for me to be in a group that takes the Captain down, either some one does not wait for people to respawn or they just stand and look at the shield console when it appears.

sardocian 08-25-2012 04:06 PM

Quote:

Originally Posted by jenel79 (Post 5455461)
Make sure to pick up a flashlight, equip it and turn it on. It really helps with spotting Saboteurs. And I'm surprised at how many people will run around in the dark without one. Don't worry about using up a quickslot, it's unlikely that you'll need Hypo's or Shield Boosts, or even any of your fancy toys. All you need is a decent weapon.

Just quickly glancing through, I agree with everything except for this. This map in particular, flashlights sem rather pointless, at least on my PC (which may have a better graphics card then most, idk). Equipping the flashlight doesnt do much of anything, I see it a little brighter, but it doesnt really help... you can spot the sabs just fine as is, just look for the progress bar, which is clear regardless of whether you have the flashlight or not. Having hypos and everything else is far more important than wasting you device slot on essentially nothing.

But again, maybe on lower end PCs, it makes a difference... no idea, I dont have anything to test that out with myself...

marc8219 08-25-2012 05:06 PM

Quote:

Originally Posted by sardocian (Post 5456811)
Just quickly glancing through, I agree with everything except for this. This map in particular, flashlights sem rather pointless, at least on my PC (which may have a better graphics card then most, idk). Equipping the flashlight doesnt do much of anything, I see it a little brighter, but it doesnt really help... you can spot the sabs just fine as is, just look for the progress bar, which is clear regardless of whether you have the flashlight or not. Having hypos and everything else is far more important than wasting you device slot on essentially nothing.

But again, maybe on lower end PCs, it makes a difference... no idea, I dont have anything to test that out with myself...

I play on my laptop sometimes which has pretty bad graphics using bare minimum settings and still don't need a Flashlight and don't notice a difference when using it.


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