Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Duty Officer System and R&D (http://sto-forum.perfectworld.com/forumdisplay.php?f=251)
-   -   Duty Officer records (http://sto-forum.perfectworld.com/showthread.php?t=367821)

professorlawl 08-25-2012 08:40 PM

Duty Officer records
 
I think the use of duty officers would be improved if there was record on their dossier of how many missions they've been on, how many were successful and how many failures.

This would make it more fun, and easier to reassign, dismiss and trade in the duty officers you have while adding to your recruits.

I have 125 recruits, and I know that many players have even more, but it find it frustrating and difficult when I try to make room for new doffs because I really don't want to accidentally dismiss someone useful while keeping someone that hasn't been an asset.

syberghost 08-25-2012 09:48 PM

Transwarped thread to the Duty Officer System Feedback forum, where the appropriate devs are more likely to see it.

professorlawl 08-26-2012 11:57 AM

Thank you Syberghost

fraghul2000 08-26-2012 12:13 PM

Quote:

I think the use of duty officers would be improved if there was record on their dossier of how many missions they've been on, how many were successful and how many failures.
If I remember correctly, this came up when the doff system was first introduced. As far as I recall we were told that it would take up huge amounts of memory to record statistics for every doff out there.

aestu 08-26-2012 12:53 PM

Not a cogent excuse. At most a few KB per doff, a few MB per account, a few TB for all of STO.

The STO dev team is conspicuously extremely poor at database design (e.g., their inability to get the XC or stat tooltips to work properly) and it is more likely they simply do not have the competence to design such a system and make it work reliably.

That said, we can reasonably speculate that in order to keep sprawl and bugs to a minimum, such a system, were it implemented, would have to be activated on individual doffs at player discretion, and doing so would bind the doff to character and make it ungrindable. I doubt it would be technically feasible to have such a system be always-on and update records in concert with the XC and doffgrinder in realtime, especially given the other persistence variables those systems bring into play.

Would be cool, don't see it happening, especially since there's no $$$ in it.


All times are GMT -7. The time now is 07:04 PM.